Re: [crossfire] Re: Polymorph etc

2006-01-22 Thread Mark Wedel
Brendan Lally wrote: On 1/19/06, Anton Oussik <[EMAIL PROTECTED]> wrote: I did not necessarily mean more powerful spells. Some existing spells can get moved up the chain, and intermediate "interesting" spells can be added to fill the gaps, so a player always has a new spell "just within reach".

Re: [crossfire] Re: Polymorph etc

2006-01-19 Thread Miguel Ghobangieno
One could add new spells... like circular spells. --- Brendan Lally <[EMAIL PROTECTED]> wrote: > On 1/19/06, Anton Oussik <[EMAIL PROTECTED]> > wrote: > > I did not necessarily mean more powerful spells. > Some existing spells > > can get moved up the chain, and intermediate > "interesting" spel

Re: [crossfire] Re: Polymorph etc

2006-01-19 Thread Miguel Ghobangieno
Could add some circular spells like in diablo... the object to make that possible was added a few months ago. --- Anton Oussik <[EMAIL PROTECTED]> wrote: > On 19/01/06, Mark Wedel <[EMAIL PROTECTED]> wrote: > > Anton Oussik wrote: > > > On the note of adding/fixing spells, could some > high level

Re: [crossfire] Re: Polymorph etc

2006-01-19 Thread Brendan Lally
On 1/19/06, Anton Oussik <[EMAIL PROTECTED]> wrote: > I did not necessarily mean more powerful spells. Some existing spells > can get moved up the chain, and intermediate "interesting" spells can > be added to fill the gaps, so a player always has a new spell "just > within reach". Either that, or

Re: [crossfire] Re: Polymorph etc

2006-01-19 Thread Anton Oussik
On 19/01/06, Mark Wedel <[EMAIL PROTECTED]> wrote: > Anton Oussik wrote: > > On the note of adding/fixing spells, could some high level spells be > > added into CF, which need higher levels (like 40, 60, 80, 100) in a > > skill to be able to cast them? At the moment there is little point in > > lev

Re: [crossfire] Re: Polymorph etc

2006-01-18 Thread Mark Wedel
Anton Oussik wrote: On the note of adding/fixing spells, could some high level spells be added into CF, which need higher levels (like 40, 60, 80, 100) in a skill to be able to cast them? At the moment there is little point in levelling things like sourcery beyond level 15, when you can cast town

Re: [crossfire] Re: Polymorph etc

2006-01-18 Thread Miguel Ghobangieno
I have this disabled on Cat2, item power restrictions allready exist. As for higer lvl spells, how about those circular spells I was talking about awhile back. Oh and a month or so ago I committed a necro book pic and spell symbol. A spell in necromancy should be to animate flesh (similar to ani

Re: [crossfire] Re: Polymorph etc

2006-01-18 Thread Brendan Lally
On 1/18/06, Anton Oussik <[EMAIL PROTECTED]> wrote: > Adding fighting levels to weapons would also make sense, and in my > opinion would be more consistent for things like swords and bows than > item power is. Having a minimum level for every object that can be applied wouldn't be that difficult,

[crossfire] Re: Polymorph etc

2006-01-18 Thread Anton Oussik
On the note of adding/fixing spells, could some high level spells be added into CF, which need higher levels (like 40, 60, 80, 100) in a skill to be able to cast them? At the moment there is little point in levelling things like sourcery beyond level 15, when you can cast town portal. Either re-shu