Mark Wedel <[EMAIL PROTECTED]> writes:
> I personally don't have an issue if a character can get straight 30 stats.
In my opinion, it does make it more boring if characters with straight 30 stats
become too common
> Unless the odds are really low, I think that even a cap of 35 would be
> reach
On 7/5/05, Alex Schultz <[EMAIL PROTECTED]> wrote:
>
> Yeah, now that I think about it, keeping the the cap at 30 except making an
> exception for equipment where equipment can raise the stat up to a higher
> value
> (I personally thing 35 would be sufficent, 40 or 50 seem too extreme)
Although
Lalo Martins <[EMAIL PROTECTED]> writes:
>
> keep the character stat cap at 30 (or raise it to 35 at best), and raise
> the cap for (normal stat + equipment) to 40 or 50. That should do the
> trick.
Yeah, now that I think about it, keeping the the cap at 30 except making an
exception for equipm
keep the character stat cap at 30 (or raise it to 35 at best), and raise
the cap for (normal stat + equipment) to 40 or 50. That should do the
trick.
And so says Mark Wedel on 05/07/05 14:16...
> If the stat limit were to be raised, I'd be inclined to do something a
> bit more radical that incre
I personally don't have an issue if a character can get straight 30 stats.
Unless the odds are really low, I think that even a cap of 35 would be reached
at some point. My character probably has 100+ stat potions stashed away, but
OTOH, I'm not actively looking for them. If I really had nee
Mark Wedel <[EMAIL PROTECTED]> writes:
>
> Alex Schultz wrote:
> > I have the same issue and I think this would be great, but I'm thinking that
> > perhaps using a more gradual curve than 1% after normal max would be good.
> > This change would also be more useful if the cap of 30 for stats even
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