Back in 2005/2006 all that worked even with PyOpenGL imported under
Windows.
I'm using boost 1.39 to embed Python 2.6 + PyOpenGL 3 in MSVC 2008 under
Windows XP right now, without any difficulties. I'm not using PyOpenGL
directly from C++, but have all the relevant code in a file pygl.py, and
Just a remark:
We are heavily using Boost.Python extensions together with OpenGL, and have so
for years.
It works for us without problems under Windows, Mac OS X, Linux.
We are not using PyOpenGL, though, but have our own Boost.Python-based wrappers
for the
entire OpenGL library (http://cci.lbl.g
Dimitri Tcaciuc wrote:
Hello everyone,
I've recently posted a problem to SO
(http://stackoverflow.com/questions/1751408/boost-python-opengl-segmentation-faults),
where I haven't had much luck with answer.
My problem is that if I import OpenGL python libraries before
importing my B.P bindings, I