Re: [Computer-go] Mastering the Game of Go with Deep Neural Networks and Tree Search

2016-01-31 Thread Peter Drake
r than > any human! > > Aja > > PS I am very busy preparing AlphaGo for the match, so apologies in advance > if I cannot respond to all questions about AlphaGo. > > ___ > Computer-go mailing list > Computer-go@computer-go.org &

Re: [Computer-go] Wired: Google and Facebook Race to Solve the Ancient Game of Go With AI

2015-12-07 Thread Peter Drake
-go.org/mailman/listinfo/computer-go -- Peter Drake https://sites.google.com/a/lclark.edu/drake/ ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

[Computer-go] Program declining some games on KGS

2015-11-13 Thread Peter Drake
that keeps track of specific opponents; I wouldn't even know how to get that information out of kgsgtp. -- Peter Drake https://sites.google.com/a/lclark.edu/drake/ ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman

Re: [Computer-go] Understanding statistics for benchmarking

2015-11-03 Thread Peter Drake
; numbers of playouts, etc. I hope it's not a grave sin.) > > > > -- > >Petr Baudis > >If you have good ideas, good data and fast computers, > >you can do almost anything. -- Geoffrey Hinton > > __

Re: [Computer-go] re good article on playout ending

2015-09-09 Thread Peter Drake
upted outcomes, and so on? > ___ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go -- Peter Drake https://sites.google.com/a/lclark.edu/drake/ StoneCountObserver.java Description: Binary data _

Re: [Computer-go] open bank

2015-09-07 Thread Peter Drake
gt; Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go > -- Peter Drake https://sites.google.com/a/lclark.edu/drake/ ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] How to handle triple ko efficiently?

2015-08-30 Thread Peter Drake
mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go -- Peter Drake https://sites.google.com

Re: [Computer-go] Strange GNU Go ladder behavior

2015-06-19 Thread Peter Drake
-gnugo.sgf white (O) move J8 yss@debian:~/gnugo-3.8/interface$ gcc -v gcc version 4.7.2 (Debian 4.7.2-5) Regards, Hiroshi Yamashita - Original Message - From: Peter Drake dr...@lclark.edu To: computer-go@computer-go.org Sent: Friday, June 19, 2015 11:22 PM Subject: Re: [Computer

Re: [Computer-go] Strange GNU Go ladder behavior

2015-06-19 Thread Peter Drake
[endtime:Sat Jun 20 04:20:17 UTC 2015] ) On Fri, Jun 19, 2015 at 8:04 PM, Peter Drake dr...@lclark.edu wrote: Okay, that worked (with the correction that ibstdc should be libstdc). The new version doesn't choke on my sgf file! Now for the acid test, running the whole experiment... On Fri

Re: [Computer-go] Strange GNU Go ladder behavior

2015-06-19 Thread Peter Drake
-go.org http://computer-go.org/mailman/listinfo/computer-go -- Peter Drake https://sites.google.com/a/lclark.edu/drake/ ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] Strange GNU Go ladder behavior

2015-06-19 Thread Peter Drake
is the 64-bit problem? (Or did I misread?) On Jun 19, 2015 8:04 PM, Peter Drake dr...@lclark.edu wrote: Okay, that worked (with the correction that ibstdc should be libstdc). The new version doesn't choke on my sgf file! Now for the acid test, running the whole experiment... On Fri, Jun 19

Re: [Computer-go] Strange GNU Go ladder behavior

2015-06-19 Thread Peter Drake
___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go -- Peter Drake https://sites.google.com/a/lclark.edu/drake/ ___ Computer-go mailing list Computer-go

Re: [Computer-go] Strange GNU Go ladder behavior

2015-06-18 Thread Peter Drake
limit helps. On Thu, Jun 18, 2015 at 03:45:18PM -0700, Peter Drake wrote: Nope, we're still getting these crashes with more memory in the system. It still looks like it's always GNU Go that's crashing, and it always happens some way into a ladder that Orego shouldn't really be playing out

Re: [Computer-go] Strange GNU Go ladder behavior

2015-06-18 Thread Peter Drake
]) - ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go -- Peter Drake https://sites.google.com/a/lclark.edu/drake/ crashes-gnugo.sgf Description: Binary data

