Hi all,
at least, it can allow Blender's people to study the code... maybe it may
help the Cycle rendering engine.
So that's quite a good news ;)
Have a nice day,
Camille
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Hi,
On Wed, Jun 4, 2014 at 9:00 AM, Camille Bissuel cami...@nylnook.com wrote:
Hi all,
at least, it can allow Blender's people to study the code... maybe it may
help the Cycle rendering engine.
Correct me if I'm wrong, but I don't think that the linked article
writes about source code
Ok, I read too quickly...
I was thinking to OpenSubdiv for example
http://www.blendernation.com/2014/05/12/pixars-opensubdiv-coming-soon-to-blender/
https://github.com/PixarAnimationStudios/OpenSubdiv
but it's apache licensed, not the same.
Here is the official annoucement :
Hi,
On Wed, Jun 4, 2014 at 9:16 AM, Tobias Ellinghaus h...@gmx.de wrote:
Am Mittwoch, 4. Juni 2014, 11:00:25 schrieb Camille Bissuel:
Hi all,
Hi.
at least, it can allow Blender's people to study the code... maybe it may
help the Cycle rendering engine.
I don't think that any code will be
On 06/04/2014 05:34 AM, Jehan Pagès wrote:
In any case, very nice marketing move, but in my opinion totally
useless for serious usage, and even harmful for individuals. Because
any production done is doomed to remain a toy (however good it ends
up, you are not allowed to do anything with it
I guess this is not *that* interesting from a blender perspective unless
you :
a- don't care about using non free software
b- wanted to use prman all along but couldn't afford the license
c- are not going to use it for commercial things or:
d- will buy the now much cheaper license
Other than
http://www.bbc.com/news/technology-27677712
I'm not sure if there is any interface with Blender and RenderMan...
Greg
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The source doesn't appear to be available, and the restrictive uses
(personal and noncommercial use only) make this very non-free software.
On 06/03/2014 05:37 PM, Gregory Pittman wrote:
http://www.bbc.com/news/technology-27677712
I'm not sure if there is any interface with Blender and