Re: [computer-go] The physics of Go playing strength.

2007-04-16 Thread Heikki Levanto
On Mon, Apr 16, 2007 at 09:40:46AM +0900, Darren Cook wrote: I have one interesting test that I do, which I take with a grain of salt, but I use as a first guess estimate. I search from the opening position a few hundred times and average the time required to find the move e5. ...

Re: [computer-go] The physics of Go playing strength.

2007-04-14 Thread Chris Fant
Now I don't feel so bad -- my UCT prog also sucks ass, only slower. On 4/13/07, Darren Cook [EMAIL PROTECTED] wrote: I've been trying the libego program out of the box, and am up to 200,000 UCT playouts, but still gnugo 3.6 on level 6 is winning 10 out of 10. ... If 200,000 play-outs is

Re: [computer-go] The physics of Go playing strength.

2007-04-14 Thread Łukasz Lew
Libego played at old CGOS with name sth like UCT-107-???k 100k was about 1550k 200k about 1650k I don't remember and I can't find the rating list anymore. Łukasz On 4/14/07, Darren Cook [EMAIL PROTECTED] wrote: I've been trying the libego program out of the box, and am up to 200,000 UCT

Re: [computer-go] The physics of Go playing strength.

2007-04-14 Thread Don Dailey
On Sat, 2007-04-14 at 20:13 +0200, Łukasz Lew wrote: Libego played at old CGOS with name sth like UCT-107-???k 100k was about 1550k 200k about 1650k I don't remember and I can't find the rating list anymore. Łukasz I have posted the cross-tables, so you should be able to figure out

Re: [computer-go] The physics of Go playing strength.

2007-04-14 Thread Brian Slesinsky
Maybe try this test with libego? Don Dailey: I have one interesting test that I do, which I take with a grain of salt, but I use as a first guess estimate. I search from the opening position a few hundred times and average the time required to find the move e5.My assumption is that e5 is

Re: [computer-go] The physics of Go playing strength.

2007-04-13 Thread Darren Cook
http://greencheeks.homelinux.org:8015/~drd/public/study.jpg ... I'm actually testing 2 programs - both of them UCT style go programs, but one of those programs does uniformly random play-outs and the other much stronger one is similar to Mogo, as documented in one of their papers. Hi Don,

Re: [computer-go] The physics of Go playing strength.

2007-04-10 Thread Hideki Kato
According to the report on MoGo (RR-6062), its playout part seems pruning not interesting moves using patterns. -gg Darren Cook: [EMAIL PROTECTED]: With infinite resource, i agree that random playout will find the best move. But it seems that nothing is guaranteed for heavy playout. As Don

Re: [computer-go] The physics of Go playing strength.

2007-04-10 Thread Christoph Birk
On Tue, 10 Apr 2007, Hideki Kato wrote: According to the report on MoGo (RR-6062), its playout part seems pruning not interesting moves using patterns. Yes, but the UCT part will (sooner or later) explore EVERY path. Christoph ___ computer-go

Re: [computer-go] The physics of Go playing strength.

2007-04-10 Thread Christoph Birk
On Tue, 10 Apr 2007, Christoph Birk wrote: On Tue, 10 Apr 2007, Hideki Kato wrote: According to the report on MoGo (RR-6062), its playout part seems pruning not interesting moves using patterns. Yes, but the UCT part will (sooner or later) explore EVERY path. But then again, if you had the

Re: [computer-go] The physics of Go playing strength.

2007-04-10 Thread dhillismail
-Original Message- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Tue, 10 Apr 2007 2:43 PM Subject: Re: [computer-go] The physics of Go playing strength. On Tue, 10 Apr 2007, Christoph Birk wrote: On Tue, 10 Apr 2007, Hideki Kato wrote: According to the report on MoGo

Re: [computer-go] The physics of Go playing strength.

2007-04-10 Thread Chris Fant
I doubt it matters, because any such trick I can think of, could be massaged into a form where the engine would converge anyway. It all comes down to the terminology we're using being not so precise or universally accepted. And we can be sure that as the hardware improves, engine writers

Re: [computer-go] The physics of Go playing strength.

2007-04-10 Thread Hideki Kato
Christoph Birk: [EMAIL PROTECTED]: On Tue, 10 Apr 2007, Hideki Kato wrote: According to the report on MoGo (RR-6062), its playout part seems pruning not interesting moves using patterns. Yes, but the UCT part will (sooner or later) explore EVERY path. Yes, but the estimated score could be

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Weston Markham
On 4/8/07, Don Dailey [EMAIL PROTECTED] wrote: These programs, in theory, will play perfect GO given enough time. ... and space. I doubt that your current programs would be capable of storing a large enough game tree to actually converge to the alpha-beta value. So in practice, it really

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
On Mon, 2007-04-09 at 05:30 -0400, Weston Markham wrote: On 4/8/07, Don Dailey [EMAIL PROTECTED] wrote: These programs, in theory, will play perfect GO given enough time. ... and space. I doubt that your current programs would be capable of storing a large enough game tree to actually

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread compgo123
-go] The physics of Go playing strength. On Mon, 2007-04-09 at 05:30 -0400, Weston Markham wrote: On 4/8/07, Don Dailey [EMAIL PROTECTED] wrote: These programs, in theory, will play perfect GO given enough time. ... and space. I doubt that your current programs would be capable of storing

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
On Mon, 2007-04-09 at 14:46 +0100, Tom Cooper wrote: Perhaps it would be possible to infer how the lines would look as perfect play was approached from what the curves looked like for a smaller board size. I thought that too, but the studies on 5x5 and 7x7 break down very quickly. The

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread alain Baeckeroot
Le lundi 9 avril 2007 14:06, Don Dailey a écrit : But the point is that as long as you can provide time and memory you will get improvement until perfect play is reached. Is there any proof that heavy player converge toward the same solution as the pure random playout ? With infinite

