Brendan Lally wrote:
On 1/19/06, Anton Oussik <[EMAIL PROTECTED]> wrote:
I did not necessarily mean more powerful spells. Some existing spells
can get moved up the chain, and intermediate "interesting" spells can
be added to fill the gaps, so a player always has a new spell "just
within reach".
One could add new spells... like circular spells.
--- Brendan Lally <[EMAIL PROTECTED]> wrote:
> On 1/19/06, Anton Oussik <[EMAIL PROTECTED]>
> wrote:
> > I did not necessarily mean more powerful spells.
> Some existing spells
> > can get moved up the chain, and intermediate
> "interesting" spel
Could add some circular spells like in diablo... the
object to make that possible was added a few months
ago.
--- Anton Oussik <[EMAIL PROTECTED]> wrote:
> On 19/01/06, Mark Wedel <[EMAIL PROTECTED]> wrote:
> > Anton Oussik wrote:
> > > On the note of adding/fixing spells, could some
> high level
On 1/19/06, Anton Oussik <[EMAIL PROTECTED]> wrote:
> I did not necessarily mean more powerful spells. Some existing spells
> can get moved up the chain, and intermediate "interesting" spells can
> be added to fill the gaps, so a player always has a new spell "just
> within reach". Either that, or
On 19/01/06, Mark Wedel <[EMAIL PROTECTED]> wrote:
> Anton Oussik wrote:
> > On the note of adding/fixing spells, could some high level spells be
> > added into CF, which need higher levels (like 40, 60, 80, 100) in a
> > skill to be able to cast them? At the moment there is little point in
> > lev
Anton Oussik wrote:
On the note of adding/fixing spells, could some high level spells be
added into CF, which need higher levels (like 40, 60, 80, 100) in a
skill to be able to cast them? At the moment there is little point in
levelling things like sourcery beyond level 15, when you can cast town
I have this disabled on Cat2, item power restrictions
allready exist.
As for higer lvl spells, how about those circular
spells I was talking about awhile back.
Oh and a month or so ago I committed a necro book pic
and spell symbol.
A spell in necromancy should be to animate flesh
(similar to ani
On 1/18/06, Anton Oussik <[EMAIL PROTECTED]> wrote:
> Adding fighting levels to weapons would also make sense, and in my
> opinion would be more consistent for things like swords and bows than
> item power is.
Having a minimum level for every object that can be applied wouldn't
be that difficult,
On the note of adding/fixing spells, could some high level spells be
added into CF, which need higher levels (like 40, 60, 80, 100) in a
skill to be able to cast them? At the moment there is little point in
levelling things like sourcery beyond level 15, when you can cast town
portal. Either re-shu
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