Re: [crossfire] Obsolete parameters in arches

2005-10-07 Thread Mark Wedel
Andrew Fuchs wrote: In the archetypes, the "color_fg" and "color_bg" parameters appear repeatedly. However it seems as both are now unused, except for "color_fg" being used for the magicmap color if one is not specified. Should these be removed, and "color_fg" changed to "magicmap", where appro

Re: [crossfire] Unbalanced spell types

2005-10-07 Thread Andreas Kirschbaum
Mark Wedel wrote: > That said, one thing I said long ago and hasn't been done is the idea > that a monster (or other object) no longer needs an archetype to cover > the extent of its image. With the big image support, a hill giant can > be changed so that it is only 1 square, but still appears 2 sp

Re: [crossfire] Unbalanced spell types

2005-10-07 Thread Andreas Kirschbaum
Joshua Wilson wrote: > Mark Wedel wrote: > > Having the same logic for bolt spells doesn't seem unreasonable - if > > a bolt only hits 50% of the creature, it only does 50% of the > > damage. > > This is awfully dangerous sounding - given a bolt spell can NOT hit > 100% of any monster other then a

Re: [crossfire] Unbalanced spell types

2005-10-07 Thread Andreas Kirschbaum
5FJust committed the changes. I only fixed area affecting spells; bolt spells are still broken. Mark Wedel wrote: > Andreas Kirschbaum wrote: > > I think the damage should be scaled down by the monster size > > (measured in tiles it occupies). This would mean a spell deals full > > damage only if

Re: [crossfire] Obsolete parameters in arches

2005-10-07 Thread Nicolas Weeger
> Should these be removed, and "color_fg" changed to "magicmap", where > appropriate? Sounds good to me. Make sure though it isn't used in Java editor, or CrossEdit, or some weird program :) Ryo ___ crossfire mailing list crossfire@metalforge.org http: