Re: [crossfire] ...shouldn't one get drunk from wine and booze in CF?

2006-01-12 Thread Anton Oussik
I'm pretty sure making an alcoholic drink would need server code changes. I have tried before to make a booze that casts confusion on the drinker, but the best I could manage is a booze that would get everyone around you drunk (confused) when consumed. Another interesting potion/disease that

[crossfire] ...shouldn't one get drunk from wine and booze in CF?

2006-01-07 Thread Miguel Ghobangieno
...shouldn't one get drunk from wine and booze in CF? mikee1988098048 (perhapse a intoxication var which can be 0 - 200 (ie: proof), .. or 0 - 100 (percentage of alcahol(sp), then you could use int8 and save some bytes) Rednaxela I think drunkeness would be a neat addition to crossfire =P