Re: [computer-go] 19x19 Go, scalability with time vs handicap

2007-04-24 Thread Jacques Basaldúa

Christoph Birk wrote:

 I am sure that Daniel is wrong here ... 2 kyu difference is more like
 80% likelyhood of win.

That depends on strength. Between a 20 and 22 kyu, it is even lower. But 
in professional
play Daniel should be right. Note that 2 steps means 2 stones handicap. 
It is clear that in

professional play 2 handicap stones is overwhelming.

Jacques.
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Re: [computer-go] 19x19 Go, scalability with time vs handicap

2007-04-24 Thread forrestc
 It is clear that in
 professional play 2 handicap stones is overwhelming.

Kageyama mentioned a student who had been playing him at a small handicap
and winning. The student didn't think he could lose a game and nine
stones. So they played a nine stone game; Kageyama kicked his butt and
says the student wouldn't believe that he'd been playing at full strength
in all the other games.

The closest to this I actually saw was with a guy who'd been sandbagging
his rating when he entered a local tournament--and I think the extra
stones really hurt him, because he would normally have been harder to
beat.

Handicaps are tricky. A program playing with a big handicap might not be
vulnerable to the same 'psychological' kind of mistake, like trying to
defend all its stones... but a program capable of playing like a human
might be.

Forrest Curo


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Re: [computer-go] 19x19 Go, scalability with time vs handicap

2007-04-23 Thread Christoph Birk

On Sun, 22 Apr 2007, Sylvain Gelly wrote:

For human players a difference of 2 kyu means that the winning ratio of the

stronger player is almost 100%.


Is it? Do you have some statistics? If so, that is interesting, because that
means that neither MoGo nor GnuGo exploit well (comparing to humans) the
handicap stones (see results of handicaps with settings which make them even
at H0).


I am sure that Daniel is wrong here ... 2 kyu difference is more like
80% likelyhood of win.

Christoph

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Re: [computer-go] 19x19 Go, scalability with time vs handicap

2007-04-22 Thread Sylvain Gelly

Hello Daniel,

With the addition of fuseki and joseki library will its rating increase?

Especially a fuseki library. Will a fuseki library be consistent with its
playing style?


That is an interesting and not trivial question. The problem is that the
player has somewhere to understand the opening not to destroy it after. The
problem is not that MoGo is playing some strange moves, it is that it is
happy with them :-).

For human players a difference of 2 kyu means that the winning ratio of the

stronger player is almost 100%.


Is it? Do you have some statistics? If so, that is interesting, because that
means that neither MoGo nor GnuGo exploit well (comparing to humans) the
handicap stones (see results of handicaps with settings which make them even
at H0).



My feeling is that it's going to take more than double of speed for MoGo
to reach 3kyu.


Actually my goal was not to argue about how to reach some rating, but what
happens when giving more time against a fixed player with handicap. Also, I
feel like the KGS rating is not well adapted to bots rating, because of the
inertia. Bots are playing so many games a week that once they reach one
stable rating, the rating will change very slowly.
Also, strange results happen in MoGo vs human games: white almost always
wins! That means the stronger player, no matter the handicap, manages to win
the game. That is quite asymetrical. BTW it was one of the reason I launch
those experiments, expecting asymetrical results when playing black or white
with handicap. This did not appears in those experiments.

Sylvain
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Re: [computer-go] 19x19 Go, scalability with time vs handicap

2007-04-22 Thread alain Baeckeroot
Le dimanche 22 avril 2007 22:26, Sylvain Gelly a écrit :
 Hello Daniel,

  Le dimanche 22 avril 2007 21:26, [EMAIL PROTECTED] a écrit :
  For human players a difference of 2 kyu means that the winning ratio of the
  stronger player is almost 100%.
 
 Is it? Do you have some statistics? If so, that is interesting, because that
 means that neither MoGo nor GnuGo exploit well (comparing to humans) the
 handicap stones (see results of handicaps with settings which make them even
 at H0).

For kyu players 2 handicap does not mean very much.
For dan players the difference becomes more significant.
Nice stats on even game
http://gemma.ujf.cas.cz/~cieply/GO/statev.html

For pro i have been told that Lee Chang Ho is 2 points stronger than one of
his favorite partner but has more than 70% victory, and he considers improving
his game play by 2 points a workload for one life :)

Alain
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