Thanks Paul for this information. I too am interested in VR. Our labs have Nvidia 3D stereo which we have used for a decade and we are happy with it. I have yet to be able to do any useful work with VR sets, but that may change. Chimera folks are also into VR.
This is not their web site but still way cool. https://www.chimera-vr.com/ Chimera VR - Out of this world entertainment for ages 8+ - Welcome to Chimera VR - Chimera VR<https://www.chimera-vr.com/> Prison Break We visited Chimera VR in Fleet on the 31st October 2020 in a group of 6 adults. We played the 'Prison' escape room and what a fantastic experience it was. We had done escape rooms before, but the addition of... read more read less www.chimera-vr.com The Chimera I use is from USCF and is chimeraX. https://www.cgl.ucsf.edu/chimerax/docs/user/vr.html ChimeraX Virtual Reality<https://www.cgl.ucsf.edu/chimerax/docs/user/vr.html> Any models displayed in ChimeraX can be shown in virtual reality headsets supported by SteamVR, such as HTC Vive, Oculus Rift and Samsung Odyssey.Most descriptions here are for Vive hand controllers, but other systems have hand-controller buttons that are generally similar in position and function. www.cgl.ucsf.edu Tom Goddard gave a nice VR demo at an SBGrid seminar. https://www.youtube.com/watch?v=yOMKwCbXl0g But please do not forget about those of us with legacy systems. We still use Nvidia 3D and "stereo in a window" as opposed to "stereo in a desktop". We are still using our old clunkers that are 10 years old and are happy with them. I recently used 4.9.1 and putting the sequence in the display window was nice, but going into hardware stereo caused the sequence to go into stereo. Maybe there can be versions for us old timers that work for VR and 3D? thanks p.s. please feel free to contact me on how to get 3D stereo working in linux. Kenneth A. Satyshur, M.S., Ph.D. Senior Scientist, College of Ag and Life Sciences: Department of Bacteriology; School of Medicine and Public Health: Departments of Biomolecular Chemistry, Neuroscience, Oncology, and Carbone Cancer Center (Small Molecule Screening Facility) University of Wisconsin-Madison Madison, Wisconsin, 53706 608-215-5207 ________________________________ From: Mailing list for users of COOT Crystallographic Software <COOT@JISCMAIL.AC.UK> on behalf of Paul Emsley <pems...@mrc-lmb.cam.ac.uk> Sent: Tuesday, March 23, 2021 12:04 AM To: COOT@JISCMAIL.AC.UK <COOT@JISCMAIL.AC.UK> Subject: Re: Current state of VR support On 23/03/2021 04:18, G ökhan Tolun wrote: Dear COOT developers and experts, Now that there are VR headsets with high-enough resolution (such as the HP Reverb G2) that allow reading smaller text and finer details in VR, I hope that the molecular visualization and modelling software will start providing easy-to-use support for these devices. that is a worthy hope. I see that COOT has some work done in this space, Yes, some work. but I could not find detailed-enough information; so, I have a few questions: * Does COOT currently have built-in support for VR, or is this feature available only in some internal development versions? the code is published, but you hardware setup needs to be "just so" to get it to work using the software as it stands. * Do both Windows and Linux versions have VR support? No. The Windows client needs to be run in Firefox and the server needs to be run on Linux. It's a bit of a mishmash. * Does COOT support only a specific headset/controller combination (e.g., HTC Vive), Currently yes. * or does it work with a variety of these (e.g., also with WMR headsets and controllers)? No, but it shouldn't take much work, I think. * Is there a recommended minimum system spec for getting high-enough frame rates with large models? (I know that usually we look at only a very small part of a structure, but still…) Last year's CPUs and last year's graphics cards should be fine. Say a Ryzen 3700x and a RTX 2070 Super. * Is there documentation on how to launch a COOT VR session? Um.... Not that I've written. * Are both consumer or professional line GPUs supported? (This is related to the need for a Quadro card supporting QuadBuffered stereo for a 3DVision system [3D monitor and 3D glasses, which is our current setup]). Highly likely - not tested. QuadBuffered stereo doesn't make different in VR. * Is there a difference between using either (i.e., would one be recommended over the other for any reason)? Not that I can see. We are planning to put together a new system soon for molecular visualization and modelling, and answers to these will guide us in our effort. Ah, OK. Well, I'd encourage you not to be thinking about VR with Coot at the moment. Or this year. As Coot is pretty good at using multiple cores now, if I were speccing a PC, I'd choose a CPU with a high core count, say a Ryzen 5900x or 5950x or a Threadripper and a RTX 3080 (or a Quadro RTX 6000 for stereo if that fits your budget). The graphics in Coot 1.0 (not related to CootVR) are quite a bit different the graphics available today - you'll need a beefy card to run at 1200x1200 with super-sampled framebuffer antialiasing at 60 FPS in stereo (not that Coot 1.0 does stereo (at the moment)). 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