[computer-go] Experimentation (was: Really basic question)

2009-07-07 Thread Christian Nentwich
The problem I think is to find a good tradeoff between heavyness and speed. In my test with Valkyria vs Fuego, Valkyria is superior when the number of playouts are the same. But Fuego can play 5 times more playouts per second on the hardware that results in Fuego being slightly stronger than

RE: [computer-go] Experimentation (was: Really basic question)

2009-07-07 Thread David Fotland
Experiments with equal playouts are much easier to control to get accurate results. David What is the motivation in this? I cannot conceive of any good reason for running an experiment this way, so I would be interested in opinions. It seems to me that making algorithms heavier and then

Re: [computer-go] Experimentation (was: Really basic question)

2009-07-07 Thread Don Dailey
On Tue, Jul 7, 2009 at 6:31 AM, Christian Nentwich christ...@modeltwozero.com wrote: The problem I think is to find a good tradeoff between heavyness and speed. In my test with Valkyria vs Fuego, Valkyria is superior when the number of playouts are the same. But Fuego can play 5 times more