Alex Schultz wrote:
Mark Wedel wrote:
So if you fire across the world maps, there will only be a few objects
on each space the meteor has to check against.
In comparison, in the director loop, it has to check on all the
objects on the space, which is considerable (all the other meteors).
Mark Wedel wrote:
Alex Schultz wrote:
snip However believe I have thought of a solution that would take
much less effort and would shave off the time it takes for the
counterspell checking:
Have a countermap which lists the number of counterspell objects on
each square of a map, when one
2 matches
Mail list logo