[crossfire] Re: Random ideas. (topic split to resistance caps and interaction with )

2005-07-05 Thread Alex Schultz
Mark Wedel <[EMAIL PROTECTED]> writes: > I personally don't have an issue if a character can get straight 30 stats. In my opinion, it does make it more boring if characters with straight 30 stats become too common > Unless the odds are really low, I think that even a cap of 35 would be > reach

Re: [crossfire] Re: Random ideas. (topic split to resistance caps and interaction with )

2005-07-05 Thread Anton Oussik
On 7/5/05, Alex Schultz <[EMAIL PROTECTED]> wrote: > > Yeah, now that I think about it, keeping the the cap at 30 except making an > exception for equipment where equipment can raise the stat up to a higher > value > (I personally thing 35 would be sufficent, 40 or 50 seem too extreme) Although

[crossfire] Re: Random ideas. (topic split to resistance caps and interaction with )

2005-07-05 Thread Alex Schultz
Lalo Martins <[EMAIL PROTECTED]> writes: > > keep the character stat cap at 30 (or raise it to 35 at best), and raise > the cap for (normal stat + equipment) to 40 or 50. That should do the > trick. Yeah, now that I think about it, keeping the the cap at 30 except making an exception for equipm

[crossfire] Re: Random ideas. (topic split to resistance caps and interaction with )

2005-07-05 Thread Lalo Martins
keep the character stat cap at 30 (or raise it to 35 at best), and raise the cap for (normal stat + equipment) to 40 or 50. That should do the trick. And so says Mark Wedel on 05/07/05 14:16... > If the stat limit were to be raised, I'd be inclined to do something a > bit more radical that incre

Re: [crossfire] Re: Random ideas. (topic split to resistance caps and interaction with )

2005-07-04 Thread Mark Wedel
I personally don't have an issue if a character can get straight 30 stats. Unless the odds are really low, I think that even a cap of 35 would be reached at some point. My character probably has 100+ stat potions stashed away, but OTOH, I'm not actively looking for them. If I really had nee

[crossfire] Re: Random ideas. (topic split to resistance caps and interaction with )

2005-07-04 Thread Alex Schultz
Mark Wedel <[EMAIL PROTECTED]> writes: > > Alex Schultz wrote: > > I have the same issue and I think this would be great, but I'm thinking that > > perhaps using a more gradual curve than 1% after normal max would be good. > > This change would also be more useful if the cap of 30 for stats even