Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message [EMAIL PROTECTED], Peter 
Drake [EMAIL PROTECTED] writes
I've asked this question of a couple of people and got different 
answers, so I thought I'd check here.


Suppose, under Japanese rules, I throw a (hopeless) stone into your 
territory. I keep passing until you've actually removed it (playing 
four stones inside your own territory, thus losing a net three points). 
If you try to pass as well, I stubbornly insist that the stone is 
alive, thus restarting the game.


Your stubborn insistence does not cause a restart of the game (a 
resumption, article 9.3).  It causes a confirmation phase (article 
10.4), which is unwound after its result has been found.


Nick

What prevents this sort of abuse? Is this one of those cases where the 
tournament director has to adjudicate?


(This is not a problem under Chinese or AGA rules.)

Peter Drake
http://www.lclark.edu/~drake/



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Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread steve uurtamo
 I've asked this question of a couple of people and got different answers,
 so I thought I'd check here.

to get a different set of different answers. :)

 Suppose, under Japanese rules, I throw a (hopeless) stone into your
 territory. I keep passing until you've actually removed it (playing four
 stones inside your own territory, thus losing a net three points). If you
 try to pass as well, I stubbornly insist that the stone is alive, thus
 restarting the game.

stones on the board aren't counted unless they're dead.  your hopeless
one stone has neither two eyes nor is a seki, so i can ignore it and we
will remove it from my territory after the game is over.  in fact, after you
place it there, i will pass, unless you've actually caused me some danger
by placing it there, in which case i will respond (and the net effect will
be that we will each have placed a stone inside my territory, not affecting
the outcome of the score so far).

if, after we've both passed, you suggest that this clearly dead stone is in
fact alive, and that all of its surrounded territory should be counted
as yours, i'll point out that it doesn't surround any territory and isn't a
seki, so is dead.

the stones on the board that are alive dont count toward points in
japanese rules, just the territory, so it matters not how many stones
are on the board or if you've placed a stone inside my territory,
simply that we agree on the life and death status of stones inside
what we both agree *is* our territory.  right?

so imagine instead that you have three dead stones inside my
territory and place a fourth, surrounding one point of territory, and
i pass, and you place a fifth and create some intensely important
ko or seki opportunity for yourself.  well, then perhaps i shouldn't
have passed.  i was being greedy, or cocky, by taking those 3
free points, but after that, i should have been more careful.

when i was first learning how to play, i would occasionally drop a
stone into my opponent's territory thinking that it counted for something
(that i could build life in the hopeless chasm of my opponent's territory).

he'd pass.  i'd drop another in.  he'd pass again.  basically, until he
responded, i was making moves that didn't provide a real threat to him.
it was only after a bit of gentle advice that i realized that i was both
giving him free points and annoying the crap out of him.

even an opponent who doesn't understand the concept of two eyes
or seki could be persuaded according to the official
procedure, which i've never seen anyone need to use in practice.

if the putative opponent actually doesn't understand two eyes or
seki, playing out on a separate board might be a good way to
educate them without ruining the stones-in-play and creating
a situation that is well-nigh impossible to undo without convincing
your opponent that you're doing something sneaky to the score.  of course,
you could bore them to tears by writing each move down in the
on-the-board after-game sequence so that they could be undone,
one at a time, after life or death had been established.

superko and bent four in the corner actually do require someone
explaining why this is a rule, same as explaining why ko is a rule.
ko because it makes the game more fun.  superko because of the
same thing as ko only over a longer timeframe.  bent four because
it's a totally crappy situation that is hard to resolve otherwise.

in the case of malicious intent, a much simpler option, which i
have seen exercised, is for the stronger opponent to resign and
watch or start a game with someone else.  it's about having fun,
after all.

s.
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Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Peter Drake

On Sep 15, 2008, at 6:18 PM, David Fotland wrote:

If you fail to make it live, then we now agree on the status of the  
group,
and we restore the position to what it was when we both passed, and  
score

it.


Ah, this is the key point I was failing to grasp. I didn't realize  
that the moves played in the resumed game are merely virtual.


Peter Drake
http://www.lclark.edu/~drake/



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Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message [EMAIL PROTECTED], Peter 
Drake [EMAIL PROTECTED] writes

On Sep 15, 2008, at 6:18 PM, David Fotland wrote:

If you fail to make it live, then we now agree on the status of the 
group,
and we restore the position to what it was when we both passed, and 
score

it.


Ah, this is the key point I was failing to grasp. I didn't realize that 
the moves played in the resumed game are merely virtual.


