Re: [Computer-go] Best resources to get started with UCT?

2015-01-19 Thread hughperkins2
- Petr's masters paper is good - i heard on random kgo chat that: uct + RAVE + 3x3 patterns = gets you a 1dan player Unfortunately, uct + fast playouts wont get you much further than 25-20 kyo, as far as i can tell, in my own experience. (by the way, i was getting 84000 playouts a second on an

Re: [Computer-go] Best resources to get started with UCT?

2015-01-19 Thread hughperkins2
Thanks! That's a great data point as it should be easy to run my own bot on exactly the same hardware Hmmm, you know what. I bet the playouts i just mentioned were 11x11 playouts... 19x19 should be quite a lot slower...  ___ Computer-go mailing

Re: [Computer-go] Best resources to get started with UCT?

2015-01-19 Thread Urban Hafner
On Mon, Jan 19, 2015 at 12:37 PM, hughperkins2 hughperki...@gmail.com wrote: (by the way, i was getting 84000 playouts a second on an amazon c3.8xlarge, in case you want to compare, which got me around 25-20kyo... ) Thanks! That's a great data point as it should be easy to run my own bot on

[Computer-go] Best resources to get started with UCT?

2015-01-19 Thread Urban Hafner
Hey everyone, the playouts of my bot are finally (somewhat) fast enough to start implementing UCT and I wonder what the best resources are. There's the Senseis page http://senseis.xmp.net/?UCT as well as the original paper, but I wonder if there are other papers out there that are newer and maybe

Re: [Computer-go] Best resources to get started with UCT?

2015-01-19 Thread Urban Hafner
Hey there, thanks, I'll check out Petr's thesis. That seems like a good overview of the whole topic. And as far as what to implement. Yes, UCT can only be a first step, but as I do this in my free time I have to do it is small chunks. So first UCT, then maybe RAVE, Mogo style patterns, etc.