2009/8/15 Jason House jason.james.ho...@gmail.com
On Aug 14, 2009, at 11:02 PM, David Fotland fotl...@smart-games.com
wrote:
Moves often merge two groups.
I count liberties incrementally as I make moves, so no need to search to
count.
How do you detect shared libreties to avoid double
On Aug 15, 2009, at 8:22 AM, Don Dailey dailey@gmail.com wrote:
2009/8/15 Jason House jason.james.ho...@gmail.com
On Aug 14, 2009, at 11:02 PM, David Fotland fotl...@smart-
games.com wrote:
Moves often merge two groups.
I count liberties incrementally as I make moves, so no need to
My code ignored this problem, I didn't know you were talking about
merges.In my code I simply recomputed the liberty count when there was a
merge.
I'm not convinced all of this is worthwhile, especially when you keep adding
more data structure. Also, it seems like modern processors favor
On Sat, Aug 15, 2009 at 08:33:31AM -0400, Jason House wrote:
On Aug 15, 2009, at 8:22 AM, Don Dailey dailey@gmail.com wrote:
2009/8/15 Jason House jason.james.ho...@gmail.com
On Aug 14, 2009, at 11:02 PM, David Fotland fotl...@smart-
games.com wrote:
Moves often merge two groups.
: Saturday, August 15, 2009 2:07 AM
To: computer-go
Subject: Re: [computer-go] representing liberties
Thanks both. I guess reading over my message it was a bit ambiguous since
I could have meant either liberty counts i.e.. |liberty| or the actual
contents of the liberty set. I actually meant
for example?
--- On Fri, 8/14/09, Don Dailey dailey@gmail.com
wrote:
From: Don Dailey dailey@gmail.com
Subject: Re: [computer-go] representing liberties
To: computer-go computer-go@computer-go.org
Date: Friday, August 14, 2009, 2:33 PM
dailey@gmail.com
Subject: Re: [computer-go] representing liberties
To: computer-go computer-go@computer-go.org
Date: Friday, August 14, 2009, 6:16 PM
I'm not sure I understand your
question. But I'll try to explain it a little
better.
Basically, you keep a C structure
On Sat, Aug 15, 2009 at 10:03:11AM -0600, w...@swcp.com wrote:
There are many ways to track the liberties of a chain
And there are many different implementations of each:
* none
* count pseudo liberties
* simple count
* do count, sum, and sum squared, which can detect atari
* array
On Aug 15, 2009, at 6:24 AM, Heikki Levanto wrote:
You can also use board-sized bitmaps. Merging is a trivial OR
operation.
I've seen bit-maps mentioned many times, but is there any evidence
it's faster than a 'traditional' implementation?
Mark
I tested bit maps in the cgbg framework, and they perform
slower than other techniques. However, I wrote the code in C which
does not use the built-in hardware bit tests and sets nor use SIMD
to merge or clear sets. If you do it in assembler, bitmaps might work
much better.
There are various ways
bits I cannot think of any techniques to do
this quickly.
--- On Sat, 8/15/09, w...@swcp.com w...@swcp.com wrote:
From: w...@swcp.com w...@swcp.com
Subject: Re: [computer-go] representing liberties
To: computer-go computer-go@computer-go.org
Date: Saturday, August 15, 2009, 10:54 AM
I tested
techniques to do this quickly.
--- On Sat, 8/15/09, w...@swcp.com w...@swcp.com wrote:
From: w...@swcp.com w...@swcp.com
Subject: Re: [computer-go] representing liberties
To: computer-go computer-go@computer-go.org
Date: Saturday, August 15, 2009, 10:54 AM
I tested bit maps in the cgbg
framework
On Aug 15, 2009, at 8:52 AM, w...@swcp.com w...@swcp.com wrote:
You will just have to jump in and read some code or write
your own to fully understand. I recommend reading the
gnugo source, which is pretty darn good.
But that's exactly the kind of work you'd want to avoid if there's no
On Fri, Aug 14, 2009 at 5:13 PM, Carter Cheng carter_ch...@yahoo.comwrote:
I have been having difficulties selecting a good representation for liberty
sets for strings of stones. I am curious how other people might be doing
this. I suspect that for heavier playouts one would like to know not
: Don Dailey dailey@gmail.com
Subject: Re: [computer-go] representing liberties
To: computer-go computer-go@computer-go.org
Date: Friday, August 14, 2009, 2:33 PM
On Fri, Aug 14, 2009 at 5:13 PM,
Carter Cheng carter_ch...@yahoo.com
wrote:
I have been having difficulties selecting
doing it to have some method of
liberty counting + a exhaustive search to determine the last two liberties
for example?
--- On Fri, 8/14/09, Don Dailey dailey@gmail.com wrote:
From: Don Dailey dailey@gmail.com
Subject: Re: [computer-go] representing liberties
To: computer-go
From: computer-go-boun...@computer-go.org
[mailto:computer-go-boun...@computer-go.org] On Behalf Of Don Dailey
Sent: Friday, August 14, 2009 6:17 PM
To: computer-go
Subject: Re: [computer-go] representing liberties
I'm not sure I understand your question. But I'll try to explain it a
little
Old Many Faces keeps linked lists of liberties for each group. They are
sorted, singly linked lists, so merges are fast.
The new UCT code does not track liberties, just keeps a count, so to find a
liberty takes a search over the points adjacent to the group. The stones in
each group are in a
Of *Don Dailey
*Sent:* Friday, August 14, 2009 6:17 PM
*To:* computer-go
*Subject:* Re: [computer-go] representing liberties
I'm not sure I understand your question. But I'll try to explain it a
little better.
Basically, you keep a C structure or the equivalent which tracks each
On Fri, Aug 14, 2009 at 9:51 PM, David Fotland fotl...@smart-games.comwrote:
Old Many Faces keeps linked lists of liberties for each group. They are
sorted, singly linked lists, so merges are fast.
Yes, I can see that merges would be really fast with linked lists. Are
they common enough to
multiplies were much slower than adds back
then.
From: computer-go-boun...@computer-go.org
[mailto:computer-go-boun...@computer-go.org] On Behalf Of Don Dailey
Sent: Friday, August 14, 2009 7:21 PM
To: computer-go
Subject: Re: [computer-go] representing liberties
On Fri, Aug 14, 2009
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