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
On Tue, 2007-04-10 at 00:06 +0200, alain Baeckeroot wrote: Le lundi 9 avril 2007 14:06, Don Dailey a écrit : But the point is that as long as you can provide time and memory you will get improvement until perfect play is reached. Is there any proof that heavy player converge toward the

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Erik van der Werf
On 4/10/07, alain Baeckeroot [EMAIL PROTECTED] wrote: Le lundi 9 avril 2007 14:06, Don Dailey a écrit: But the point is that as long as you can provide time and memory you will get improvement until perfect play is reached. Is there any proof that heavy player converge toward the same

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Darren Cook
With infinite resource, i agree that random playout will find the best move. But it seems that nothing is guaranteed for heavy playout. As Don pointed out before, the reason it converges to perfect play is because of the UCT part, not because of the playout part. If the playout part prunes

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Don Dailey
With a badly designed play-out algorithm you may have a horribly inefficent search - but it would eventually still find the best move in principle. - Don On Tue, 2007-04-10 at 09:16 +0900, Darren Cook wrote: With infinite resource, i agree that random playout will find the best move. But

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread Matt Gokey
Erik van der Werf wrote: On 4/10/07, alain Baeckeroot [EMAIL PROTECTED] wrote: Le lundi 9 avril 2007 14:06, Don Dailey a écrit: But the point is that as long as you can provide time and memory you will get improvement until perfect play is reached. Is there any proof that heavy player

Re: [computer-go] The physics of Go playing strength.

2007-04-08 Thread alain Baeckeroot
Le dimanche 8 avril 2007 03:05, Don Dailey a écrit : A few weeks ago I announced that I was doing a long term scalability study with computer go on 9x9 boards. I have constructed a graph of the results so far: http://greencheeks.homelinux.org:8015/~drd/public/study.jpg Thanks for this

Re: [computer-go] The physics of Go playing strength.

2007-04-08 Thread Tom Cooper
Thanks dons for producing these fascinating results. I hope that when you have finished the study, you will show us not just this graph, but also the game results (number of wins) that it is derived from. At 02:05 08/04/2007, you wrote: A few weeks ago I announced that I was doing a long term

Re: [computer-go] The physics of Go playing strength.

2007-04-08 Thread Chrilly
: [computer-go] The physics of Go playing strength. A few weeks ago I announced that I was doing a long term scalability study with computer go on 9x9 boards. I have constructed a graph of the results so far: http://greencheeks.homelinux.org:8015/~drd/public/study.jpg Although I am still

Re: [computer-go] The physics of Go playing strength.

2007-04-08 Thread Tom Cooper
: Don Dailey [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Sunday, April 08, 2007 3:05 AM Subject: [computer-go] The physics of Go playing strength. A few weeks ago I announced that I was doing a long term scalability study with computer go on 9x9 boards. I have constructed

Re: [computer-go] The physics of Go playing strength.

2007-04-08 Thread Don Dailey
On Sun, 2007-04-08 at 09:56 +0200, Chrilly wrote: Is it just enough to make a 2 million playouts version to beat the top-Dans in 9x9? Is it that easy? Of course the ELO numbers are arbitrary. I assigned GnuGo 3.7.9 a level of 2000 but on CGOS it is 1800.But CGOS numbers are arbitrary

Re: [computer-go] The physics of Go playing strength.

2007-04-08 Thread Don Dailey
On Sun, 2007-04-08 at 09:36 +0100, Tom Cooper wrote: Thanks dons for producing these fascinating results. I hope that when you have finished the study, you will show us not just this graph, but also the game results (number of wins) that it is derived from. I have all games and all data if

Re: [computer-go] The physics of Go playing strength.

2007-04-08 Thread Don Dailey
On Sun, 2007-04-08 at 14:44 +0200, Heikki Levanto wrote: Aren't you being a bit optimistic here? It is quite conceivable that the curves will flatten out and reach a maximum level somewhat below perfect play. I don't see how we can predict the difference between them at that time. UCT has

Re: [computer-go] The physics of Go playing strength.

2007-04-08 Thread compgo123
of computation increase. Don's curve can be tested to the number 18 now. -Original Message- From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: computer-go@computer-go.org Sent: Sun, 8 Apr 2007 7:49 AM Subject: Re: [computer-go] The physics of Go playing strength. On Sun, 2007-04-08 at 14:44

RE: [computer-go] The physics of Go playing strength.

2007-04-08 Thread Don Dailey
and it does not increase the strength enough to justify this. - Don From: Don Dailey [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED], computer-go computer-go@computer-go.org To: computer-go computer-go@computer-go.org Subject: [computer-go] The physics of Go playing strength. Date

Re: [computer-go] The physics of Go playing strength.

2007-04-08 Thread Don Dailey
On Sun, 2007-04-08 at 10:09 -0400, [EMAIL PROTECTED] wrote: The question here is not about UCT(yes, it gaves the same rusults as alpha-beta). It's about MC scoring. It has not been proved that MC score will generate the optimum play with large enough simulation. MC is obviously wrong as an

Re: [computer-go] The physics of Go playing strength.

2007-04-08 Thread compgo123
@computer-go.org Sent: Sun, 8 Apr 2007 2:22 PM Subject: Re: [computer-go] The physics of Go playing strength. On Sun, 2007-04-08 at 10:09 -0400, [EMAIL PROTECTED] wrote: The question here is not about UCT(yes, it gaves the same rusults as alpha-beta). It's about MC scoring. It has not been proved

[computer-go] The physics of Go playing strength.

2007-04-07 Thread Don Dailey
on CGOS and believe Lazarus is much stronger because you have not considered the physics of Go playing strength. - Don ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/