Re: [crossfire] Useless rods

2019-04-30 Thread Rick Tanner
On 4/30/19 4:09 PM, Preston Crow wrote: > > I'm playing on Metalforge, so it's possible that this has been addressed > in newer code, but I would think there should be a check somewhere to > either not generate these rods or to increase the maximum sp for a rod > to match the sp required to cast

Re: [crossfire] Map changes?

2019-04-11 Thread Rick Tanner
On 4/10/19 3:41 AM, Otto J. Makela wrote: > > That URL gives me a 404, even though I'm logged in to Sourceforge. > Should it be publicly available? Yes, it is available. The current URL https://sourceforge.net/p/crossfire/code/12354/ ___ crossfire

Re: [crossfire] Map changes?

2019-04-09 Thread Rick Tanner
Hi Otto, Your change was accepted in to the trunk code base. Revision: 12354 http://crossfire.svn.sourceforge.net/crossfire/?rev=12354=rev Author: ryo_saeba Date: 2010-01-18 22:54:00 + (Mon, 18 Jan 2010) Log Message: --- Apply patch 'Added exit lever to Devourer's

Re: [crossfire] Map changes?

2019-04-09 Thread Rick Tanner
On 4/9/19 7:49 AM, Preston Crow wrote: > Metalforge is running a very old server and map set.  It would be great > if it could be updated.  I'm not aware of anything that would break; > perhaps making a copy and testing it with updated maps and server would > be a good approach.  I think they want

Re: [crossfire] Map changes?

2019-04-09 Thread Rick Tanner
On 4/9/19 2:24 PM, Nathaniel Kipps wrote: > Does that mean that Metalforge has had *no* updates, or that it simply > pulls updates from another branch? Is it conceivable to run several > branches in parallel for situations like this? No development changes or code/content updates. Branches/1.x

Re: [crossfire] IRC Bridges

2019-03-05 Thread Rick Tanner
On 3/4/19 7:39 AM, Poof wrote: > > I could not find my mailing list subscription information and so missed the > earlier discussion about Discord. Had to set up a new account. Regardless, as > long as there is a bridge in the #crossfire IRC channel, I'm out. This was posted to the IRC channel

Re: [crossfire] IRC Bridges

2019-03-05 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 On 3/5/19 4:27 AM, Ruben Safir wrote: > > The real hacking society and spirit has reached its conclusion and > we are now stranded into spyware, comercialism with a touch > authetarian dictatorship in the guise of socialism served on the > side.

Re: [crossfire] Improving IRC availability with a chat bridge

2019-03-01 Thread Rick Tanner
On 2/27/19 5:52 PM, Nathaniel Kipps wrote: > Since there has not been much else mentioned in the last week, does > anyone else have input, or should I take this as permission to > resurrect the bridge this weekend? Direct responses from Leaf and ryo > are below; mwedel and Partmedia have

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-18 Thread Rick Tanner
On 2/18/19 3:41 PM, Nathaniel Kipps wrote: > On Mon, Feb 18, 2019 at 4:30 PM Rick Tanner wrote: >> * Two month archive history in Discord > > Although I would personally prefer an unlimited history, I think two > months is reasonable. Anyone else have any thoughts on the arch

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-18 Thread Rick Tanner
After discussion and raised concerns about privacy, questions answered, etc. My thoughts: * Proceed with the implementation of a IRC & Discord bridge * Two month archive history in Discord * Channel topic update on IRC to alert users that conversations are logged in Discord for two months *

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-18 Thread Rick Tanner
Are the chat archives in Discord only available to members logged in to the channel? Or are chat logs available for search engines to index, or outside entities to download, etc.? ___ crossfire mailing list crossfire@metalforge.org

[crossfire] Fwd: Accepted crossfire-client 1.73.0-1 (source amd64) into unstable

2019-02-09 Thread Rick Tanner
a75dafd38c90b46dcb86134d83ca6c4c 717008 games optional crossfire-client_1.73.0-1_amd64.deb -- Rick Tanner | Phone : (952) 943-8700 http://www.real-time.com | Fax : (952) 943-8500 ___ crossfire mailing list crossfire@metalforge.org http

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Rick Tanner
On 1/30/19 2:10 PM, DraugTheWhopper wrote: > > > * Which bridge services should be acceptable > * Chat history retention time > * Either querying or notifying the "active people" on IRC to ensure they > consent > * Moderation and regulating access to the Discord (will there be a > need to

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Rick Tanner
On 1/31/19 11:47 PM, Mark Wedel wrote: > >  I should probably transfer ownership of crossfire to someone else - I > haven't had much time to work on it lately, and seems unlikely that I'll > find time anytime soon.  But that wasn't really the question here. I appear to be overlooking

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Rick Tanner
On 1/31/19 11:47 PM, Mark Wedel wrote: > > - Set up a gateway.  As noted, this could have issues related to > freenode policy.  One thought there is to change the topic to clear > state that there is a gateway being used.  I'm not actually sure how > messages would get attributed when moved

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Looking like this discussion has taken a direction unrelated to Crossfire and using Discord in conjunction with the existing FreeNode IRC channel. Please move the corporate data mining, privacy, historical discussion off the mailing list. Thank

Re: [crossfire] Improving IRC availability with a chat bridge

2019-01-30 Thread Rick Tanner
Not forming an opinion yet, giving guidance, etc. - just sharing feedback and comments. This link was shared on the IRC channel by a user in regards to Discord. https://www.tomsguide.com/us/help-me-toms-guide-discord-permissions,review-5104.html

Re: [crossfire] Oldest character still in game

2017-09-28 Thread Rick Tanner
On 9/28/17 10:13 PM, Ruben Safir wrote: > > So have a couple of years I log onto Metalforge and I find EVERY ITEM in > the guild was gone... ..Robbed by another player exploiting the design of the branches/1.x guild maps. So many months had passed since the "robbery" that I no longer had map

Re: [crossfire] Oldest character still in game

2017-09-28 Thread Rick Tanner
On 9/28/17 6:23 PM, Matthew Giassa wrote: > There may still be "Teo the human monk" "Fire the Fire Dragon". I think those > are pre-2003. Those may have been initially created when Metalforge (metalforge.real-time.com) was running on the G3 PowerMac. In May-2003 there was a character reset and

Re: [crossfire] Oldest character still in game

2017-09-28 Thread Rick Tanner
On 9/28/17 4:44 PM, Ruben Safir wrote: > mrbrklyn is on metalforge for a long time That would put the character creation date at or around late May-2003. ___ crossfire mailing list crossfire@metalforge.org

Re: [crossfire] Spellcasting skills definition

2017-09-21 Thread Rick Tanner
I've created and added content to a new wiki page in regards to the Spell_shuffle archetype code base. Please correct and update as needed. http://wiki.cross-fire.org/dokuwiki/doku.php/spell_shuffle ___ crossfire mailing list

Re: [crossfire] Spellcasting skills definition

2017-08-21 Thread Rick Tanner
On 8/20/17 1:53 AM, David Hurst wrote: > > While working on this I noticed some odd places for spells such as > ball lightning in evocation (all other lightning is in pyromancy) and > large bullet in evocation while bullet is in sorcery. As I recall, some of the spells & skill classification were

Re: [crossfire] Release proposal

2017-06-26 Thread Rick Tanner
On 6/23/17 10:02 AM, Matthew Giassa wrote: > > Finally, who maintains the package currently available via `apt` on > Ubuntu/Debian systems? The Ubuntu page notes that it is Kari Pahula [1]. > Is this person a CF dev? *IF* it is someone else, I am not aware of it. To my knowledge Kari Pahula has

[crossfire] Expanded World Map (was: Release proposal)

2017-06-26 Thread Rick Tanner
On 6/23/17 12:30 AM, Robert Brockway wrote: > > About 18 months ago I sparked a discussion about an expanded Crossfire > world I was developing. > > > The expanded world is 1000x1000 maps with the 'old world' (original > world maps) positioned dead centre at 485-514 on each axis. Do you plan on

Re: [crossfire] Release proposal

2017-06-23 Thread Rick Tanner
On 6/23/17 10:02 AM, Matthew Giassa wrote: > > Also, has anyone tested how much bandwidth, disk space, etc; the latest > stable release uses under a test load (i.e. a few users/players)? Disk space needed for (trunk only) source content: arch = 124M server = 39M maps = 549M After compiling

[crossfire] Crossfire wiki offline for maintenance

2016-12-11 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The Crossfire wiki is offline for some maintenance work. http://wiki.cross-fire.org/ I'll post again when it is back online. Sorry for the interruption. -BEGIN PGP SIGNATURE-

[crossfire] Crossfire wiki offline for maintenance

2016-12-11 Thread Rick Tanner
The Crossfire wiki is offline for some maintenance work. http://wiki.cross-fire.org/ I'll post again when it is back online. Sorry for the interruption. signature.asc Description: OpenPGP digital signature ___ crossfire mailing list

Re: [crossfire] m7 output like this?