Re: [Computer-go] Strange GNU Go ladder behavior

2015-06-18 Thread Peter Drake
thing happens. On Thu, Jun 18, 2015 at 1:41 PM, uurtamo . uurt...@gmail.com wrote: What does it do for memory management? Is it ungracefully failing while evaluating the ladder itself due to ram issues? steve On Jun 18, 2015 12:15 PM, Peter Drake dr...@lclark.edu wrote: This list may

Re: [Computer-go] Strange GNU Go ladder behavior

2015-06-18 Thread Peter Drake
Nope, we're still getting these crashes with more memory in the system. It still looks like it's always GNU Go that's crashing, and it always happens some way into a ladder that Orego shouldn't really be playing out. On Thu, Jun 18, 2015 at 3:24 PM, Peter Drake dr...@lclark.edu wrote: I have

Re: [Computer-go] May KGS bot tournament, 19x19

2015-04-25 Thread Peter Drake
Correction: The text (ending in 956) is correct, but for some reason the hyperlink in the text ends at 95. On Sat, Apr 25, 2015 at 9:23 AM, Peter Drake dr...@lclark.edu wrote: Nick: I think that's the wrong link -- it's for the January tournament. On Fri, Apr 24, 2015 at 9:55 AM, Nick Wedd

[Computer-go] Debugging Orego/KGS: Unknown message type -105

2015-02-26 Thread Peter Drake
com.gokgs.client.gtp.GtpClient d FINEST: Got successful response to command boardsize 13: = Dec 07, 2014 8:39:00 AM com.gokgs.client.gtp.GtpClient d Does anyone know what this means? Why does the opponent leave? What is the unknown message type -105? -- Peter Drake https://sites.google.com

Re: [Computer-go] ADMIN: This is email from the new host

2014-12-09 Thread Peter Drake
___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go -- Peter Drake https://sites.google.com/a/lclark.edu/drake/ ___ Computer-go mailing list Computer-go

[computer-go] Conference: Seattle (USA), late August

2010-02-03 Thread Peter Drake
If you're looking for a conference to which to submit a paper, and want/need it to be in the western USA, here's an option. Peter Drake http://www.lclark.edu/~drake/ Begin forwarded message: From: Eurosis philippe.ge...@eurosis.org Date: February 2, 2010 2:05:30 PM PST To: dr

Re: [computer-go] (no subject)

2010-01-04 Thread Peter Drake
conditions so radically as to be a different game. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Reference Montecarlo TreeDecision Bot.

2009-12-14 Thread Peter Drake
on moves played from descendants of the current position. Consequently, AMAF uses a global table, whereas RAVE data must be stored at every node. Peter Drake http://www.lclark.edu/~drake/ On Dec 14, 2009, at 10:06 PM, Brian Slesinsky wrote: I'm a bit confused by the difference between RAVE

Re: [computer-go] Elo move prediction

2009-11-20 Thread Peter Drake
slower with heavy playouts, but not THAT bad!) If I only run playouts (no tree), I can get those up to 35 and 8 kpps with a single thread. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http

[computer-go] Posting to citeulike

2009-11-16 Thread Peter Drake
of articles (not mine) up there. Others, please follow suit! Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Joseki Book

2009-11-09 Thread Peter Drake
the hard-to-use outer influence for its opponents. Good advice! We have, of course, linked goals: we want to make the program stronger, but we also want to discover techniques that might be relevant to problems other than Go; thus the focus on automatically extracting joseki. Peter

[computer-go] Citation on zero exploration?

2009-11-09 Thread Peter Drake
Many of us have concluded that, with RAVE, there is no need for a UCT exploration term: http://computer-go.org/pipermail/computer-go/2009-June/018773.html Is there a published source on this result that I could cite? Thanks, Peter Drake http://www.lclark.edu/~drake

Re: [SPAM] Re: [computer-go] Citation on zero exploration?

2009-11-09 Thread Peter Drake
I'm actually looking for something weaker than what Olivier has offered: a published report of the empirical finding that (for some programs, at least) an exploration coefficient of zero works best. Peter Drake http://www.lclark.edu/~drake/ On Nov 9, 2009, at 10:15 AM, Olivier Teytaud

Re: [SPAM] Re: [computer-go] Citation on zero exploration?

