And so says Mark Wedel on 06/09/05 12:27...
In cases of impassable terrain (high mountains or something?), perhaps
take damage on landing, but once you have landed, should be OK.
If you're flying over impassable high mountains, and run out of juice,
you crash-land (taking damage). Then, if
On thinking this over some more, there is also another complication/issue with
lighting.
As said in the original message, instead of the server communicating darkness
of each space, it communicates the location of the lightsources and color of
those sources.
However, what do we do when
Mark Wedel wrote:
One could argue that given the choice, you'd almost always want to
fly over water than swim anyways.
I see that as an issue in itself - flying then becomes the preferred
movement type. Now maybe if you were easier to hit with missiles when
flying and/or also easier to
Alex Schultz wrote:
What do you mean by hostile? Do you mean like flying over a goblin or
something?
I meant landing on terrain that causes damage like cold or fire damage -
also for things like wasteland which or very high mountains which might
do damage too. I don't think you should be
David Delbecq wrote:
Le Mardi 6 Septembre 2005 09:38, Mark Wedel a écrit :
You don't get it, i meant, use the old code for that :) It's working so why change it.
Your problem is to get old client to receive old style message. Aswar is easy, call
old functions :)
Yes, but right now if
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