2016-09-11 Thread Rick Tanner
On 9/2/16 3:09 AM, Mark Munro wrote: > Curiously, I never published on metalforge, and I've only mentioned it > once in-game. I saw the original URL while checking scroll back on the server and put it up on the metalforge website in an orphaned directory so I could ask how on here how it was

Re: [crossfire] compiling sour ce

2016-09-11 Thread Rick Tanner
On 9/11/16 2:43 AM, ruben wrote: > I downloaded the latest bz2 file from sourceforge and it is not > compiling. I need more specific instruction that this: > > symlink you 'arch' direcotry? > > Which arch? the kernel source? /usr/include/arch/ ? Why should it not > find that with gcc and

[crossfire] m7 output like this?

2016-09-01 Thread Rick Tanner
Does anyone know how to make the m7 output/dump of the server in this fancy of HTML format? http://www.metalforge.net/spoiler/index.html http://www.metalforge.net/spoiler/Arrow_of_Assassinating_Trolls.html I could not figure it out with information I found. Thank you,

Re: [crossfire] building very old versions

2016-07-06 Thread Rick Tanner
All available release files I had access to or were given (thank you mwedel!) are available at: http://crossfire.real-time.com/download/archive/ I also discovered I had a very old copy of historic content from ftp.ifi.uio.no which is now located at:

Re: [crossfire] building very old versions

2016-06-27 Thread Rick Tanner
On 6/27/16 4:06 PM, Matthew Giassa wrote: > How did that hyperkobold 'sploit work? The method I am aware of was - summon one of the many pet monsters. Use polymorph spell on the summoned pet until they morphed in to the Hyperkobold. Sit back and camp in a map while the Hyperkobold racks up big

Re: [crossfire] building very old versions

2016-05-18 Thread Rick Tanner
On 5/17/16 1:07 AM, Mark Wedel wrote: > > I can certainly make any of the versions available if desired. I am very interested in obtaining any and all versions that you have available for a historical and archive standpoint. ___ crossfire mailing

Re: [crossfire] building very old versions

2016-04-30 Thread Rick Tanner
> Here's it running (the window is X-forwarded from my Linux box): > http://i.imgur.com/n9PNRgG.png Nicely done! Oh the memories! > Are there any copyright/licensing issues with me just bundling up > these slightly modified versions and sticking them up to download > somewhere? As far as I

Re: [crossfire] building very old versions

2016-04-29 Thread Rick Tanner
Sounds like you are looking for source code that was in place before Crossfire started to use revision control (originally cvs from 1999 to 2006, now svn.) So, it is not possible to cvs/svn revert back to the XPM days. Looking back at my collected archive or releases, I don't have anything

[crossfire] Web forum offline

2016-04-18 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The web forum at forum.metalforge.net is offline for the time being. There was hardware failure so I am going to move/migrate to a Virtual Server and recover from backups - but that is going to take a few days (or longer..) because of my current

Re: [crossfire] Question - Non-friendly maps

2015-11-23 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/23/15 8:57 PM, Matthew Giassa wrote: > > Case in point: Ancient Pupland Volcano Quest for WDSM: ... followed > by a 1/9th chance of getting the desired reward. This was by intent and design of the map creator. WDSM is an extremely powerful

[crossfire] Crossfire GTK2 Client installation on Windows 10 (preview copy)

2015-07-15 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, As a test, I encountered no issues or problems installing the GTK2 Client for Windows (1.60.2 snapshot) on Windows 10 (Pro Insider Preview, Evaluation copy, Build 10130) in a VMWare Fusion session. The game seemed to have better screen

[crossfire] Updated wiki (finally...)

