SGF files? I looked at the gokgs archives for MoGoTitan, but didn't see
anything recent.
They are archived under Mogo, aren't they?
http://www.gokgs.com/gameArchives.jsp?user=mogo
The games that we've been talking about were the H7 games, I believe.
Eric Dunham
—
Ricky1, Owner and
The game can be found here http://www.lri.fr/~teytaud/H7.sgf
or on KGS, for user mogo.
I'm posting these results, but I must precise that I was not operating
myself - Arpad Rimmel did operate, and Guillaume Chaslot was also very
involved in the preparation. MoGo was running on Huygens (in
- Original Message
From: Petr Baudis pa...@ucw.cz
There has been some talk about implementing monte-carlo playouts on
GPUs in the past, I have heard rumours about Polish bachelor student
doing libego - GPGPU conversion as a project, etc. but I know of
nothing concrete ever
Maybe it's possible to rewrite the playout such that there is no branching.
Álvaro Begué wrote:
I've thought about this a bit, although I haven't implemented
anything. I think one has to try for (i), but given the huge penalties
you pay for branching if not all processors in a group follow the
I don't know if that's what you're already looking at, but recently
Apple announced their new version of OS X called 'Snow Leopard' which
supposedly focuses mostly on improvements in the use of multiple
processing. And that includes the GPU. The module that binds it all
together is called
Mark Boon wrote:
I don't know if that's what you're already looking at, but recently
Apple announced their new version of OS X called 'Snow Leopard' which
supposedly focuses mostly on improvements in the use of multiple
processing. And that includes the GPU. The module that binds it all