Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread Alain Baeckeroot
Le mercredi 30 janvier 2008, Don Dailey a écrit :
 I must not understand the problem. My program has no trouble with
 nakade unless you are talking about some special case position.My
 program immediately places the stone on the magic square to protect it's
 2 eyes.I can't believe mogo doesn't do this, it would be very weak
 if it didn't.
 


Worth to see, http://senseis.xmp.net/?NakadeExample3
This example comes from Modern Famous Games (Gendai no Meikyoku), vol. 6:
 Go Seigen, II p. 59.
In the game, both players, Go Seigen and Fujisawa Kuranosuke misread this
corner. (4 points nakade can become 2 points nakade)


Also this incredible capture 16 stones, but still dead :)
http://senseis.xmp.net/?BiggestKnownEyeSpaceForWhichThereIsANakade

Alain.

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Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread Don Dailey
Good position.   I think this illustrates my point.

In this case we are not talking about whether a program is capable of
seeing a nakade position,  but instead a situation very complicated to
the extent that even very strong players missed it. 

For instance I would not use this position to claim humans couldn't
understand nakade.

I could construct a very complex chess position with a checkmate at the
end but so deep a typical chess program cannot find it,   but I would
not use that to claim the program was incapable of seeing checkmate.

- Don


Alain Baeckeroot wrote:
 Le mercredi 30 janvier 2008, Don Dailey a écrit :
   
 I must not understand the problem. My program has no trouble with
 nakade unless you are talking about some special case position.My
 program immediately places the stone on the magic square to protect it's
 2 eyes.I can't believe mogo doesn't do this, it would be very weak
 if it didn't.

 


 Worth to see, http://senseis.xmp.net/?NakadeExample3
 This example comes from Modern Famous Games (Gendai no Meikyoku), vol. 6:
  Go Seigen, II p. 59.
 In the game, both players, Go Seigen and Fujisawa Kuranosuke misread this
 corner. (4 points nakade can become 2 points nakade)


 Also this incredible capture 16 stones, but still dead :)
 http://senseis.xmp.net/?BiggestKnownEyeSpaceForWhichThereIsANakade

 Alain.

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Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread terry mcintyre
That particular position is indeed complex, but there are many simpler 
variations which are not at all difficult to construct. 

20kyu human players eventually learn to recognize when their 10 kyu opponents 
trap them via the simpler positions. 1dan amateur players play still subtler 
versions. 

Against human players, programs can reliably expect to see variations of these 
nakade plays in most games - especially as humans discover their achilles' heel.
 
Yahoo is intermittently doing something odd when it quotes previous replies. 
sigh
 
Terry McIntyre [EMAIL PROTECTED] 
“Wherever is found what is called a paternal government, there is found state 
education. It has been discovered that the best way to insure implicit 
obedience is to commence tyranny in the nursery.”
 
Benjamin Disraeli, Speech in the House of Commons [June 15, 1874]

- Original Message 
 From: Don Dailey [EMAIL PROTECTED]
 To: computer-go computer-go@computer-go.org
 Sent: Wednesday, January 30, 2008 3:14:24 PM
 Subject: Re: [computer-go] 19x19 Study. Nakade is difficult
 
 Good
 
position. 






  

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Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread terry mcintyre
Earlier Don Dailey asked how much of a difference it would make, if UCT 
programs understood nakade plays.

I'll throw out a ballpark figure: if the current UCT programs understood nakade 
as well as I do ( which is not terribly well), that would make four handicap 
stones difference on a 19x19 board.  That would be what, 95% win rate on an 
even game? How many elo points is that worth? 

I leave it to better players than myself to improve this estimate.
 
Terry McIntyre [EMAIL PROTECTED] 

-




  

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Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread Don Dailey


terry mcintyre wrote:
 That particular position is indeed complex, but there are many simpler 
 variations which are not at all difficult to construct. 

 20kyu human players eventually learn to recognize when their 10 kyu opponents 
 trap them via the simpler positions. 1dan amateur players play still subtler 
 versions. 

 Against human players, programs can reliably expect to see variations of 
 these nakade plays in most games - especially as humans discover their 
 achilles' heel.
   
Of course, and this is as it should be.   And likewise, the success of
computers will be based on the degree to which they are able to
successful attack the human players weaknesses.   It will always be the
case that computers will do some things much better than their equally
ranked human opponents and will do some things much worse than their
equally ranked human opponents.   The contest will be about which one
happens to succeed in any particular game.

If you are able to muster additional processors or faster machinery or
more efficient algorithms,   their weaknesses will  diminishing and
their strengths will continue to improve.  

It's no secret that computers have weaknesses we recognize. 

- Don



  
 Yahoo is intermittently doing something odd when it quotes previous replies. 
 sigh
  
 Terry McIntyre [EMAIL PROTECTED] 
 “Wherever is found what is called a paternal government, there is found state 
 education. It has been discovered that the best way to insure implicit 
 obedience is to commence tyranny in the nursery.”
  
 Benjamin Disraeli, Speech in the House of Commons [June 15, 1874]

 - Original Message 
   
 From: Don Dailey [EMAIL PROTECTED]
 To: computer-go computer-go@computer-go.org
 Sent: Wednesday, January 30, 2008 3:14:24 PM
 Subject: Re: [computer-go] 19x19 Study. Nakade is difficult

 Good

 
 position. 






   
 
 Be a better friend, newshound, and 
 know-it-all with Yahoo! Mobile.  Try it now.  
 http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ 

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Re: [computer-go] 19x19 Study. Nakade is difficult

2008-01-30 Thread Don Dailey


terry mcintyre wrote:
 Earlier Don Dailey asked how much of a difference it would make, if UCT 
 programs understood nakade plays.
   
But actually they already understand nakade play.   It was a
misconception that they don't, and I at first believed it because I
didn't know for sure what nakade was until I looked it up.
 I'll throw out a ballpark figure: if the current UCT programs understood 
 nakade as well as I do ( which is not terribly well), that would make four 
 handicap stones difference on a 19x19 board.  That would be what, 95% win 
 rate on an even game? How many elo points is that worth? 

 I leave it to better players than myself to improve this estimate.
   


  
 Terry McIntyre [EMAIL PROTECTED] 

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