[Computer-go] Five fully funded PhD Studentships

2017-02-15 Thread Lucas, Simon M
Dear all, We have FIVE fully funded PhD studentships available, with topic areas including Game AI, Optimisation and Deep Learning and Neural Networks. Closing date Feb 28. https://www.essex.ac.uk/csee/fees_and_scholarships/default.aspx Best wishes, Simon Professor Simon Lucas Head of CSEE

Re: [Computer-go] EPSRC Funded PhD Studentships in AI and Games (IGGI)

2017-01-17 Thread Lucas, Simon M
Dear all, Please see below: deadline is FRIDAY Jan 27. Best wishes, Simon Lucas From: Lucas, Simon M Sent: 07 October 2016 17:20 To: ciga...@googlegroups.com; genetic_programm...@yahoogroups.com; Connectionists List <connectioni...@cs.cmu.edu>; 'computer-go@computer-go.org' <co

Re: [Computer-go] Go Tournament with hinteresting rules

2016-12-15 Thread Lucas, Simon M
The intelligible reason is that focussing on the win or loss means that the bot is focussing on what actually matters: winning and not losing. If the bot focuses on the margin of victory the play can be skewed to aim for big wins that may not happen while paying insufficient attention to small

[Computer-go] EPSRC Funded PhD Studentships in AI and Games

2016-10-07 Thread Lucas, Simon M
EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 11 fully-funded studentships to start September 2017 Covers fees at Home/EU rate and a stipend for four years IGGI is an exciting opportunity for you to undertake a four-year PhD in Intelligent Games and Game

Re: [Computer-go] Congratulations to AlphaGo (Statistical significance of results)

2016-03-31 Thread Lucas, Simon M
) in Go and Hex "Blunder Cost in Go and Hex" so this might be a starting point for your question of measuring player strength by measuring all move strengths... https://webdocs.cs.ualberta.ca/~hayward/papers/blunder.pdf On Wed, Mar 30, 2016 at 5:29 AM, Lucas, Simon M <s...@essex.ac

Re: [Computer-go] Congratulations to AlphaGo (Statistical significance of results)

2016-03-30 Thread Lucas, Simon M
In my original post I put a link to the relevant section of the MacKay book that shows exactly how to calculate the probability of superiority assuming the game outcome is modelled as a biased coin toss: http://www.inference.phy.cam.ac.uk/itila/ I was making the point that for this and for

Re: [Computer-go] Congratulations to AlphaGo (Statistical significance of results)

2016-03-22 Thread Lucas, Simon M
nce of that result. >= 10% is -50 to 670 ELO >= 1% is -250 to 1190 ELO My numbers may be slightly off from eyeballing things in a simple excel sheet. The idea and ranges should be clear though On Mar 22, 2016 12:00 PM, "Lucas, Simon M" <s...@essex.ac.uk<mailto:s...@essex.

Re: [Computer-go] Congratulations to AlphaGo (Statistical significance of results)

2016-03-22 Thread Lucas, Simon M
my point is that I *think* we can say more (for example by not treating the outcome as a black-box event, but by appreciating the skill of the individual moves) From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of uurtamo . Sent: 22 March 2016 16:25 To: computer-go

Re: [Computer-go] Congratulations to AlphaGo (Statistical significance of results)

2016-03-22 Thread Lucas, Simon M
Hi all, I was discussing the results with a colleague outside of the Game AI area the other day when he raised the question (which applies to nearly all sporting events, given the small sample size involved) of statistical significance - suggesting that on another week the result might have been

Re: [Computer-go] Mastering the Game of Go with Deep Neural Networks and Tree Search

2016-01-28 Thread Lucas, Simon M
Indeed – Congratulations to Google DeepMind! It’s truly an immense achievement. I’m struggling to think of other examples of reasonably mature and strongly contested AI challenges where a new system has made such a huge improvement over existing systems – and I’m still struggling … Simon Lucas

Re: [Computer-go] Playout speed... again

2015-10-15 Thread Lucas, Simon M
Did I read that correctly? The number of playouts per second for Many Faces has gone DOWN by a factor of 10? (25,000 -> 2,500) Presumably do to the playouts being heavier. Simon -Original Message- From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of David

[Computer-go] Fully Funded PhD Studentships

2015-10-12 Thread Lucas, Simon M
EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) 11 fully-funded 4-year studentships available for 2016/17 Covers fees at Home/EU rate and a tax-free stipend IGGI is an exciting opportunity for you to undertake PhD research in Intelligent Games and Game

[Computer-go] PostDoc: General Video Game AI

2015-10-08 Thread Lucas, Simon M
I have an opening for a post-doc (senior research officer) to work on General Video Game AI. The aim is to further develop hybrid approaches involving: · Monte Carlo Tree Search · Rolling Horizon Evolutionary Algorithms · Deep Neural Networks The methods will be

[Computer-go] PhD Studentships, University of Essex

2015-06-04 Thread Lucas, Simon M
Dear all, We have two fully funded PhD studentships available for UK/EU students, closing date two weeks today (June 18). https://www.essex.ac.uk/csee/news_and_seminars/newsEvent.aspx?e_id=7722 Best wishes, Simon Lucas Professor Simon Lucas Head of School Computer Science and

[Computer-go] Three Lectureships

2015-04-27 Thread Lucas, Simon M
This may be of interest to readers of this list. We are looking for people of outstanding ability who are passionate about research and education. The lectureships are in: · Computer Science and Artificial Intelligence · Computer Games and Artificial Intelligence ·

[computer-go] IEEE Trans. CIAIG

2009-02-25 Thread Lucas, Simon M
The IEEE Transactions on Computational Intelligence and AI in Games invites submissions on computer go - many of the ideas discussed on this list are of core interest to the journal. The journal offers an efficient and thorough review process. Currently the average time between

[computer-go] new journal: IEEE Trans. Computational Intelligence and AI in Games

2008-07-21 Thread Lucas, Simon M
A while ago someone on this list was asking about places to publish computer go papers. I'd invite you all to consider the new journal, IEEE Transactions on Computational Intelligence and AI in games. This will start accepting submissions in August/September ready for the first

RE: [computer-go] Serializing a very large object in Java

2007-02-09 Thread Lucas, Simon M
Three alternative options to Java's native serialisation: * Object database db4o: http://db4o.com * WOX (Web Objects in XML) (my own) http://algoval.essex.ac.uk/wox/serial/readme.html * JSON (JavaScript Object Notation) - also has Java libraries. Simon Lucas -Original

RE: [computer-go] Making Java much faster

2006-11-30 Thread Lucas, Simon M
A few points about Java and speed etc. Java can rival C for speed, depending what you do with it. Unfortunately, really 'nicely' designed code can be significantly slower than code written specifically with efficiency in mind. I accept that in principle one should aim for clean and