[crossfire] Transports

2006-01-31 Thread Mark Wedel
Below is my propose implementation for tranports (boats, horses, wagons, etc). Look it over and let me know any questions/improvements, etc. Tranports are objects that help the player move. These should not be confused with EXITS, which instaneously transport a player from one map to

Re: [crossfire] On moving the Lone Town apartment [bigworldized pupland]

2006-01-31 Thread Lalo Martins
And so says ERACC on 21/01/06 00:46... Lalo? Are you there? I would like to know how this is progressing and when you think you will have it done. I'm sorry, I was off-net when this discussion happened. Continental Pupland is about halfway there, if you want to help, poke me on IRC. The

Re: [crossfire] Transports

2006-01-31 Thread Anton Oussik
On 31/01/06, Mark Wedel [EMAIL PROTECTED] wrote: When aboard a transport, the player will be in the inventory of the transport. I would say that transport should also point to a map containing the inside of the transport. Therefore two actions are requared as regards to a transport: enter it,

Re: [crossfire] Transports

2006-01-31 Thread Alex Schultz
Mark Wedel wrote: Below is my propose implementation for tranports (boats, horses, wagons, etc). Look it over and let me know any questions/improvements, etc. snipped Thoughts/questions? Well, for it to be more useful, it would be good if it could go through exits (scorn gatehouse).

Re: [crossfire] Transports

2006-01-31 Thread Brendan Lally
On 1/31/06, Alex Schultz [EMAIL PROTECTED] wrote: Such things incline me to want to disallow them from going through exits, though that in my opinion makes them more limited in usefulness too. Can exits use the move allow/block idea too? if so, you could look at them to decide whether a

Re: [crossfire] Transports

2006-01-31 Thread Brendan Lally
On 1/31/06, Mark Wedel [EMAIL PROTECTED] wrote: Usage/implementation details: To activate a transport, the player will stop onto it and 'board' it. When this is done, the transports op-contr will point to the player, and a pl-transport pointer will be set up. An 'unboard' command will be

Re: [crossfire] cfclient colouring (was: gcfclient options deathlist)

2006-01-31 Thread Brendan Lally
On 1/31/06, Mark Wedel [EMAIL PROTECTED] wrote: I'd personally say that requiring a 256 color display isn't asking too much now days. I'm inclined to agree, I just don't know xlibs well enough to break support for 16 colour displays in a non-hacky way. (there is still some 'private

Re: [crossfire] Transports

2006-01-31 Thread Miguel Ghobangieno
Perhaps both the player and the transport should be damaged? __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ crossfire mailing list

Re: [crossfire] crossfire traffic

2006-01-31 Thread Anton Oussik
Great idea! Now make the URL to that widely known, and easily findable, so the user base will easily find it. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Transports

2006-01-31 Thread Alex Schultz
Brendan Lally wrote: On 1/31/06, Alex Schultz [EMAIL PROTECTED] wrote: Such things incline me to want to disallow them from going through exits, though that in my opinion makes them more limited in usefulness too. Can exits use the move allow/block idea too? if so, you could look at

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-31 Thread Brendan Lally
On 1/31/06, Anton Oussik [EMAIL PROTECTED] wrote: In order to achieve that I propose starting with 3 changes: * DRASTICALLY reduce the hp regeneration (something like 10-fold) * Significantly increase hp of players and monsters (3-10 fold) * Significantly lower resistances given by

Re: [crossfire] Transports

2006-01-31 Thread Miguel Ghobangieno
One can't put unpaied stuff in a box and steal them, same would go for transports I'd assume. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___

Re: [crossfire] Transports

2006-01-31 Thread Alex Schultz
Brendan Lally wrote: On 2/1/06, Miguel Ghobangieno [EMAIL PROTECTED] wrote: One can't put unpaied stuff in a box and steal them, same would go for transports I'd assume. I think the point is rather that horses shouldn't go into shops in the first place, through gates maybe, and

Re: [crossfire] cfclient colouring

2006-01-31 Thread Mark Wedel
Brendan Lally wrote: On 1/31/06, Mark Wedel [EMAIL PROTECTED] wrote: I'd personally say that requiring a 256 color display isn't asking too much now days. I'm inclined to agree, I just don't know xlibs well enough to break support for 16 colour displays in a non-hacky way. (there is still

Re: [crossfire] crossfire traffic

2006-01-31 Thread Mark Wedel
That looks like a great idea to me. Nice to also get a monthly recap of what has been talked about ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-31 Thread Mark Wedel
Brendan Lally wrote: On 1/31/06, Anton Oussik [EMAIL PROTECTED] wrote: In order to achieve that I propose starting with 3 changes: * DRASTICALLY reduce the hp regeneration (something like 10-fold) * Significantly increase hp of players and monsters (3-10 fold) * Significantly lower