I found a few missing corner cases in the existing test (all
permutations of [MIN|MAX]/[MIN|MAX]), so I added them and verified
the test pass both with and without my patch:
http://cr.openjdk.java.net/~redestad/8222029/open.01/
/Claes
On 2019-04-09 21:06, Claes Redestad wrote:
In my cursory an
In my cursory analysis of the test the interesting corner cases are
covered and I have no reason to believe we'd see spurious errors
elsewhere. I ran an adhoc semi-exhaustive test comparing results
of the new version with the old and got an all-pass.
/Claes
On 2019-04-09 18:02, Joe Darcy wrote:
Basically I'm inquiring about whether the existing tests provide at
least as good code coverage on the new implementation as the old one. As
it is a relatively simple method, perhaps it there is full coverage
before and after. However, at times changing the implementation requires
updates to th
I think those tests cover all interesting corner cases, so the only way
I see it can be improved is to make it more exhaustive (say generate a
large random sample of tests every run). Do you feel that is needed?
/Claes
On 2019-04-09 01:35, Joseph D. Darcy wrote:
Should any additional cases be ad
Should any additional cases be added to
test/jdk/java/lang/Math/DivModTests.java to cover the new implementation?
Thanks,
-Joe
On 4/5/2019 10:21 AM, Claes Redestad wrote:
On 2019-04-05 17:41, Andrew Haley wrote:
On 4/5/19 2:44 PM, Claes Redestad wrote:
Testing: tier1-2, all Math tests run
On 2019-04-05 17:41, Andrew Haley wrote:
On 4/5/19 2:44 PM, Claes Redestad wrote:
Testing: tier1-2, all Math tests run locally, -prof perfasm verification
on the provided microbenchmark.
Looks good.
Thanks!
I've kicked the tyres on AArch64, and it looks like a useful optimization. The
On 4/5/19 2:44 PM, Claes Redestad wrote:
> Testing: tier1-2, all Math tests run locally, -prof perfasm verification
> on the provided microbenchmark.
Looks good.
I've kicked the tyres on AArch64, and it looks like a useful optimization. The
gains when the divisor is constant (a common case) are m
Hi,
currently Math.floorMod is implemented as: return x - floorDiv(x, y) * y;
This can be optimized as:
int mod = x % y;
// if the signs are different and modulo not zero, adjust result
if ((mod ^ y) < 0 && mod != 0) {
mod += y;
}
return mod;