RE: [computer-go] Another odd seki

2009-07-11 Thread David Fotland
Subject: [computer-go] Another odd seki There is a seki in the lower left of the position below: 1 2 3 4 5 6 7 8 9 A - O X X - X - - - B X O X X X X X - X C - O O X X - X X - D O O O O X X X X X E X X O - O X - X O F - X X O O O X X O G O X X X O X X O - H O O X X O X O - O J - X - X O

Re: [computer-go] Another odd seki

2009-07-11 Thread Magnus Persson
Valkyria correctly behaves as if this is seki. It actually does not now it is seki explicitely, but it prunes all moves that would break the seki. The principle to do this as simple as possible is thus not actually to identify seki in general but to find simple rules that prunes bad

Re: [computer-go] Another odd seki

2009-07-11 Thread Mark Boon
I have thought about this kind of thing a bit, but it's hard to formulate a general solution. What happens is when you prohibit certain 'bad' moves is that you slant the result in favour of the side with more 'bad' moves. This gets to be a problem in situations where there are few moves to

[computer-go] Another odd seki

2009-07-10 Thread Brian Sheppard
There is a seki in the lower left of the position below: 1 2 3 4 5 6 7 8 9 A - O X X - X - - - B X O X X X X X - X C - O O X X - X X - D O O O O X X X X X E X X O - O X - X O F - X X O O O X X O G O X X X O X X O - H O O X X O X O - O J - X - X O O O O - It is obvious that X cannot