2015-04-27 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 After much work and frequent setbacks, the Crossfire wiki is now up and running at it's new server. http://wiki.cross-fire.org All user account login information migrated over and is working as best as I can tell. If you encounter any problems with

[crossfire] Additional metaservers

2015-04-27 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, To clarify on the additional metaservers added in r19878 and r19879, they are for redundancy purposes. As things stand now, clients and servers are not configured to query one metaserver vs. another based on their geographic location or

Re: [crossfire] Shop prices overhaul

2014-12-01 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I share this info to make sure the patch is accomplishing what it's designed to do, and for any discussion and comments that others may have. I did some testing with the patch, and these are some of my observations with a level 4 character, 11

Re: [crossfire] DKIM Wiki Changes

2014-09-20 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 9/13/14 2:01 AM, Tolga Dalman wrote: Wouldn't it become too cumbersome to maintain two documentation sources in the long run ? It might or could, but if/when that happens then the website page would just be a direct link to the wiki page.

Re: [crossfire] Crossfire should use Git

2014-06-13 Thread Rick Tanner
on a administrative or QA level. Perhaps I'm asking who brings in all the changes from the branches to the main code base? Thank you, Rick Tanner -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFTm4NQhHyvgBp

Re: [crossfire] Crossfire server code cleanup/janitorial

2014-04-21 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/19/14 11:45 AM, Tolga Dalman wrote: That's what I thought. Do you have any download statistics for, say, Windows binaries ? Some stats[1] are available, but they don't show the whole picture as there are other sites[2] that offer file

Re: [crossfire] Bug tracker group searches

2014-04-12 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/12/14 11:12 PM, Kevin Zheng wrote: Since the bug/feature/patch trackers switched to the new tracker states, the group searches have been left unchanged. To make these states more useful, I would like the following searches: - New (bugs

Re: [crossfire] 'svn:externals' pointers to stable/next/latest

2014-04-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Unless someone speaks up on reasons to keep them or other ideas in the next week or so, I say proceed with your suggestions. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird -

[crossfire] World generator (land.c) questions

2014-02-11 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, I'm using the world generator (land.c) found in maps/trunk/Info to generate a new continent for the in-progress Pup Land Big World migration. Here's a sample command I ran for a sample map: $ ./lander -m . -m -x 1500 -y 1500 -s 1007623715

Re: [crossfire] New bug tracker states

2014-01-18 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/18/14 9:22 AM, Kevin Zheng wrote: Hi there, I've just noticed that the new bug tracker states only appear in the Support Requests tracker. Each tracker must be updated individually in order for the new states to apply across all trackers.

Re: [crossfire] [PATCH 1/2] Keybindings: multiple changes

2013-11-14 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/14/13 6:03 PM, Arvid Brodin wrote: Of course, we would have to agree about the default set of direction keys... ;) It's been my observation that the first thing a new player does when they want to move their character - is to use the arrow

[crossfire] Update to svn:externals in /stable

2013-09-12 Thread Rick Tanner
, - - Rick Tanner l...@real-time.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFSMkoxhHyvgBp+vH4RApekAJ4vF4eU2C6488zYsJ9F7VmuR1mRNACfbnu7 gf1tj1czG0y0DEoSOhUSwhY= =w6dP -END PGP SIGNATURE

[crossfire] Permissions update to Tickets on SourceForge

2013-08-29 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello everyone, I made some changes to the Tickets queue on SourceForge. Basically, if you have write access in SVN, then you can also edit (as in close, modify, etc.) Support Requests [1], Patches [2], Bugs [3] and Feature Requests [4] tickets.

[crossfire] SVN:externals update for Gridarta

2013-05-29 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, I updated the external link for Gridarta (gridarta-editor) directory found in the Crossfire SVN code base. That project was moved to SourceForge's new platform recently. However, a changed pdf (server/doc/Developers/smooth.pdf) was

Re: [crossfire] Gem upgrade formulae?

