[EMAIL PROTECTED] wrote:
Module Name: crossfire
Committed By: qal21
Date: Wed Aug 17 18:38:35 UTC 2005
Modified Files:
crossfire/include: sproto.h
crossfire/server: build_map.c
Log Message:
Fix bugs, and allow buttons and pedestals to be built underneath gates.
[...]
Quoting Andreas Kirschbaum [EMAIL PROTECTED]:
This patch makes the functions get_connection_rune(), get_msg_book(),
and adjust_sign_msg() global by removing the static modifier. What was
the reason for this change? (Grepping through the source did show that
these functions are both defined
This is an idea I had for a while now, but never had time to
implement. If someone has some spare time and wants something to code
something for CF they can try this.
When the server comes across maps containing large amounts of items it
takes a long time to load. While it is loading the whole
Recently in another thread, there was some discussion on making a new editor to
deal with some of the issues in both crossedit and the current java editor. I
suggested possibly using python/pygtk to do it. However I also believe using the
existing C code in common/ would be very helpful. To aid
On 8/25/05, Anton Oussik [EMAIL PROTECTED] wrote:
A solution I propose is to pre-load large maps and keep them around in
memory in case they are needed.
Depends what you mean by pre-load. It might be possible to have the
server check each map when it loads, and then load all maps on exits
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