Your use of resumed here is confusing.  Moves played in a resumption 
are real, they are part of the game.  It is moves played in a 
confirmation that are virtual.


Nick


Peter Drake
http://www.lclark.edu/~drake/



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Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Basti Weidemyr


In European tournaments, I have been told, when a group is claimed by  
one player to be a seki, and by the other player to be dead, the  
player who claims it is dead will receive one stone, as a prisoner,  
from his stubborn opponent foreach stone he plays in his own would-be- 
territory.


If dame was filled, I see no reason why this would not be possible to  
implement as a cleanup phase on go-servers, like the one used for new  
zealand and chinese rules. Do you? It would be the human-adaption of  
the play-it-out-then-restore-and-count-again, that David mentioned.


Best
Basti Weidemyr

PS: It is midnight and I am really not a rules expert, like some  
people here. Did I overlook something?



On Sep 16, 2008, at 1:06 AM, Peter Drake wrote:

I've asked this question of a couple of people and got different  
answers, so I thought I'd check here.


Suppose, under Japanese rules, I throw a (hopeless) stone into your  
territory. I keep passing until you've actually removed it (playing  
four stones inside your own territory, thus losing a net three  
points). If you try to pass as well, I stubbornly insist that the  
stone is alive, thus restarting the game.


What prevents this sort of abuse? Is this one of those cases where  
the tournament director has to adjudicate?


(This is not a problem under Chinese or AGA rules.)

Peter Drake
http://www.lclark.edu/~drake/



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Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message [EMAIL PROTECTED], Basti 
Weidemyr [EMAIL PROTECTED] writes


In European tournaments, I have been told, when a group is claimed by 
one player to be a seki, and by the other player to be dead, the player 
who claims it is dead will receive one stone, as a prisoner, from his 
stubborn opponent foreach stone he plays in his own would-be- territory.


I don't know what rule set is now applied in most European tournaments.

France and the UK now use AGA rules (or something very similar).  In 
these countries, what you describe will indeed happen.  This is done as 
what I consider to be a bodge, to allow the Japanese counting method to 
produce the result appropriate for Chinese scoring.


If Chinese rules are in use, prisoners are ignored, captured stones are 
just put back in the bowls, and both stones and territory are counted at 
the game end.  This is a simpler, bodge-free, way of achieving the same 
effect.


Nick

If dame was filled, I see no reason why this would not be possible to 
implement as a cleanup phase on go-servers, like the one used for new 
zealand and chinese rules. Do you? It would be the human-adaption of 
the play-it-out-then-restore-and-count-again, that David mentioned.


Best
Basti Weidemyr

PS: It is midnight and I am really not a rules expert, like some people 
here. Did I overlook something?



On Sep 16, 2008, at 1:06 AM, Peter Drake wrote:

I've asked this question of a couple of people and got different 
answers, so I thought I'd check here.


Suppose, under Japanese rules, I throw a (hopeless) stone into your 
territory. I keep passing until you've actually removed it (playing 
four stones inside your own territory, thus losing a net three 
points). If you try to pass as well, I stubbornly insist that the 
stone is alive, thus restarting the game.


What prevents this sort of abuse? Is this one of those cases where 
the tournament director has to adjudicate?


(This is not a problem under Chinese or AGA rules.)

Peter Drake
http://www.lclark.edu/~drake/



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Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Jeff Nowakowski
On Wed, 2008-09-17 at 00:00 +0200, Basti Weidemyr wrote:
 
 If dame was filled, I see no reason why this would not be possible to  
 implement as a cleanup phase on go-servers, like the one used for new  
 zealand and chinese rules. Do you? It would be the human-adaption of  
 the play-it-out-then-restore-and-count-again, that David mentioned.

What you have described are essentially the AGA rules, which David also
mentioned.  The thing is they are just the Chinese rules in disguise --
dame then becomes worth 1 point, as opposed to Japanese rules.

AGA has the peculiar rule about pass stones, and that White must pass
last.  If you don't have the peculiar rules and try to keep the Japanese
idea of dame being worth 0 points, then you get into trouble like pass
fights and one-sided dame that should only be played in a dispute phase.

I'm not aware of a single source that describes all these issues, but
you can Google around for pass fight and Ikeda rules.  Sorry to
brush you off on further details, but I'm not an authoritive source,
though I have gleaned enough over the years to know that Japanese rules
are trouble :)

-Jeff

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[computer-go] Disputes under Japanese rules

2008-09-15 Thread Peter Drake
I've asked this question of a couple of people and got different  
answers, so I thought I'd check here.