2013-04-29 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Maybe with a high failure rate, and rather in thaumaturgy maybe, which doesn't have many recipes. I like this idea; I think having the high chance of failure and huge number of starting materials offsets the cost and random chance of finding

Re: [crossfire] Reorganizing dist files on SourceForge download page

2013-04-25 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/24/13 11:16 PM, Kevin Zheng wrote: I've noticed that the files available from the project's SourceForge download page have become very haphazardly organized. I think that it's time for someone to consider tidying things up a bit. Just to

Re: [crossfire] Just announced! Crossfire:TCG

2013-04-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Crossfire: Trading Card Game (aka, Crossfire:TCG) April Fool! :) Yes sir, you are correct. The post was made as part of the festive holiday. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird -

Re: [crossfire] SourceForge migration tentatively scheduled for 2013-feb-25

2013-02-25 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 SF migration is complete. The old repository (url: http://crossfire.svn.sourceforge.net/svnroot/crossfire) is read-only now. The new repository is: https://svn.code.sf.net/p/crossfire/code/ For more detailed instructions on migrating your local

[crossfire] SourceForge migration tentatively scheduled for 2013-feb-25

2013-02-21 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello everyone, SourceForge is in process of migrating hosted projects to their new platform. The project is not leaving SourceForge! It's just going to reside on a different server cluster (if you will..) Some of the new features that will be

[crossfire] Patch Tracker and comment spammers

2012-11-30 Thread Rick Tanner
by anyone with project Admin rights in a few weeks to a couple of months(?) down the road. Best regards, - - Rick Tanner -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with undefined - http://www.enigmail.net/ iD8DBQFQubCohHyvgBp+vH4RApurAJ9E/exBP1pE

Re: [crossfire] Quest-based leveling?

2012-03-18 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The idea being that instead of leveling, one would do the quests, and level almost like a side-effect. So what you propose a player would only gain exp when the complete a milestone in a quest - such as recover an item, slay a specific monster,

[crossfire] Compiling 1.60 on OSX.

2012-02-16 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Yesterday I thought, how hard can it be to port a C application to OSX? After all, I've got both Xcode and homebrew installed. :-) What version of Mac OS X are you using? What version or release of Xcode did you use? I wasn't aware of

[crossfire] JXClient screen shot request

2012-02-16 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, For those who are more familiar and use the JX Client, could you please send me a screen shot of your client layout? I am curious to see and compare what options and choices people use. Plus, I have an opportunity to gather in person feedback

[crossfire] Fwd: [Crossfire-devel] Compiling crossfire-server on FreeBSD 9.0

2012-02-01 Thread Rick Tanner
Cross post.. -- Forwarded message -- From: Kevin Zheng kevinz5...@gmail.com Date: Fri, Jan 27, 2012 at 9:33 PM Subject: [Crossfire-devel] Compiling crossfire-server on FreeBSD 9.0 To: crossfire-de...@lists.sourceforge.net Greetings everyone. Today I decided that I would take

Re: [crossfire] Upgrading the 'probe' spell

2011-12-29 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/29/11 6:58 AM, Nicolas Weeger wrote: I've also improved 'perceive self', to display immunities the player has. Thank you for this. (Not at a time or location to test this myself, but...) Does it also display vulnerable to godpower for

Re: [crossfire] Upgrading the 'probe' spell

2011-12-15 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'd like to change the 'probe' spell, to make it more interesting. Sounds very good and I think useful to players who wonder if that attack is actually harming the monster or if they think they have a chance to defeat said monster. This will

Re: [crossfire] New server crashing today - trunk

2011-11-17 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The issue or cause for this crash was the plugins. To resolve the issue, remove the following plugins and then re-build the server. cfanim.so cfpython.so citylife.so -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using

Re: [crossfire] New server crashing today - trunk

2011-11-17 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The issue or cause for this crash was the plugins. To resolve the issue, remove the following plugins and then re-build the server. cfanim.so cfpython.so citylife.so -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using

Re: [crossfire] Skill effectiveness changes?

