Below is my propose implementation for tranports (boats, horses, wagons,
etc).
Look it over and let me know any questions/improvements, etc.
Tranports are objects that help the player move. These should not be confused
with EXITS, which instaneously transport a player from one map to
And so says ERACC on 21/01/06 00:46...
Lalo? Are you there? I would like to know how this is progressing and
when you think you will have it done.
I'm sorry, I was off-net when this discussion happened.
Continental Pupland is about halfway there, if you want to help, poke me
on IRC. The
On 31/01/06, Mark Wedel [EMAIL PROTECTED] wrote:
When aboard a transport, the player will be in the inventory of the transport.
I would say that transport should also point to a map containing the
inside of the transport. Therefore two actions are requared as regards
to a transport: enter it,
Mark Wedel wrote:
Below is my propose implementation for tranports (boats, horses, wagons,
etc).
Look it over and let me know any questions/improvements, etc.
snipped
Thoughts/questions?
Well, for it to be more useful, it would be good if it could go through
exits (scorn gatehouse).
On 1/31/06, Alex Schultz [EMAIL PROTECTED] wrote:
Such things incline me to want to disallow them from going through
exits, though that in my opinion makes them more limited in usefulness too.
Can exits use the move allow/block idea too? if so, you could look at
them to decide whether a
On 1/31/06, Mark Wedel [EMAIL PROTECTED] wrote:
Usage/implementation details:
To activate a transport, the player will stop onto it and 'board' it. When
this
is done, the transports op-contr will point to the player, and a
pl-transport pointer will be set up. An 'unboard' command will be
On 1/31/06, Mark Wedel [EMAIL PROTECTED] wrote:
I'd personally say that requiring a 256 color display isn't asking too much
now days.
I'm inclined to agree, I just don't know xlibs well enough to break
support for 16 colour displays in a non-hacky way. (there is still
some 'private
Perhaps both the player and the transport should be
damaged?
__
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
___
crossfire mailing list
Great idea! Now make the URL to that widely known, and easily
findable, so the user base will easily find it.
___
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire
Brendan Lally wrote:
On 1/31/06, Alex Schultz [EMAIL PROTECTED] wrote:
Such things incline me to want to disallow them from going through
exits, though that in my opinion makes them more limited in usefulness too.
Can exits use the move allow/block idea too? if so, you could look at
On 1/31/06, Anton Oussik [EMAIL PROTECTED] wrote:
In order to achieve that I propose starting with 3 changes:
* DRASTICALLY reduce the hp regeneration (something like 10-fold)
* Significantly increase hp of players and monsters (3-10 fold)
* Significantly lower resistances given by
One can't put unpaied stuff in a box and steal them,
same would go for transports I'd assume.
__
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
___
Brendan Lally wrote:
On 2/1/06, Miguel Ghobangieno [EMAIL PROTECTED] wrote:
One can't put unpaied stuff in a box and steal them,
same would go for transports I'd assume.
I think the point is rather that horses shouldn't go into shops in the
first place, through gates maybe, and
Brendan Lally wrote:
On 1/31/06, Mark Wedel [EMAIL PROTECTED] wrote:
I'd personally say that requiring a 256 color display isn't asking too much
now days.
I'm inclined to agree, I just don't know xlibs well enough to break
support for 16 colour displays in a non-hacky way. (there is still
That looks like a great idea to me. Nice to also get a monthly recap of what
has been talked about
___
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire
Brendan Lally wrote:
On 1/31/06, Anton Oussik [EMAIL PROTECTED] wrote:
In order to achieve that I propose starting with 3 changes:
* DRASTICALLY reduce the hp regeneration (something like 10-fold)
* Significantly increase hp of players and monsters (3-10 fold)
* Significantly lower
16 matches
Mail list logo