We wrote a paper 10 years ago about how to recognize seki with “traditional” search techniques (not MCTS)
X. Niu, A. Kishimoto, and M. Müller. Recognizing seki in computer Go <http://webdocs.cs.ualberta.ca/~mmueller/ps/seki.pdf>. In J. van den Herik, S.-C. Hsu, T.-s. Hsu, and H. Donkers, editors, Advances in Computer Games. 11th International Conference, volume 4250 of Lecture Notes in Computer Science, pages 88 - 103. Springer, 2006. http://webdocs.cs.ualberta.ca/~mmueller/publications.html#2006 <http://webdocs.cs.ualberta.ca/~mmueller/publications.html#2006> Martin
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