2009-11-09 Thread Peter Drake
. Peter Drake http://www.lclark.edu/~drake/ On Nov 9, 2009, at 10:31 AM, Petr Baudis wrote: On Mon, Nov 09, 2009 at 10:18:25AM -0800, Peter Drake wrote: I'm actually looking for something weaker than what Olivier has offered: a published report of the empirical finding that (for some programs

Re: [computer-go] Ranked bot on KGS

2009-10-02 Thread Peter Drake
Nope, I've got mode=custom. Perhaps it's automatch.rank=2k. Peter Drake http://www.lclark.edu/~drake/ On Oct 1, 2009, at 11:06 PM, David Fotland wrote: This is my ini file. I think mode-custom does it, and gameNotes is displayed with the game offer engine=file-name-here -threads 1 -r -l6

Re: [computer-go] Ranked bot on KGS

2009-10-02 Thread Peter Drake
Problem solved: you have to personally log into that account, open user's information, and check the rank box. Peter Drake http://www.lclark.edu/~drake/ On Oct 2, 2009, at 3:32 AM, Eric Dunham wrote: I have just used my admin power to un-disable Orego's rank, but it didn't help, it's

Re: [computer-go] October KGS bot tournament: 19x19 boards, slow

2009-09-28 Thread Peter Drake
Orego will enter. Peter Drake http://www.lclark.edu/~drake/ On Sep 28, 2009, at 12:45 PM, Nick Wedd wrote: The October 2009 KGS computer Go tournament will be this Sunday, October 4th, in the Asian evening, European morning and afternoon, and American night, starting at 08:00 UTC/GMT (09

Re: [computer-go] Generalizing RAVE

2009-09-25 Thread Peter Drake
Yup, I tried something like that, too, with a similar lack of luck. Peter Drake http://www.lclark.edu/~drake/ On Sep 25, 2009, at 6:39 AM, Brian Sheppard wrote: I have another way to fail to improve on RAVE. :-) I tested a method that gives higher weight to recent RAVE data. The method

Re: [computer-go] Generalizing RAVE

2009-09-25 Thread Peter Drake
Yes. I believe Fuego does this. See also Helmbold and Parker-Wood, All-Moves-As-First Heuristics in Monte-Carlo Go: (Does anyone have a URL for this one? I can't seem to find it online, but I have a paper copy in front of me.) Peter Drake http://www.lclark.edu/~drake/ On Sep 25, 2009

Re: [computer-go] Generalizing RAVE

2009-09-25 Thread Peter Drake
earlier. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] Generalizing RAVE

2009-09-24 Thread Peter Drake
. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Orego 6.09 posted

2009-09-21 Thread Peter Drake
I don't have a spare machine for that, but if someone else wants to run one, I have no objection. Peter Drake http://www.lclark.edu/~drake/ On Sep 19, 2009, at 5:01 AM, Folkert van Heusden wrote: Great! Will you let it play on cgos? On Fri, Sep 18, 2009 at 10:57:12AM -0700, Peter Drake

[computer-go] Orego 6.09 posted

2009-09-18 Thread Peter Drake
By far the strongest, cleanest code yet. If you're looking to get started in computer Go and prefer to work in Java, this is the code for you! See command-line-options.txt in the doc directory. http://legacy.lclark.edu/~drake/Orego.html Enjoy! Peter Drake http://www.lclark.edu/~drake

[computer-go] Dead stones in human-bot games

2009-09-17 Thread Peter Drake
there are disputes? Isn't there supposed to be a cleanup phase? Would it be the same in a rated game? Orego-jika.sgf Description: Binary data Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http

Re: [computer-go] Dead stones in human-bot games

2009-09-17 Thread Peter Drake
Got it -- thanks! Peter Drake http://www.lclark.edu/~drake/ On Sep 17, 2009, at 3:55 PM, Jason House wrote: This comes up from time to time on this list. Rated games require the human to accept what the bot says (but can undo to continue play). In free games the bots must accept what

[computer-go] RAVE bias doesn't matter much

2009-09-16 Thread Peter Drake
, giving Orego 1 second per move. Of course, your mileage may vary. Peter Drake http://www.lclark.edu/~drake/ pastedGraphic.pdf Description: Adobe PDF document ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org

