[crossfire] Re: Server map redo: movement types

2005-09-06 Thread Lalo Martins
And so says Mark Wedel on 06/09/05 12:27... In cases of impassable terrain (high mountains or something?), perhaps take damage on landing, but once you have landed, should be OK. If you're flying over impassable high mountains, and run out of juice, you crash-land (taking damage). Then, if

Re: [crossfire] LOS and lighting map redo

2005-09-06 Thread Mark Wedel
On thinking this over some more, there is also another complication/issue with lighting. As said in the original message, instead of the server communicating darkness of each space, it communicates the location of the lightsources and color of those sources. However, what do we do when

Re: [crossfire] Server map redo: movement types

2005-09-06 Thread Todd Mitchell
Mark Wedel wrote: One could argue that given the choice, you'd almost always want to fly over water than swim anyways. I see that as an issue in itself - flying then becomes the preferred movement type. Now maybe if you were easier to hit with missiles when flying and/or also easier to

Re: [crossfire] Server map redo: movement types

2005-09-06 Thread Todd Mitchell
Alex Schultz wrote: What do you mean by hostile? Do you mean like flying over a goblin or something? I meant landing on terrain that causes damage like cold or fire damage - also for things like wasteland which or very high mountains which might do damage too. I don't think you should be

Re: [crossfire] map redo: more layers.

2005-09-06 Thread Mark Wedel
David Delbecq wrote: Le Mardi 6 Septembre 2005 09:38, Mark Wedel a écrit : You don't get it, i meant, use the old code for that :) It's working so why change it. Your problem is to get old client to receive old style message. Aswar is easy, call old functions :) Yes, but right now if