Just a guess of me what a 2-liberty local rule might look like:
If a string has at most / exactly 2 liberties, then first consider as
next move a play on an intersection adjacent to the string or adjacent
to one of its adjacent strings that have at most 2 liberties themselves.
If two
.
-Original Message-
From: computer-go-boun...@computer-go.org [mailto:computer-go-
boun...@computer-go.org] On Behalf Of Robert Jasiek
Sent: Thursday, August 13, 2009 11:32 PM
To: computer-go
Subject: Re: [computer-go] Heavier playouts
Just a guess of me what a 2-liberty local rule
To: computer-go
Subject: Re: [computer-go] Heavier playouts
Just a guess of me what a 2-liberty local rule might look like:
If a string has at most / exactly 2 liberties, then first consider as
next move a play on an intersection adjacent to the string or adjacent
to one of its adjacent strings
David Fotland wrote:
made the playouts slightly heavier by adding a few
2-liberty local rules.
What does heavier mean here and could you please give an example of
such a rule? Do you have an understanding why they make your program
stronger?
--
robert jasiek
[mailto:computer-go-
boun...@computer-go.org] On Behalf Of Robert Jasiek
Sent: Thursday, August 13, 2009 1:08 PM
To: computer-go
Subject: Re: [computer-go] Heavier playouts
David Fotland wrote:
made the playouts slightly heavier by adding a few
2-liberty local rules.
What does heavier mean here