[computer-go] IGS?

2009-09-05 Thread Folkert van Heusden
Hi,

Does anyone know how to interface your go program to IGS? It is already
on KGS and CGOS but would like to have it play on IGS as well.


Folkert van Heusden

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Re: [computer-go] IGS?

2009-09-05 Thread Isaac Deutsch
I watched a game of your bot, and it still fills its own eyes, killing  
alive groups. I suggest you strictly forbid eye-filling moves until  
the bot is much stronger (I think it is needed in very few cases to  
kill groups). Also it plays many, many bad self-atari moves into the  
tiger mouth shape. If you evaluate positions and give them a score,  
these moves should receive a worse score.


Do you have an account on KGS? (Human, not bot :)

That said, I think you have enough testing opportunities on KGS and  
CGOS. It's probably not worth the hassle if IGS doesn't support normal  
GTP for bots. :p


-ibd

Am 05.09.2009 um 18:07 schrieb Folkert van Heusden:


Hi,

Does anyone know how to interface your go program to IGS? It is  
already

on KGS and CGOS but would like to have it play on IGS as well.


Folkert van Heusden

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Re: [computer-go] IGS?

2009-09-05 Thread Folkert van Heusden
 I watched a game of your bot, and it still fills its own eyes, killing  

Which version did you check?
Stop-test2 is the most recent one. It has checks for preventing placing
stones in an eye.

 alive groups. I suggest you strictly forbid eye-filling moves until the 
 bot is much stronger (I think it is needed in very few cases to kill 
 groups). Also it plays many, many bad self-atari moves into the tiger 
 mouth shape. If you evaluate positions and give them a score, these moves 
 should receive a worse score.

ok, thanks for evaluating
this tuesday i'm going to bring a visit to the local Go-club to get them
to teach me how to really play Go, beyond placing stones on the board
following the most basic rules.

 Do you have an account on KGS? (Human, not bot :)
 That said, I think you have enough testing opportunities on KGS and  
 CGOS. It's probably not worth the hassle if IGS doesn't support normal  
 GTP for bots. :p

ok


Folkert van Heusden

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Re: [computer-go] IGS?

2009-09-05 Thread Ray Tayek

At 12:29 PM 9/5/2009, you wrote:

...
this tuesday i'm going to bring a visit to the local Go-club to get them
to teach me how to really play Go, beyond placing stones on the board
following the most basic rules.


please allow me to suggest that you start playing on small boards. 
there is a nice free program for windows here: 
http://www.smart-games.com/igowin.html.


also, after you have been playing for a while on large boards: 
http://www.slateandshell.com/SSYY006 id excellent.


thanks

---
co-chair http://ocjug.org/


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RE: [computer-go] IGS?

2009-09-05 Thread David Fotland
I wrote an IGS client.  It's integrated into Many Faces.  Since Many Faces
can be a GTP server to your engine, you should be able to use Many Faces to
play your engine against people on IGS.

Or you can write your own IGS client.  The IGS interface is not documented,
but it's ASCII, so it's pretty easy to reverse engineer it.  If you own Many
Faces, the Internet Debug Console will show you all the IGS messages.

David

 -Original Message-
 From: computer-go-boun...@computer-go.org [mailto:computer-go-
 boun...@computer-go.org] On Behalf Of Folkert van Heusden
 Sent: Saturday, September 05, 2009 9:07 AM
 To: computer-go@computer-go.org
 Subject: [computer-go] IGS?
 
 Hi,
 
 Does anyone know how to interface your go program to IGS? It is already
 on KGS and CGOS but would like to have it play on IGS as well.
 
 
 Folkert van Heusden
 
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