On 13/09/2023 08:39, Adrián González López wrote:
Hi Paul,

I have been using CCPEMs coot (version 0.9.8.5) for a while but decided to change to ccp4 to get the newest updates (coot version 0.9.8.91). I have noticed that something in the graphics has changed. In version 0.9.8.91 there is pretty noticeable aliasing, which is not a problem in version 0.9.8.5 packaged with ccpem.


If I may so bold, I'd suggest the Subject of the post is not correct. It should be "Coot has worse aliasing in CCP4 builds than in CCPEM builds"

For reasons that I don't understand, CCP4 have historically been reluctant to add the antialiasing patch into the build of Coot (one of its dependencies, just to be clear) - hence Coots from CCP4 have never had antialiasing. CCPEM developers have taken on board the anitaliasing patch and so their Coots look smoother.


I have attached a picture to show this (I am using the default colors in both). I am on Mac M1 with MacOS Ventura 13.5.2. I know there is an antialiasing option, but it makes the lines on the map thicker and it is more difficult to see.

Yes, I should have removed that years ago. I now know enough about OpenGL and graphics drivers to know that this function would never be able to do what I wanted it to do.


FWIW, Things are different in the new version of Coot. All builds are non-antialiased (boo). But on macOS, Coot is now native and runs at retina resolution and so looks (again, if I may be so bold) rather attractive (yay).


Regards,


Paul.


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