>
>And somehow I don't ever see comments anywhere suggesting that this could be a 
>problem. So what I'd like to know is: is this so  trivial that no one ever 
>mentions it, or are the heuristics that programs use to terminate playouts so 
>obscure that they are too embarrasing to mention?

Completely solving a game by search is a special case, because you're
only interested in terminals where the game is over.  

In the more common case, you're only searching to choose the next move,
with no guarantee that it is best.  Such playouts are typically depth
limited, but strategies for deciding exactly where to stop can be quite
complex.


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