dear Go researchers,
>> > Found a 582 move 3x3 game...
>> Can you give us sgf?
>
> I took the effort of trying to format the 582 game in a more insightful way.
> I ended up with lines of positions that mostly add stones, only starting
> a new line when a capture of more than 1 stone left at most
dear Ingo,
>>> ... (1 + delta)^(m*n).
>>
>> This is true, and a delta > 2 follows from a Theorem in an
>> upcoming paper by Matthieu Walraet and myself.
>
> Do you mean (1+delta) > 2, or really (1+delta) > 3?
Oops; I mean delta >= 1, so the base of the exponent is at least 2.
(1+delta) is
Dear John,
thanks for the explanations (and paper announcement).
>> ... (1 + delta)^(m*n).
>
> This is true, and a delta > 2 follows from a Theorem in an
> upcoming paper by Matthieu Walraet and myself.
Do you mean (1+delta) > 2, or really (1+delta) > 3?
> > Might neural nets help to find
On Sun, Feb 21, 2016 at 09:00:54PM +0100, Petr Baudis wrote:
> I'm wondering if there's some framework for studying combinatoric
> aspects of games that are not only technically Go, but also actually
> resemble real Go games played by competent players?
>
> This research doesn't touch my
Hi!
On Sun, Feb 21, 2016 at 01:55:05PM -0500, John Tromp wrote:
> > very interesting. Is it allowed for players
> > to pass in between? Do these passes count like
> > normal moves?
>
> Yes, passes are implied whenever two consecutively played stones
> are of the same color.
I'm wondering if
dear Darren, Ingo,
> Again by random sampling?
Yes, nothing fancy.
> Are there certain moves(*) that bring games to an end earlier, or
> certain moves(*) that make games go on longer? Would weighting them
> appropriately in your random playouts help?
You could try to weigh moves by how likely
Hi John,
very interesting. Is it allowed for players
to pass in between? Do these passes count like
normal moves?
> Found a 582 move 3x3 game...
Can you give us sgf?
My intuition says that there should be a constant
delta > 0 such that for all board sizes m x n (with
m > 1, n > 1) there exist
As the smoke cleared, Darren Cook
mounted the barricade and roared out:
> >> The longest I've been able to find, by more or less random sampling,
> >> is only 521 moves,
> >
> > Found a 582 move 3x3 game...
Is AlphaGo 'aware' of this database..?
-- grok.
>> The longest I've been able to find, by more or less random sampling,
>> is only 521 moves,
>
> Found a 582 move 3x3 game...
Again by random sampling?
Are there certain moves(*) that bring games to an end earlier, or
certain moves(*) that make games go on longer? Would weighting them
> The longest I've been able to find, by more or less random sampling,
> is only 521 moves,
Found a 582 move 3x3 game...
regards,
-John
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