concatenated block serialization

2008-03-25 Thread rdojdk
Hi! A few years ago we had the problem that loading levels into the 3D game we where developing (in C++ but this part was plain C) was way to slow. There where just by far too many small objects that had to be loaded. We came up with a solution that I think might be applicable to serialization

CFV: Doug Lea to Membership in the Core Libraries Group

2008-03-25 Thread iris clark
Greetings, voting members of the Core Libraries Group! I hereby nominate Doug Lea to Membership in the Core Libraries Group. Please cast your vote by replying, publicly, to this message with either Vote: yes or Vote: no as the first line of the message body. You may, at your option, indicat

Re: CFV: Doug Lea to Membership in the Core Libraries Group

2008-03-25 Thread Pete Soper
Vote: yes "We've been waiting for this for hundreds of years!" -Pete

Re: CFV: Doug Lea to Membership in the Core Libraries Group

2008-03-25 Thread Martin Buchholz
Vote: yes Martin

Re: CFV: Doug Lea to Membership in the Core Libraries Group

2008-03-25 Thread Dave Bristor
Vote: yes Dave iris clark wrote: Greetings, voting members of the Core Libraries Group! I hereby nominate Doug Lea to Membership in the Core Libraries Group. Please cast your vote by replying, publicly, to this message with either Vote: yes or Vote: no as the first line of the mes

Re: CFV: Doug Lea to Membership in the Core Libraries Group

2008-03-25 Thread Mark Reinhold
Vote: yes (Duh!) - Mark

Re: JNI-performance - Is it really that fast?

2008-03-25 Thread Martin Buchholz
BTW, The implementation of ReentrantReadWriteLock is being changed significantly by the not-yet-integrated changes for *Synopsis* Excessive ThreadLocal storage used by ReentrantReadWriteLock http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6625723 which may make your particular workload faster

Re: CFV: Doug Lea to Membership in the Core Libraries Group

2008-03-25 Thread Peter Jones
Vote: yes -- Peter