Andrew Fuchs wrote:
In the archetypes, the "color_fg" and "color_bg" parameters appear
repeatedly. However it seems as both are now unused, except for
"color_fg" being used for the magicmap color if one is not specified.
Should these be removed, and "color_fg" changed to "magicmap", where
appro
Mark Wedel wrote:
> That said, one thing I said long ago and hasn't been done is the idea
> that a monster (or other object) no longer needs an archetype to cover
> the extent of its image. With the big image support, a hill giant can
> be changed so that it is only 1 square, but still appears 2 sp
Joshua Wilson wrote:
> Mark Wedel wrote:
> > Having the same logic for bolt spells doesn't seem unreasonable - if
> > a bolt only hits 50% of the creature, it only does 50% of the
> > damage.
>
> This is awfully dangerous sounding - given a bolt spell can NOT hit
> 100% of any monster other then a
5FJust committed the changes. I only fixed area affecting spells; bolt
spells are still broken.
Mark Wedel wrote:
> Andreas Kirschbaum wrote:
> > I think the damage should be scaled down by the monster size
> > (measured in tiles it occupies). This would mean a spell deals full
> > damage only if
> Should these be removed, and "color_fg" changed to "magicmap", where
> appropriate?
Sounds good to me. Make sure though it isn't used in Java editor, or
CrossEdit, or some weird program :)
Ryo
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