The problem I think is to find a good tradeoff between heavyness and
speed. In my test with Valkyria vs Fuego, Valkyria is superior when the
number of playouts are the same. But Fuego can play 5 times more
playouts per second on the hardware that results in Fuego being slightly
stronger than
Experiments with equal playouts are much easier to control to get accurate
results.
David
What is the motivation in this? I cannot conceive of any good reason for
running an experiment this way, so I would be interested in opinions. It
seems to me that making algorithms heavier and then
On Tue, Jul 7, 2009 at 6:31 AM, Christian Nentwich
christ...@modeltwozero.com wrote:
The problem I think is to find a good tradeoff between heavyness and
speed. In my test with Valkyria vs Fuego, Valkyria is superior when the
number of playouts are the same. But Fuego can play 5 times more