Re: [computer-go] How can one possibly design an optimal playout agent

2007-07-05 Thread Magnus Persson
Quoting Jacques BasaldĂșa <[EMAIL PROTECTED]>: Low variance is the clue for improvement. Here I agree with you completely. I put it in my own words: As I see it MC-evaluation has a signal hidden by a lot of noise. This has some consequences. In order to evaluate a position correctly a lot o

[computer-go] How can one possibly design an optimal playout agent

2007-07-05 Thread Jacques BasaldĂșa
Peter Drake wrote: 1) If the computation necessary to find better moves is too expensive, performing many "dumb" playouts may be a better investment. 2) If the playouts are too deterministic, and the moves are merely pretty good, the program may avoid an important move and thus misjudge t