Re: Channel Specific MIDI Reverb with an AUGraph

2018-02-26 Thread Douglas Scott
t; >> To: CoreAudio API <coreaudio-api@lists.apple.com> >> <mailto:coreaudio-api@lists.apple.com> >> Subject: Re: Channel Specific MIDI Reverb with an AUGraph >> Message-ID: <8c7920c8-37bd-4c0b-b8c5-c3bb681ae...@me.com> >> <mailto:8c7920c8-37bd-4c0b-b8c5-c3

Re: Channel Specific MIDI Reverb with an AUGraph

2018-02-26 Thread Douglas Scott
Right - MIDISynth is designed for basic 16-channel GM use minus reverb and chorus. Channel-by-channel functionality and FX can be handled with individual instances of the Sampler AU (at the C-language layer) or the AVAudioUnitSampler (at the ObjC-language layer) as described here. -DS > On

Re: Channel Specific MIDI Reverb with an AUGraph

2018-02-22 Thread Sven Thoennissen
Timothy, One minute sounds definitely WAY too long. I cannot imagine the V3 API has a new implementation from scratch, it probably encapsulates the V2 C API. What you could do is to write a quick & dirty test app, and build your graph using AVAudioEngine and AVAudioUnitSampler, and load your

Re: Channel Specific MIDI Reverb with an AUGraph

2018-02-21 Thread Timothy Erdmer
? Thanks, Tim Date: Wed, 21 Feb 2018 19:20:19 +0100 From: Sven Thoennissen<bioch...@me.com> To: CoreAudio API<coreaudio-api@lists.apple.com> Subject: Re: Channel Specific MIDI Reverb with an AUGraph Message-ID:<8c7920c8-37bd-4c0b-b8c5-c3bb681ae...@me.com> Content-Type: text/pl

Re: Channel Specific MIDI Reverb with an AUGraph

2018-02-21 Thread Sven Thoennissen
Hello, I can confirm your findings; could not find a way to accomplish reverb with MIDISynth. In my app I use AVAudioUnitSampler for each MIDI channel. This solution works fine for me, especially since my app needs to connect 3rd party AU extension effects. Even if MIDISynth supported reverb