Thanks Paul for this information. I too am interested in VR. Our labs have 
Nvidia 3D stereo which we have used for a decade and we are  happy with it. I 
have yet to be able to do any useful work with VR sets, but that may change. 
Chimera folks are also into VR.

This is not their web site but still way cool.
https://www.chimera-vr.com/
Chimera VR - Out of this world entertainment for ages 8+ - Welcome to Chimera 
VR - Chimera VR<https://www.chimera-vr.com/>
Prison Break We visited Chimera VR in Fleet on the 31st October 2020 in a group 
of 6 adults. We played the 'Prison' escape room and what a fantastic experience 
it was. We had done escape rooms before, but the addition of... read more read 
less
www.chimera-vr.com
The Chimera I use is from USCF and is chimeraX.

https://www.cgl.ucsf.edu/chimerax/docs/user/vr.html

ChimeraX Virtual Reality<https://www.cgl.ucsf.edu/chimerax/docs/user/vr.html>
Any models displayed in ChimeraX can be shown in virtual reality headsets 
supported by SteamVR, such as HTC Vive, Oculus Rift and Samsung Odyssey.Most 
descriptions here are for Vive hand controllers, but other systems have 
hand-controller buttons that are generally similar in position and function.
www.cgl.ucsf.edu
Tom Goddard gave a nice VR demo at an SBGrid seminar.
https://www.youtube.com/watch?v=yOMKwCbXl0g

But please do not forget about those of us with legacy systems. We still use 
Nvidia 3D and "stereo in a window"
as opposed to "stereo in a desktop". We are still using our old clunkers that 
are 10 years old and are happy with them. I recently used 4.9.1 and putting the 
sequence in the display window was nice, but going into hardware stereo caused 
the sequence to go into stereo. Maybe there can be versions for us old timers 
that work for VR and 3D?

thanks
p.s. please feel free to contact me on how to get 3D stereo working in linux.


Kenneth A. Satyshur, M.S., Ph.D.

Senior Scientist,

College of Ag and Life Sciences: Department of Bacteriology;

School of Medicine and Public Health:

Departments of Biomolecular Chemistry,

Neuroscience, Oncology, and Carbone Cancer Center

(Small Molecule Screening Facility)

University of Wisconsin-Madison

Madison, Wisconsin, 53706

608-215-5207

________________________________
From: Mailing list for users of COOT Crystallographic Software 
<COOT@JISCMAIL.AC.UK> on behalf of Paul Emsley <pems...@mrc-lmb.cam.ac.uk>
Sent: Tuesday, March 23, 2021 12:04 AM
To: COOT@JISCMAIL.AC.UK <COOT@JISCMAIL.AC.UK>
Subject: Re: Current state of VR support



On 23/03/2021 04:18, G ökhan Tolun wrote:

Dear COOT developers and experts,



Now that there are VR headsets with high-enough resolution (such as the HP 
Reverb G2) that allow reading smaller text and finer details in VR, I hope that 
the molecular visualization and modelling software will start providing 
easy-to-use support for these devices.

that is a worthy hope.



I see that COOT has some work done in this space,

Yes, some work.

but I could not find detailed-enough information; so, I have a few questions:


  *   Does COOT currently have built-in support for VR, or is this feature 
available only in some internal development versions?

the code is published, but you hardware setup needs to be "just so" to get it 
to work using the software as it stands.


  *   Do both Windows and Linux versions have VR support?

No. The Windows client needs to be run in Firefox and the server needs to be 
run on Linux. It's a bit of a mishmash.


  *   Does COOT support only a specific headset/controller combination (e.g., 
HTC Vive),

Currently yes.

  *   or does it work with a variety of these (e.g., also with WMR headsets and 
controllers)?

No, but it shouldn't take much work, I think.

  *   Is there a recommended minimum system spec for getting high-enough frame 
rates with large models? (I know that usually we look at only a very small part 
of a structure, but still…)

Last year's CPUs and last year's graphics cards should be fine. Say a Ryzen 
3700x and a RTX 2070 Super.


  *   Is there documentation on how to launch a COOT VR session?

Um.... Not that I've written.

  *   Are both consumer or professional line GPUs supported? (This is related 
to the need for a Quadro card supporting QuadBuffered stereo for a 3DVision 
system [3D monitor and 3D glasses, which is our current setup]).

Highly likely - not tested. QuadBuffered stereo doesn't make different in VR.

  *   Is there a difference between using either (i.e., would one be 
recommended over the other for any reason)?

Not that I can see.



We are planning to put together a new system soon for molecular visualization 
and modelling, and answers to these will guide us in our effort.



Ah, OK. Well, I'd encourage you not to be thinking about VR with Coot at the 
moment. Or this year. As Coot is pretty good at using multiple cores now, if I 
were speccing a PC, I'd choose a CPU with a high core count, say a  Ryzen 5900x 
or 5950x or a Threadripper and a RTX 3080 (or a Quadro RTX 6000 for stereo if 
that fits your budget). The graphics in Coot 1.0 (not related to CootVR) are 
quite a bit different the graphics available today - you'll need a beefy card 
to run at 1200x1200 with super-sampled framebuffer antialiasing at 60 FPS in 
stereo (not that Coot 1.0 does stereo (at the moment)).


Paul.


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