Happy new year everyone!
Actually, I think I'm over-reaching here. All considerations of *how* to
deal with gameplay, especially game mechanics, are just IMHO and
suggestions. I'll say what I think, reply on threads when asked, but in
the end, go with whatever the coders decide :-)
No.
quoth Nicolas Weeger as of Sat, 27 Dec 2008 23:27:58 +0100:
And I for one would go for adjusting existing lore rather than throwing
perfectly good stories that aren't integrated ingame like they should.
Also I'd rather try to match Yann's story level than reduce the level
and be content with
I'd strongly suggest a decimal system be used (10:1 or 100:1 ratios).
I really don't want to have to be doing 64:1 multiplication to try and
figure out values of different items.
I'd also suggest that names of currencies by intuitive. I
don't think anyone would know valuy of cleekins
Lalo Martins wrote:
quoth Mark Wedel as of Fri, 26 Dec 2008 21:40:25 -0800:
I find most games that make up new terms for money or other game
aspects instead of using already well known words just annoying,
and not really in any way more immersive than those that do use the
standard words.
(If someone should think this message seems clashy or
confrontational, bear in mind we're snipping out all points on
which we have already agreed, and/or explained what the other
wanted to know, which is more than half of them...)
quoth Mark Wedel as of Wed, 24 Dec 2008 16:37:08 -0800:
I'd be
Lalo Martins wrote:
quoth Mark Wedel as of Tue, 23 Dec 2008 21:55:33 -0800:
Lalo Martins wrote:
(various bits snipped here and there)
Gameplay
(use attacktypes more, add more attacktypes)
Like so many things done in crossfire, the discrete damage
changes is something that was
quoth Lalo Martins as of Tue, 23 Dec 2008 09:55:19 +:
forks, (c) it's too dark to see (or for or whatever), or (d) the
^^^ fog
damn, and I did proofread this thing :-P I blame the cold, my fingers
don't want to behave.
best,
First and foremost, the platform sounds great. Not having put as
much thought into it, I can't say I fully grasp the finer points.
snip
Gameplay
snip
As I read Gameplay, it all sounds good.
If there was one game that I was impressed with (but abandoned
when it went non-free) it
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