Re: [computer-go] RAVE bias doesn't matter much

2009-09-16 Thread Peter Drake
3.7.11, at the default level 10. Specifically: gnugo --mode gtp --quiet --chinese-rules --capture-all-dead -- positional-superko Peter Drake http://www.lclark.edu/~drake/ On Sep 16, 2009, at 9:19 AM, David Fotland wrote: What version of gnugo, at what level? -Original Message

Re: [SPAM] RE: [SPAM] [computer-go] Conflicting RAVE formulae

2009-09-15 Thread Peter Drake
We added (MoGo's original) patterns and RAVE at about the same time. Both helped a great deal, and using both was best of all. Peter Drake http://www.lclark.edu/~drake/ On Sep 15, 2009, at 5:28 AM, Olivier Teytaud wrote: Hi David, Thanks for these information. Your patterns

[computer-go] Conflicting RAVE formulae

2009-09-14 Thread Peter Drake
gives a newer formula: http://computer-go.org/pipermail/computer-go/2009-May/018251.html Was this ever published? (Orego is using this newer formula, and it appears to work well.) Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing

Re: [computer-go] pure 3x3 pattern playouts weaker than light playouts?

2009-09-13 Thread Peter Drake
Orego is currently using the MoGo policy (escape, local patterns, capture, random). Including these as priors helps a little, but just including them in the playouts helps a lot, even with time (rather than # of playouts) fixed. Peter Drake http://www.lclark.edu/~drake/ On Sep 12, 2009

[computer-go] Dead stones in KGS tournaments

2009-09-08 Thread Peter Drake
I realize that most games in the KGS computer tournaments end in resignation, but just in case: Is there a phase for removing dead stones (as in games with humans), or are dead stones supposed to be captured (as in MC playouts)? Peter Drake http://www.lclark.edu/~drake

Re: [computer-go] MoGo policy: capture stones anywhere?

2009-09-01 Thread Peter Drake
that capture, choose the one that captures the most stones. Is there a better way? Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] MoGo policy: capture stones anywhere?

2009-09-01 Thread Peter Drake
the speed cost. I'll run a larger experiment tonight... Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] MoGo policy: capture stones anywhere?

2009-08-31 Thread Peter Drake
capturing stones on the Go board Does this really mean traversing the entire board looking for captures? Doing so seems to create a catastrophic speed hit. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer

Re: [computer-go] Double/Triple Ko situation

2009-08-06 Thread Peter Drake
Actually, it's even worse than this: following LibEGO, my playouts allow (multi-stone) suicide! I may fix this before this weekend's KGS tournament. (Speaking of which, where are all the contestants?) Peter Drake http://www.lclark.edu/~drake/ On Aug 5, 2009, at 8:10 PM, Peter Drake wrote

Superko vs transposition table (was Re: [computer-go] Double/Triple Ko situation)

2009-08-06 Thread Peter Drake
such playouts. To fix this, I plan to always check for superko violations. Is this what others are doing, or is there another way out? Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http

Re: [computer-go] Double/Triple Ko situation

2009-08-05 Thread Peter Drake
playouts, just simple ko. Do other programs handle this issue differently? Peter Drake http://www.lclark.edu/~drake/ On Aug 5, 2009, at 2:20 PM, Brian Sheppard wrote: I analyzed the following position as a win for O, but there are two or three kos involved (A1/A2, H1/G1, and the bent four

Re: [computer-go] Double/Triple Ko situation

2009-08-05 Thread Peter Drake
processing) so the position is almost bounded. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] new kid on the block

2009-07-29 Thread Peter Drake
/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org

[computer-go] CiteULike

2009-07-24 Thread Peter Drake
active? Thanks, Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] demo with pro at Go Congress in Fairfax

2009-07-24 Thread Peter Drake
___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org

[computer-go] Global RAVE

2009-07-24 Thread Peter Drake
made after ALL nodes in the search, a sort of global RAVE table? It would be noisier still, but it would fill with useful data very quickly, no? Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http

Re: [computer-go] Global RAVE

2009-07-24 Thread Peter Drake
Peter Drake: Is anyone also using a global table of moves made after ALL nodes in the search, a sort of global RAVE table? It would be noisier still, but it would fill with useful data very quickly, no? Peter Drake http://www.lclark.edu/~drake

