CALL FOR PAPERS: 2018 IEEE Conference on Computational Intelligence and Games
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Maastricht University - Department of Data Science & Knowledge Engineering, 
Maastricht, The Netherlands, August 14-17, 2018
http://www.maastrichtuniversity.nl/cig2018

Conference Description
-----------------------------

Computer games offer not only a killer application for computational 
intelligence (CI), machine learning and search, but also provide a compelling 
domain in which problem solving and decision making meet artifact creation, to 
provide highly immersive, complex and rich interaction experiences.

Additionally, CI methods promise to have a huge impact on game technology and 
development, assisting designers and developers, and enabling new types of 
games.

The Computational Intelligence and Games (CIG) conference series brings 
together leading researchers and practitioners from academia and industry, to 
discuss recent advances and explore future directions in this field. The annual 
IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of 
the premier international conferences in this exciting and expanding field.

Topics
--------
The topics of interest include, but are not limited to:

* Machine-learning in games
* Adversarial search
* Player/opponent modeling
* AI in education
* Emotion recognition in game-play
* CI/AI-based game design
* Affective modeling
* Player experience
* Procedural content generation
* Game generation
* Intelligent interactive narrative
* Character development and narrative
* CI/AI for virtual cinematography
* Multi-agent and multi-strategy learning
* Applications of game theory
* General game playing
* Serious games

Paper submission types
------------------------------

Full papers: Full papers should be submitted by March 15. Full papers have an 8 
page limit, and should constitute a technical or empirical contribution to 
CI/AI in games and be accompanied by an appropriate evaluation of the work. 
Paper can also be submitted even in case no abstract was pre-submitted.

In addition to regular paper submissions the conference offers four alternative 
types of paper submission: competition, vision, short and demo papers.

Competition papers: These are regular papers (up to 8 pages) that describe one 
or more entries to the competitions that are running at this year's CIG. 
Competition papers need to include evaluation of the contribution, including 
(if possible) results on the same benchmark as that used by the competition, 
and comparison to other competition entries. Because the problem domain is 
well-known, these papers can be reviewed faster than regular papers. The same 
quality standards will apply to competition papers as to regular papers. 
Competition papers should be submitted by May 15, 2018.

Vision papers: These are regular papers (up to 8 pages) describing a vision for 
the future of the field of computational intelligence and games or some part of 
it. These papers need to be based on existing literature, be well-written and 
well argued. In cases where a paper describes a particular technique or domain, 
the paper should include a survey of that field; all papers should include 
extensive bibliographies. Papers should not revolve around any particular set 
of experiments, and need not contain any new empirical results, but are 
encouraged to outline ambitious future work. The quality standards applied to 
vision papers are at least as high as for other conference papers. Vision 
papers should be submitted by May 15, 2018.

Short papers: Short papers (2-4 pages): describe work in progress, smaller 
projects that are not yet ready to be published as a full paper, or new 
progress on projects that have been reported elsewhere. Any topic related to AI 
and games is welcome. Short papers should be submitted by May 15, 2018.

Demos: Demo submissions should be in the form of a 2-page extended abstract. 
The submission needs to accompany a demonstration of CI in games. The demo 
event of IEEE CIG 2018 will showcase the latest CI/AI tools, techniques, and 
systems created for games by academic or industrial research groups. Demos 
should be submitted by May 15, 2018.

Author guidelines: All paper submissions should follow the recommended IEEE 
conference author guidelines. MS Word and LaTeX templates can be found at: 
https://www.ieee.org/conferences_events/conferences/publishing/templates.html
All submitted papers will be fully peer-reviewed, and accepted papers will be 
published in the conference proceedings and on IEEE Xplore. Short papers will 
be allocated poster presentations and short oral presentations if time and 
space permits; vision papers will be allocated regular oral presentation slots; 
competition papers will be allocated short or regular oral presentation. 
Reviewing standards for competition papers are as high as for regular CIG 
papers, and standards for vision papers are higher.

Important Dates
--------------------
* March 15, 2018: Paper submission deadline
* May 1, 2018: Notification of acceptance
* May 15, 2018: Competition/Vision/Demo/Short paper submission deadline
* June 1, 2018:  Final paper submission deadline
* June 15, 2018: Early bird (and author) registration deadline
* August 14, 2018: Conference begins

Organizing Committee
-------------------------
* General Chair: Mark Winands (Maastricht University)
* Program Chairs: Yngvi Björnsson (Reykjavík University), Jialin Liu (Queen 
Mary University of London), Mike Preuss (ERCIS, WWU Münster)
* Proceedings Chair: Cameron Browne (RIKEN Institute)
* Tutorial and Keynote Chair: Stylianos (Stelios) Asteriadis (Maastricht 
University)
* Special Session Chair: Santiago Ontañón (Drexel University)
* Competition Chair: Diego Perez (University of Essex)
* Finance Chair: Gerasimos Spanakis (Maastricht University) and Kostas 
Karpouzis (National Technical University of Athens)
* Publicity Chair: Mirela Popa (Maastricht University)
*Local Arrangement Chair: Chiara Sironi (Maastricht University) and Enrique 
Hortal Quesada (Maastricht University)


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