Re: [crossfire] Release proposal

2017-08-23 Thread Robert Brockway
On Fri, 23 Jun 2017, Kevin Zheng wrote: As much as possible I've been automating the world building. I hope it offers different game play to keep people interested. I think this could offer something to players who want to try something new. Is the new world compatible with the standard

Re: [crossfire] Release proposal

2017-08-23 Thread Ruben Safir
On 06/23/2017 07:56 PM, Rick Tanner wrote: > On 6/23/17 10:02 AM, Matthew Giassa wrote: >> >> Also, has anyone tested how much bandwidth, disk space, etc; the latest >> stable release uses under a test load (i.e. a few users/players)? > > Disk space needed for (trunk only) source content: >

Re: [crossfire] Release proposal

2017-06-26 Thread Rick Tanner
On 6/23/17 10:02 AM, Matthew Giassa wrote: > > Finally, who maintains the package currently available via `apt` on > Ubuntu/Debian systems? The Ubuntu page notes that it is Kari Pahula [1]. > Is this person a CF dev? *IF* it is someone else, I am not aware of it. To my knowledge Kari Pahula has

Re: [crossfire] Release proposal

2017-06-25 Thread Mark Wedel
On 06/25/2017 08:18 AM, Matthew Giassa wrote: My guess is with meteor, let's assume 10 projectiles in rapid succession, each generating a 15 tile radius (approx) effect, that's about 10 * 700 = 7000 objects. How does the bandwidth shoot up to 10MB/s though? What is the minimal unit/"tick" of

Re: [crossfire] Release proposal

2017-06-25 Thread Matthew Giassa
My guess is with meteor, let's assume 10 projectiles in rapid succession, each generating a 15 tile radius (approx) effect, that's about 10 * 700 = 7000 objects. How does the bandwidth shoot up to 10MB/s though? What is the minimal unit/"tick" of time the server uses? Finally, does the server

Re: [crossfire] Release proposal

2017-06-24 Thread Mark Wedel
On 06/23/2017 04:56 PM, Rick Tanner wrote: On 6/23/17 10:02 AM, Matthew Giassa wrote: Also, has anyone tested how much bandwidth, disk space, etc; the latest stable release uses under a test load (i.e. a few users/players)? Disk space needed for (trunk only) source content: arch = 124M

Re: [crossfire] Release proposal

2017-06-23 Thread Ruben Safir
everytime someone has done something like that, they have regretted it. FWIW, our class was considering writing a nueral network for crossfire On Thu, Jun 22, 2017 at 10:01:20PM -0700, Mark Wedel wrote: > On 06/22/2017 09:06 PM, Kevin Zheng wrote: > >Hi there, > > > >It has now been 3 years

Re: [crossfire] Release proposal

2017-06-23 Thread Rick Tanner
On 6/23/17 10:02 AM, Matthew Giassa wrote: > > Also, has anyone tested how much bandwidth, disk space, etc; the latest > stable release uses under a test load (i.e. a few users/players)? Disk space needed for (trunk only) source content: arch = 124M server = 39M maps = 549M After compiling

Re: [crossfire] Release proposal

2017-06-23 Thread David Hurst
Hi, I'm currently using a 1.71 build of the gtk client on Windows 10. It works well with only two issues. 1. The Meta server doesn't work 2. The default numpad key bindings don't work and have to be bound manually. I'm happy to help bug test a gtk client (and the Java client) for this release.

Re: [crossfire] Release proposal

2017-06-23 Thread Matthew Giassa
Would it be worth migrating the project to GitHub, along with a copy of the HTML, assets, etc; for the real-time.com CF wiki? Issues wouldn't be migrated, but a more modern VCS could be employed. Also, has anyone tested how much bandwidth, disk space, etc; the latest stable release uses under a

Re: [crossfire] Release proposal

2017-06-23 Thread Kevin Zheng
On 06/23/2017 05:37, Rick Tanner wrote: > Would/could/will the planned release include an .exe version of the GTK > client for Windows? It's been a while since I've tried to build the GTK client on Windows, but I'll remember to give it a shot. -- Kevin Zheng kevinz5...@gmail.com |

Re: [crossfire] Release proposal

2017-06-23 Thread Kevin Zheng
On 06/22/2017 22:30, Robert Brockway wrote: > About 18 months ago I sparked a discussion about an expanded Crossfire > world I was developing. Well I went away and did that but wasn't > willing to host it on a VPS (Linode, Digital Ocean) as the size of the > world made this quite expensive. So I

Re: [crossfire] Release proposal

2017-06-22 Thread Robert Brockway
Sounds exciting. About 18 months ago I sparked a discussion about an expanded Crossfire world I was developing. Well I went away and did that but wasn't willing to host it on a VPS (Linode, Digital Ocean) as the size of the world made this quite expensive. So I decided to wait until until

Re: [crossfire] Release proposal

2017-06-22 Thread Mark Wedel
On 06/22/2017 09:06 PM, Kevin Zheng wrote: Hi there, It has now been 3 years since the last release. Since then we've accumulated a decent amount of fixes and improvements. To make it easier on packagers, and so that more people might benefit from these changes, I propose getting the ball

[crossfire] Release proposal

2017-06-22 Thread Kevin Zheng
Hi there, It has now been 3 years since the last release. Since then we've accumulated a decent amount of fixes and improvements. To make it easier on packagers, and so that more people might benefit from these changes, I propose getting the ball rolling on cutting a new release. If there are