Re: [C++-sig] Boost.Python As Engine's Scripting Language

2015-04-28 Thread Oam
After further tinkering I'm feeling like I have a good starting location. I have the BaseBehavior inheritable class exported to the Python side for utilization, and I have my cpp side calling the particular test script that contains a class inheriting from the BaseBehavior and executing it. Howeve

[C++-sig] Boost.Python As Engine's Scripting Language

2015-04-28 Thread Oam
(Original Message Posted At : http://www.gamedev.net/topic/667952-boostpython-as-engines-scripting-language/ ) Am I thinking about this the right way? I'm currently working with some Boost and Boost.Python in my