I'm pretty sure making an alcoholic drink would need server code
changes. I have tried before to make a booze that casts confusion on
the drinker, but the best I could manage is a booze that would get
everyone around you drunk (confused) when consumed.
Another interesting potion/disease that
...shouldn't one get drunk from wine and booze in CF?
mikee1988098048 (perhapse a intoxication var which can
be 0 - 200 (ie: proof), .. or 0 - 100 (percentage of
alcahol(sp), then you could use int8 and save some
bytes)
Rednaxela I think drunkeness would be a neat addition
to crossfire =P
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