Suppose, under Japanese rules, I throw a (hopeless) stone into your  
territory. I keep passing until you've actually removed it (playing  
four stones inside your own territory, thus losing a net three  
points). If you try to pass as well, I stubbornly insist that the  
stone is alive, thus restarting the game.


What prevents this sort of abuse? Is this one of those cases where the  
tournament director has to adjudicate?


(This is not a problem under Chinese or AGA rules.)

Peter Drake
http://www.lclark.edu/~drake/



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Re: [computer-go] Disputes under Japanese rules

2008-09-15 Thread Ray Tayek

At 04:06 PM 9/15/2008, you wrote:

I've asked this question of a couple of people and got different
answers, so I thought I'd check here.

Suppose, under Japanese rules, I throw a (hopeless) stone into your
territory. I keep passing until you've actually removed it (playing
four stones inside your own territory, thus losing a net three
points). If you try to pass as well, I stubbornly insist that the
stone is alive, thus restarting the game.

What prevents this sort of abuse?


iirc, if you can demonstrate that the stone is dead, then you do not 
have to actually capture it. this probably works ok except in strange 
cases like http://gobase.org/online/intergo/?query=%22mannen%20ko%22 
and http://gobase.org/online/intergo/?query=%22itte%20yose%20ko%22 
where one can argue about it or get confused.


thanks


---
vice-chair http://ocjug.org/


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RE: [computer-go] Disputes under Japanese rules

2008-09-15 Thread David Fotland

If I'm playing Japanese rules I would not respond to your pass by removing
the stone.  I would pass and end the game.
If we disagree on the group status, you get to play first and make it live.
If you fail to make it live, then we now agree on the status of the group,
and we restore the position to what it was when we both passed, and score
it.

In practice this rarely comes up, and when it does, is often adjudicated by
a strong player.  

A more difficult situation is when both players pass, they disagree on the
status of a group, and the group is in fact unsettled, so whoever plays fist
wins.

David

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:computer-go-
 [EMAIL PROTECTED] On Behalf Of Peter Drake
 Sent: Monday, September 15, 2008 4:06 PM
 To: Computer Go
 Subject: [computer-go] Disputes under Japanese rules
 
 I've asked this question of a couple of people and got different
 answers, so I thought I'd check here.
 
 Suppose, under Japanese rules, I throw a (hopeless) stone into your
 territory. I keep passing until you've actually removed it (playing
 four stones inside your own territory, thus losing a net three
 points). If you try to pass as well, I stubbornly insist that the
 stone is alive, thus restarting the game.
 
 What prevents this sort of abuse? Is this one of those cases where the
 tournament director has to adjudicate?
 
 (This is not a problem under Chinese or AGA rules.)
 
 Peter Drake
 http://www.lclark.edu/~drake/
 
 
 
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 computer-go@computer-go.org
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Re: [computer-go] Disputes under Japanese rules

2008-09-15 Thread Michael Williams
It's a shame that such a great game has such a silly/ambiguous end-game procedure.  Can you think of any other perfect-information strategy game that comes 
anywhere near this level of ambiguity?  Go is known for it's simplicity of rules and complexity of strategy.  The Japanese scoring system, while popular, does 
not exemplify the simplicity of rules attribute.  Chinese: good.  Japanese: bad.



David Fotland wrote:

If I'm playing Japanese rules I would not respond to your pass by removing
the stone.  I would pass and end the game.
If we disagree on the group status, you get to play first and make it live.
If you fail to make it live, then we now agree on the status of the group,
and we restore the position to what it was when we both passed, and score
it.

In practice this rarely comes up, and when it does, is often adjudicated by
a strong player.  


A more difficult situation is when both players pass, they disagree on the
status of a group, and the group is in fact unsettled, so whoever plays fist
wins.

David


-Original Message-
From: [EMAIL PROTECTED] [mailto:computer-go-
[EMAIL PROTECTED] On Behalf Of Peter Drake
Sent: Monday, September 15, 2008 4:06 PM
To: Computer Go
Subject: [computer-go] Disputes under Japanese rules

I've asked this question of a couple of people and got different
answers, so I thought I'd check here.

Suppose, under Japanese rules, I throw a (hopeless) stone into your
territory. I keep passing until you've actually removed it (playing
four stones inside your own territory, thus losing a net three
points). If you try to pass as well, I stubbornly insist that the
stone is alive, thus restarting the game.

What prevents this sort of abuse? Is this one of those cases where the
tournament director has to adjudicate?

(This is not a problem under Chinese or AGA rules.)

Peter Drake
http://www.lclark.edu/~drake/



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