[computer-go] Slightly OT: Sound in CGoban

2009-07-16 Thread Peter Drake
I've recently been getting an odd distorted buzzing with every sound played by CGoban3, the KGS client. This doesn't happen with other applications, so I don't think it's a hardware or driver problem. Has anyone else encountered this? Peter Drake http://www.lclark.edu/~drake

[computer-go] Dead stones at end of game

2009-07-16 Thread Peter Drake
I was looking at this game that Orego played against a human on KGS recently: Orego-Zanarkand.sgf Description: Binary data I note that Orego'sdeadstonesaremarkedasdead,butZanarkand'sarenot.DoesKgsGtpdefertothehumanwhentherearedisputesaboutdeadstones? Is that the most likely

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Peter Drake
You might look in the genetic algorithm literature, where they have to do this for fitness-proportional reproduction. A useful buzzword is roulette wheel. Peter Drake http://www.lclark.edu/~drake/ On Jul 15, 2009, at 4:06 PM, Mark Boon wrote: When using patterns during the playout I had

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Peter Drake
I must be missing something. Isn't the obvious trick: int r = random(sum of weights); int i = 0; while (r weights[i]) { r -= weights[i]; } return i; This way, you only have to generate one random number. Peter Drake http://www.lclark.edu/~drake/ On Jul 15, 2009, at 8:55 PM, Zach

Re: [computer-go] memory management for search trees(basic question)

2009-07-14 Thread Peter Drake
Preallocate in advance. Allocating memory on the fly is expensive. Peter Drake http://www.lclark.edu/~drake/ On Jul 14, 2009, at 8:06 AM, Carter Cheng wrote: This is something I have been curious about since I am somewhat new to writing code in languages which require explicit memory

Re: [computer-go] memory management for search trees(basic question)

2009-07-14 Thread Peter Drake
have data generated from positions that are technically different due to GHI issues. We only check for superko right before actually making a move (i.e., not in the tree or in playouts). Peter Drake http://www.lclark.edu/~drake/ ___ computer-go

[computer-go] Situational superko

2009-07-13 Thread Peter Drake
At long last, I ran across a situation where positional and situational superko differ. Unfortunately, Orego uses the former (I'll fix this presently) while KGS uses the latter.In this game, Orego (white) tries to move at S3 at the end. This would make the board look exactly as it did THREE turns

[computer-go] Reminder: Pasadena computer Go lunch on Tuesday

2009-07-12 Thread Peter Drake
Terry McIntyre, Martin Mueller, and I will be meeting in at the IJCAI registration desk at the Pasadena (CA) convention center at 12:30 on Tuesday, July 14. If any other computer Go people are in the area, we'd love to have you join us. Peter Drake http://www.lclark.edu/~drake

Re: [computer-go] Hash tables

2009-07-07 Thread Peter Drake
On Jul 6, 2009, at 10:09 PM, Peter Drake wrote: I suppose I could also include first child / next sibling pointers. I wouldn't actually use them when performing playouts, but they would greatly speed up the mark phase of marking and sweeping. Hmm. That would work for a tree

Re: [computer-go] Hash tables

2009-07-06 Thread Peter Drake
chain, without looking at other chains in the hash table, wouldn't it? I wasn't aiming for that level of sophistication; just hoping to reuse nodes that are no longer in the tree (dag) because they're along roads not taken. Peter Drake http://www.lclark.edu/~drake

Re: [computer-go] Hash tables

2009-07-06 Thread Peter Drake
traversing the part of the tree that is still relevant (probably a small fraction of the nodes in use), then traversing the set of nodes linearly to rebuild the free list. In other words, I would perform a mark-and- sweep garbage collection. Peter Drake http://www.lclark.edu/~drake

Re: [computer-go] Hash tables

2009-07-06 Thread Peter Drake
, but they would greatly speed up the mark phase of marking and sweeping. Yes, I think this would be an improvement. Thanks! Peter Drake http://www.lclark.edu/~drake/ On Jul 6, 2009, at 8:15 PM, Michael Williams wrote: I thought you had really heavy nodes? Like 1k bytes or so? But no 8 byte

[computer-go] Hash tables

2009-07-05 Thread Peter Drake
a second copy of the table in memory... Thanks, Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Hash tables

