If I remember correctly, it is not browser implementation, but rather a
frontend. The actual computation runs on server, browser only communicates
the moves and shows the results.
Josef
Dne čt 17. 3. 2016 23:32 uživatel Jim O'Flaherty
napsal:
> This is wonderful!
There are a couple other ways to do this. GnuGo is fairly light on the CPU
load and plays fairly quickly. It also understands GTP. You could create
a front end that will present a board and accept moves from the user, then
send these to GnuGo over GTP. This would have the advantage that any
This is wonderful! Tysvm for reposting!
On Thu, Mar 17, 2016 at 3:07 PM, Álvaro Begué
wrote:
> A while back somebody posted a link to a browser implementation of a DCNN:
> https://chrisc36.github.io/deep-go/
>
> Would something like that do?
>
> Álvaro.
>
>
>
> On Wed,
Hi everyone,
for a Go beginner website I would like to have a bot that runs in
client-side javascript, it doesn't have to be that strong.
An option might be transpiling gnugo with emscripten, but I'm not very
familiar with that technology and the first google entry (
Aha! Thanks for the clarification.
Josef
Dne pá 18. 3. 2016 9:59 uživatel Darren Cook napsal:
> > If I remember correctly, it is not browser implementation, but rather a
> > frontend. The actual computation runs on server, browser only
> communicates the
> > moves and shows
BTW, if anyone is pursuing this further, JavaScript supports binary
arrays (I've used them in some WebGL work I've been doing), and browser
coverage is rather good: http://caniuse.com/#feat=typedarrays
What that means (in rough order of usefulness):
1. It loads into memory directly - the
On 16-03-16 22:17, Clark B. Wierda wrote:
> I'm not familiar with emscripten, but there is a process that will
> produce Javascript from Golang code that seems to be pretty robust.
emscripten is extremely robust and will produce much faster (and hence
stronger) results than a golang->JS
Alternatively, there's a minimalist Python MCTS engine (
https://github.com/pasky/michi) that might be easier to translate. It has
no UI though, so that would need to be added.
On Thu, Mar 17, 2016 at 9:47 AM, Gian-Carlo Pascutto wrote:
> On 16-03-16 22:17, Clark B. Wierda
Actually the DCNN plays on 9x9 acceptably well (somewhere in the
single-digit kyus).
On Friday, March 18, 2016, Benjamin Teuber wrote:
> This is really cool. Now it just needs to learn 9x9 via reinforcement
> learning ;-)
>
> Josef Moudrik
And there are C and Go translations of michi, also on github.
Both are linked from the Python README.
Clark B. Wierda
I wrote the Go version.
On Thu, Mar 17, 2016 at 11:46 AM, Oliver Lewis wrote:
> Alternatively, there's a minimalist Python MCTS engine (
>
If you look back through the archive on this list, you'll also see there
was an initial attempt, described here:
http://computer-go.org/pipermail/computer-go/2015-October/008067.html
code is here: https://github.com/PragTob/web-go
On Thu, Mar 17, 2016 at 4:46 PM, Oliver Lewis
A while back somebody posted a link to a browser implementation of a DCNN:
https://chrisc36.github.io/deep-go/
Would something like that do?
Álvaro.
On Wed, Mar 16, 2016 at 4:44 PM, Benjamin Teuber wrote:
> Hi everyone,
>
> for a Go beginner website I would like to have
This is really cool. Now it just needs to learn 9x9 via reinforcement
learning ;-)
Josef Moudrik schrieb am Fr., 18. März 2016 10:21:
> Aha! Thanks for the clarification.
>
> Josef
>
> Dne pá 18. 3. 2016 9:59 uživatel Darren Cook napsal:
>
>> > If I
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