Fixed it.
The self.geometry came from a list of Geometrys, which in C++ was a
std::vector. I had used the vector_indexing_suite to wrap this list,
but forgot to include the "true" as the NoProxy template parameter
(since they're boost::shared_ptrs).
-tom
On Mon, Aug 24, 2009 at 5:27 PM, Tom Ha
Hi,
I'm trying to compare different python-C wrapping techniques to see
which would be faster and also more suited to game development.
I'm using Stackless Python 2.6.2 and boost 1.39.0. I implemented a
simple Vec3 (3D vector) class in C++ and wrapped it with boost:python.
All it does is multip