[computer-go] Dead stones in human-bot games

2009-09-17 Thread Peter Drake
Orego has been doing well in 9x9 games on KGS, using the fast time controls of this weekend's upcoming tournament. I even improved the endgame behavior a bit: Orego will pass if (a) the opponent has passed first, and (b) after removing Orego's dead stones, but not the opponent's, Orego

Re: [computer-go] Dead stones in human-bot games

2009-09-17 Thread terry mcintyre
denotes The slave that labours and the slave that votes -- Peter Pindar From: Peter Drake dr...@lclark.edu To: Computer Go computer-go@computer-go.org Sent: Thursday, September 17, 2009 1:52:07 PM Subject: [computer-go] Dead stones in human-bot games Orego has

Re: [computer-go] Dead stones in human-bot games

2009-09-17 Thread Jason House
denotes The slave that labours and the slave that votes -- Peter Pindar From: Peter Drake dr...@lclark.edu To: Computer Go computer-go@computer-go.org Sent: Thursday, September 17, 2009 1:52:07 PM Subject: [computer-go] Dead stones in human-bot games Orego has been doing well in 9x9 games on KGS

Re: [computer-go] Dead stones in human-bot games

2009-09-17 Thread Peter Drake
1:52:07 PM Subject: [computer-go] Dead stones in human-bot games Orego has been doing well in 9x9 games on KGS, using the fast time controls of this weekend's upcoming tournament. I even improved the endgame behavior a bit: Orego will pass if (a) the opponent has passed first, and (b) after