2011-10-25 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10/23/11 2:47 PM, Otto J. Makela wrote: Crossfire.metalforge.net seems to be running version v1.12-beta-r12190M. Has the effectiveness of skills (specially trap disarming and lock picking) been changed around this version in respect to some

Re: [crossfire] exp loss changes

2011-10-12 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10/9/11 12:13 AM, Mark Wedel wrote: After long last, I've started work on the skill system I suggested at: http://wiki.metalforge.net/doku.php/user:mwedel:skills (it helps to have some free time between jobs) If that means what I think

Re: [crossfire] Tower of Vim (Crossfire)

2011-10-04 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 9/28/11 8:23 AM, David Safir wrote: Hello, I just play the game Crossfire, I don't write much, but I was wondering about the Tower of Vim/ Elven Moon quest, World 110_128, just to the right of Lake Country, Long time player, first time

[crossfire] Metaserver host move, 2011-sept-08

2011-09-01 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The metaserver hosts (v1 and v2) used for Crossfire will be moving to a new server on 2011-Sept-08. The server IP will be 63.170.91.103, the host name (as in the web address of crossfire.real-time.com) will be unchanged - but may take a few hours

Re: [crossfire] Materials

2011-06-26 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I wonder whether to enable that (extended material) support by default and fix issues, or totally remove it. What do you think? What I found to be irritating about the material code was it made inventory management much more annoying.

Re: [crossfire] Player creation bug

2011-02-21 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2/13/11 5:47 AM, Tolga Dalman wrote: Being on this topic, I have some suggestions for the crossfire-client. I think it is already pretty good, however for a normal user like me it is quite difficult to create a character in a sane way. So I

Re: [crossfire] crossfire-mapper

2011-02-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/29/11 9:24 PM, Kevin R. Bulgrien wrote: If anyone can confirm results or get different ones, I'd be interested in hearing about them. I'm thinking a readme file in the utils folder might be helpful. Make sure your archetypes are updated,

Re: [crossfire] Crossfire release?

2010-11-17 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/16/10 10:24 PM, Kevin R. Bulgrien wrote: I don't really know of any serious stability reports out there, though some users seem to be confused by the account / character setup dialogs. I've been working on the walk though for the new account

Re: [crossfire] Material

2010-04-16 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm not sure many people actually use the NEW_MATERIAL_CODE macro defined in config.h... I don't even know who knows what it is supposed to do or if it was tested :) Quite some time ago, it was enabled on Metalforge but removed due to player

Re: [crossfire] Release?

2010-04-14 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 3/31/10 2:01 AM, Mark Wedel wrote: Just a heads up - I'm targeting weekend of April 10-11 to make a release, since I should have time then (certainly won't this weekend).. To recap or confirm.. This will or would be called 1.5 and based on

Re: [crossfire] Flash based Crossfire Client

2010-04-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I've been making substantial progress with building a Flash based Crossfire client based of the GTK-v2 client. Just to clarify.. yes; this was 100% April Fools joke -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using

[crossfire] Flash based Crossfire Client

2010-04-01 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi everyone, Great news! I've been making substantial progress with building a Flash based Crossfire client based of the GTK-v2 client. Most of the work was handled by this product, http://labs.adobe.com/technologies/alchemy/ The test platforms

Re: [crossfire] Scorn house of healing tweaks

2010-03-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 By a suggestion from Ragnor, I tweaked the house of healing in Scorn. Now the priest will remove depletions if the player knows answers to some basic questions. Right now only 2 questions, pretty easy for players to know I hope :) Depletion

Re: [crossfire] Scorn house of healing tweaks

2010-03-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Now the priest will remove depletions if the player knows answers to some basic questions. Right now only 2 questions, pretty easy for players to know I hope :) Depletion removal is equivalent to a minor potion of life (level 5). For higher

Re: [crossfire] NPC respawning

2010-01-05 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/5/10 12:13 PM, Nicolas Weeger wrote: Hello. I'm wondering about NPC (not monsters, but real NPC the player can interact with) respawning when killed. If for instance you kill the owner of a tavern, should she respawn? So the tavern

Re: [crossfire] Dialog mode

2010-01-05 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/5/10 12:17 PM, Nicolas Weeger wrote: Hello. I'd like to propose a (menu-driven) dialog mode for players. Something like what you can find in various RPG games. Description: - started when player says something to a NPC, like now Would

Re: [crossfire] Merry Christmas

2009-12-25 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/25/09 5:13 AM, Nicolas Weeger wrote: Merry Christmas to everyone :) Yes, Merry Christmas and Happy Holidays to all. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla -

Re: [crossfire] Darcap tweaking

2009-12-23 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/20/09 2:13 PM, Nicolas Weeger wrote: I'm currently tweaking Darcap, to add some (I hope) interesting things to the town. My plans include: - move quest-related stuff outside the town - no monsters in town houses (but maybe through

Re: [crossfire] Linux and Python code crashes

2009-05-06 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Otto J. Makela wrote: As noted earlier on this mailing list, the Linux distribution crossfire-1.11.0-1 server crashes hard minutes after items using Python code (like banks, mail system etc) get loaded. Is anyone working on this? What distro

[crossfire] Testing, please ignore...