2009-07-05 Thread Peter Drake
nodes. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Hash tables

2009-07-05 Thread Peter Drake
. ...because this improves the quality of information in the nodes you were able to create. That makes sense. Thanks, Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman

Re: [computer-go] Hash tables

2009-07-05 Thread Peter Drake
allocates 30K nodes per CPU core. The version in the world championship had much more, but the commercial version can't be that greedy for memory. That's reassuring. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go

Re: [computer-go] Hash tables

2009-07-05 Thread Peter Drake
Aha, got it! Thanks. Peter Drake http://www.lclark.edu/~drake/ On Jul 5, 2009, at 10:17 PM, David Fotland wrote: Between moves, I find the nodes that can be recycled and put them on a free list. If the free list is empty I do a very short search, then give up. David -Original

[computer-go] Rave coefficient

2009-06-30 Thread Peter Drake
moves. My question is: what is the meaning of this line? coefficient = 1 - rc / (rc + c + rc * c * b) Why this formula? Thanks for any help you can offer, Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go

Re: [computer-go] Passing and RAVE/AMAF

2009-06-30 Thread Peter Drake
to select when your search is over. The conventional choice is to play the move that has the most *trials*, and Pebbles version is to play the move that has the most *wins*. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go

[computer-go] Zero exploration?

2009-06-23 Thread Peter Drake
using RAVE/AMAF? Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Paper: Beta Distribution

2009-06-23 Thread Peter Drake
I believe we used a uniform random policy (only don't play in your own pseudoeyes). The numbers probably won't be the same, but we've certainly replicated the qualitative improvement with version 6.05 of Orego, available here: https://webdisk.lclark.edu/drake/orego/ Peter Drake http

[computer-go] Silver's PhD thesis?

2009-06-22 Thread Peter Drake
On May 7, David Silver wrote: However, if you can wait a few weeks I will be publishing a clearer (I hope!) explanation of how to combine UCT and RAVE in my PhD thesis. Did this happen? We're about to try implementing RAVE, so a clear explanation would be a wonderful thing. Peter Drake

[computer-go] 1x1 patterns?!

2009-06-22 Thread Peter Drake
I've seen reference in some papers to 1x1 patterns. What does that even mean? A point is either black, white, or vacant, and it's illegal to play there unless it's vacant. Confused, Peter Drake http://www.lclark.edu/~drake/ ___ computer-go

Re: [computer-go] 1x1 patterns?!

2009-06-22 Thread Peter Drake
Ah. I had always thought of patterns as translation-invariant. Peter Drake http://www.lclark.edu/~drake/ On Jun 22, 2009, at 11:45 AM, Magnus Persson wrote: Probably 1x1 patterns implies that different priorities are assigned to the absolute position of empty moves. AMAF can be seen

Re: [computer-go] 1x1 patterns?!

2009-06-22 Thread Peter Drake
with. So, at the risk of sounding pedantic, these patterns aren't REALLY 1x1 -- they take into account other information, such as the number of liberties a stone has. (Is this a correct interpretation?) Peter Drake http://www.lclark.edu/~drake

[computer-go] Paper: Beta Distribution

2009-06-18 Thread Peter Drake
://webdisk.lclark.edu/drake/publications/BetaDistribution.pdf Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] New CGOS - need your thoughts.

2009-06-15 Thread Peter Drake
I'm for keeping the number of pools small, to keep their sizes large. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Negative result on using MC as a predictor

2009-06-05 Thread Peter Drake
paper was this? Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Liberties in Many Faces

2009-06-02 Thread Peter Drake
Next question: what about captures? Do you have to re-walk the neighboring chains when a capture occurs? Peter Drake http://www.lclark.edu/~drake/ On May 31, 2009, at 9:27 PM, David Fotland wrote: 1) yes. I maintain liberty counts during MC playouts. 2) Something else. I remove one

Re: [computer-go] Liberties in Many Faces

2009-06-01 Thread Peter Drake
, and adjust the liberty counts accordingly. At most 3 checks are required. I only have to walk a full chain when a move merges two or more chains. I hope this is clear :) Crystal clear -- thanks! Peter Drake http://www.lclark.edu/~drake

