Re: [crossfire] The Kirby project: Valkyrie, goddess of war

2006-09-08 Thread Lalo Martins
On Thu, 07 Sep 2006 21:07:37 -0700, Mark Wedel wrote: I think for flesh items, the level of the creature is stored away, and that is what is used for comparison on getting resistances. Just because I've been reading this code recently, let's explore it a bit. When a flesh item is created,

Re: [crossfire] Proposal: Unified event system

2006-09-08 Thread Robin Redeker
Hi! On Thu, Sep 07, 2006 at 10:57:27PM -0600, Alex Schultz wrote: These things that exist or are planned all use some event-type constructs: [.snip.] This all sounds similiar to what we implemented in Crossfire+, where the plugin/extension (Perl) API was completly rewritten (mostly in Perl and

Re: [crossfire] Proposal: Unified event system

2006-09-08 Thread Alex Schultz
Robin Redeker wrote: Hi! On Thu, Sep 07, 2006 at 10:57:27PM -0600, Alex Schultz wrote: These things that exist or are planned all use some event-type constructs: [.snip.] This all sounds similiar to what we implemented in Crossfire+, where the plugin/extension (Perl) API was

Re: [crossfire] The Kirby project: Valkyrie, goddess of war

2006-09-08 Thread Alex Schultz
Lalo Martins wrote: Valkie calls for a different gameplay style; or alternatively, it legitimates the style of not using magic. She hates all kinds of magic, and slays creatures strong in magic. On the other hand, she denies all magic to her followers as well. In exchange, she gives strong

Re: [crossfire] Idea: class has an effect on the amout of experience gained from certian skills

2006-09-08 Thread Alex Schultz
Mark Wedel wrote: Andrew Fuchs wrote: I came up with an idea that would add significance to a player's choice of class, and be an other way to tweak experience. What if skills associated with a class give the player more experience when they are used? snip IMO, it is a good