2009-03-30 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Testing the mailing list after a network move, please ignore this message. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

Re: [crossfire] Treasures

2009-01-21 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Andrew Fuchs wrote: On Wed, Jan 21, 2009 at 11:01 AM, Otto J. Makela o...@iki.fi wrote: Can someone tell me a couple of things that have bugged me for ages? Some treasure objects (gold nuggets, rubies, sapphires, emeralds) retrieved from randomly

Re: [crossfire] Change default perm exp values ?

2009-01-17 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Rick Tanner wrote: The server crossfire.metalforge.net has been using 50% permanent experience for well over a year now. Players have reacted positively and prefer this (for likely obvious reasons.) ;-) What about making 50% the new default

Re: [crossfire] Crash on Skud bank coin exchange

2009-01-15 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Otto J. Makela wrote: I'm running the ready-rpm-packaged crossfire-1.11.0-1.fc10 (with crossfire-maps and crossfire-plugins of the same version) on a Fedora10 x86_64 system. A problem that did not occurr in the crossfire-1.11.0-1.fc9 release is

Re: [crossfire] Release 1.12

2009-01-13 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: All right... with the help of crossfire traffic and svn, I compiled a list of what's in the trunk and branch. http://wiki.metalforge.net/doku.php/trunkbranchchangebreakdown I've added about 10 new points of difference to the

[crossfire] Change default perm exp values ?

2009-01-07 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The server crossfire.metalforge.net has been using 50% permanent experience for well over a year now. Players have reacted positively and prefer this (for likely obvious reasons.) ;-) What about making 50% the new default permanent experience in

[crossfire] GTKv2 trunk client to branches/1.x client (was Release 1.12)

2009-01-06 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: - By January 20th I'd like to merge all trunk changes that are sufficiently tested into branch and cut a RC1. Since I haven't been following everything that happened in the last year and a half, I kindly ask people to

Re: [crossfire] Release 1.12

2009-01-06 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: - As suggested earlier on this thread, current trunk will become further 1.x releases. I remind you, that's for content; the decision whether or not to do the same wrt server and clients will be left to the people who

Re: [crossfire] tracker spam notification

2008-12-22 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 David Delbecq wrote: for those that didn't notice, our tracker is getting spammed: Yep, noticed. For the moment non-logged in posting is disabled for Patches and Bugs tracker. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux)

Re: [crossfire] (Automated) Client Snapshot Releases

2008-12-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Kevin R. Bulgrien wrote: In summary, I do not think the double text issue should hold back a working snapshot. The double characters in the GTKv-2 client on a 64bit system makes the client unusable, IME. -BEGIN PGP SIGNATURE- Version:

[crossfire] Recent archetype and server change

2008-11-11 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Two recent changes were made to the server artifact file and archetype treasure and orc treasure file in an attempt to make Crossfire more friendly to new players and to close an abused item in another. These changes were only made in Trunk.

Re: [crossfire] Crossfire Resource Editor

2008-11-10 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: This tool is written in C++/Qt (probably requiring a recent version of this toolkit), and is not part of CF's standard build process. Just cd utils/cre qmake make to build it (need to have CF itself built before, at

Re: [crossfire] Seeking life...

2008-11-03 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: - enforce content rules (reject maps that don't integrate into the timeline / overall story) There was a in-game timeline related discussion on the IRC channel earlier today (Nov-03). I proposed, and will now be writing,

Re: [crossfire] Seeking life...

2008-11-03 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: - there is no common goal, so everyone is doing his own stuff What about the TODO list(s) on the wiki? http://wiki.metalforge.net/doku.php/dev_todo -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment:

Re: [crossfire] Seeking life...

2008-11-01 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolas Weeger wrote: Hello. So, anyone working on something? I've been working (and still working) on: * Giving maps unique names so the Map Index in Mapper is somewhat easier to use find the map * Creating new regions, applying said region

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