Why don't kAudioUnitSubType_NBandEQ support 48000

2016-03-14 Thread Lucas Goossen
If I ever try to set a kAudioUnitSubType_NBandEQ audio unit ASBD to 48000 sampling rate I get kAudioUnitErr_FormatNotSupported. I get around by converting but I am curious, why not support 48000? ___ Do not post admin requests to the list. They will be

Re: Why don't kAudioUnitSubType_NBandEQ support 48000

2016-03-29 Thread Lucas Goossen
Yes, I discovered my error not long after sending the email. I forgot to send a disregard email. Thanks for the reply. > On Mar 23, 2016, at 3:58 PM, James McCartney wrote: > > >> On Mar 14, 2016, at 4:27 AM, Lucas Goossen > <mailto:lu...@goosesoft.com>> wrote: &g

Multiple RemoteIO

2016-04-14 Thread Lucas Goossen
I would like to be able to have access to hardware while simletaiously registering a remoteIO with IAA. I know this is possible becasue Audiobus does this when you create a ABFilterPort with processBlock. The filter port created has its own remoteIO that it uses for IAA under the hood, but I can

Re: Multiple RemoteIO

2016-04-15 Thread Lucas Goossen
ng the graph this way is not allowed? > On Apr 15, 2016, at 4:25 AM, Jonatan Liljedahl wrote: > >> Date: Thu, 14 Apr 2016 09:35:04 -0500 >> From: Lucas Goossen >> To: CoreAudio API >> Subject: Multiple RemoteIO >> Message-ID: >> Content-Type: text

Re: Multiple RemoteIO

2016-04-18 Thread Lucas Goossen
t the new TAAE2 audio engine: > https://github.com/TheAmazingAudioEngine/TAAE2 > > Cheers > /Jonatan > > On Sat, Apr 16, 2016 at 3:30 AM, Lucas Goossen wrote: >> Thank you Jonatan, >> >> You gave me confidence that it was doable so then I tested without AUGraph &g

AUv3 Passthru

2016-04-21 Thread Lucas Goossen
Shouldn't I be able to do the following to just create a passthru AUv3? - (AUInternalRenderBlock)internalRenderBlock { // Capture in locals to avoid ObjC member lookups. If "self" is captured in render, we're doing it wrong. See sample code. return ^AUAudioUnitStatus(AudioUnitRende

AVAudioUnitComponentManager Not when building in Xcode 9

2017-10-14 Thread Lucas Goossen
elp, Lucas Goossen ___ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (Coreaudio-api@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/coreaudio-api/archive%40m

Re: AVAudioUnitComponentManager Not when building in Xcode 9

2017-10-19 Thread Lucas Goossen
Ah! Thank you! ___ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (Coreaudio-api@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/coreaudio-api/archive%40m

AUAudioUnit.fullState on system AU seems to be broken...

2018-03-06 Thread Lucas Goossen
e's own AUAudioUnits seem to not be updating their parameters. I guess I am going to file a bug, but I just like to discuss to confirm things. I would love to get anyone's thoughts. Thanks in advance, Lucas Goossen ___ Do not post adm

Re: (iOS AUv3) memory limit for AU Extensions

2018-07-27 Thread Lucas Goossen
I think something that is not realized by many developers is that this limit is shared by all instances of the plugin in a particular host. So this means if a user can hit this limitation with even the most conservative memory using plugins. I too would love to see this fixed especially with s

Re: (iOS AUv3) memory limit for AU Extensions

2018-08-21 Thread Lucas Goossen
> On Jul 27, 2018, at 7:58 , Vieira Damiani, Luis F wrote: >>> >>> Even if removing the memory cap is not trivial, providing a warning should >>> be straightforward to implement and a good practice. >>> >>> I agree with Bram that this is a platform,

Re: (iOS AUv3) memory limit for AU Extensions

2018-10-20 Thread Lucas Goossen
>>> be straightforward to implement and a good practice. >>> >>> I agree with Bram that this is a platform, and not an isolated issue, and >>> that we should look after each other when it comes to user experience. >>> >>> Cheers. >>>