[computer-go] Liberties in Many Faces

2009-05-31 Thread Peter Drake
stone to a chain? Do you walk the enlarged chain counting liberties (and checking for duplicates within the temporary liberty list), create a new one-stone chain and then perform merging, or something else? Thanks, Peter Drake http://www.lclark.edu/~drake

Re: [computer-go] Simple MC implementations

2009-05-03 Thread Peter Drake
You might also try Orego. It's based around a Java re-implementation of Libego. Of course, we'll likely rewrite the core routines this month. If you're not in a hurry (and want to work in Java), you might wait for that. Peter Drake http://www.lclark.edu/~drake/ On May 3, 2009, at 5:16

Re: [computer-go] Skynet likes Go

2008-11-25 Thread Peter Drake
about such things, there is some profanity.) Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] survey : Debuging a board implementation.

2008-10-22 Thread Peter Drake
I use JUnit unit tests. Peter Drake http://www.lclark.edu/~drake/ On Oct 22, 2008, at 6:09 AM, Mark Boon wrote: I'm using unit-tests also, although somehow for Go programming not nearly as much as I usually do. And I use CruiseControl. It monitors changes in my repository, builds

Re: [computer-go] Using playouts for more than position evaluation?

2008-10-03 Thread Peter Drake
We've got some decent results (or at least interesting pictures) by looking at the correlation between controlling a particular point and winning the game. Peter Drake http://www.lclark.edu/~drake/ On Oct 3, 2008, at 7:47 AM, Claus Reinke wrote: Do these make sense? And are there other

Re: [computer-go] [EMAIL PROTECTED]

2008-10-02 Thread Peter Drake
Here's a start: http://hal.inria.fr/docs/00/28/78/67/PDF/icin08.pdf Gelly et al, The Parallelization of Monte-Carlo Planning Peter Drake http://www.lclark.edu/~drake/ On Oct 2, 2008, at 2:39 PM, Michael Markefka wrote: Now, for the technical matter: Could somebody please point me

[computer-go] Time signals in SGF?

2008-10-02 Thread Peter Drake
[mundungus [5k?\]: hi zj [7k\]: hi ] ;B[cd]BL[1795.411] ;W[ed]WL[1790.725] ;B[dc]BL[1793.565] ;W[ec]WL[1788.904] What are those items marked BL and WL? Time left? Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go

Re: [computer-go] Article By Zhou Junxun 9p on the MoGo Matches

2008-09-30 Thread Peter Drake
(Sorry, I meant to forward that to a Chinese-speaking colleague, not to re-send it to the list.) Peter Drake http://www.lclark.edu/~drake/ On Sep 30, 2008, at 8:47 AM, Peter Drake wrote: The article is in Chinese, so I have no idea if there's anything of interest. Peter Drake http

Re: [computer-go] Using playouts for more than position evaluation?

2008-09-28 Thread Peter Drake
playouts would evaluate that position as lost, even if the forced sequence would make it a win. It's true, this is a problem; raw Monte Carlo fares poorly at reading ladders. Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list

[computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Peter Drake
have a dispute. Peter Drake http://www.lclark.edu/~drake/ On Sep 18, 2008, at 7:41 AM, Jeff Nowakowski wrote: On Wed, 2008-09-17 at 21:39 -0700, Ross Werner wrote: And, of course, once a beginner understands life and death in this manner, playing out disputed groups is the most natural way

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Peter Drake
I understand this method, I just don't see where the (translated) Japanese rules explain such a method. Peter Drake http://www.lclark.edu/~drake/ On Sep 18, 2008, at 9:15 AM, Ben Shoemaker wrote: - Original Message From: Peter Drake [EMAIL PROTECTED] I really can't see

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Peter Drake
and then deal with the consequences of those rules, but perhaps that is a bad thing when teaching. Peter Drake http://www.lclark.edu/~drake/ On Sep 18, 2008, at 10:43 AM, Jeff Nowakowski wrote: I think you should teach both area scoring and territory scoring. Area scoring first because

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Peter Drake
? Peter Drake http://www.lclark.edu/~drake/ On Sep 18, 2008, at 12:15 PM, Jeff Nowakowski wrote: Ok, then play some 9x9 games with area scoring rules as Dave Devos suggested. I was making the same suggestion. Don't hit them with both rules at the same time, but make sure to choose the right

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