Re: [crossfire] Summon pet monster

2005-10-04 Thread Benjamin Lerman
  I think you really need to set up 2 slots for a proper solution 
 (body_item_skill and body_natural_skill or the like) and not make 
 body_skill be two slots.
 
  Doing the later is completely the wrong approach, and was one of the 
  things that the body_... stuff was meant to prevent.

 Sorry to have been misunderstood, but yes, that was exactly what I was
suggesting...

  But there are also some other possible considerations - I think you'd want 
  to make sure that a character doesn't have the same skill equipped through 
 both methods (holy symbol and actual praying skill) - I think that may 
 cause some issues - probably more see with the arcane skills.

 Do you have more idea on what problem that may cause ? It is not very
useful to have the same skill equipped twice, but I don't see how it
could cause problems.

  Also, every place that checks to see if the skill is already ready would 
  need to be updated, but that would have to be done regardless (I'm pretty 
 sure that that code checkes the pl-ranges[range_skill] - so you'd probably 
 need to add a new range slot (just like the body stuff above) and update 
 all the code to look for it.

 Ok.

  All this said, one could make the case that having only 1 skill equipped 
  at a time, regardless of natural or item, is a play balance limitation.

 Well, it does not really change the balance of play having 1 or 10
skill items equipped because the change of skill item is automatic, but
when some items give bonuses and you cannot use natural skill without
unequipping it, it made those items nearly useless...

 I'll modify the code to gace x_item_skill and x_natural_skill and put
the patch to sourceforge...

-- 
Benjamin

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Re: [crossfire] Diseases question

2005-10-04 Thread Anton Oussik
On 04/10/05, Nicolas Weeger [EMAIL PROTECTED] wrote:
 Hello.

 I fixed a bug concerning diseases that had a negative value, but got a
 question concerning maxhp: according to the doc, negative means
 permanent outside the host. And positive max ticks the disease
 stays. So the obvious question is: what about 0? Should the disease
 stay permanent? Disappear right away?

Disappear seems to make sense. (as in it has 0 time to live left)

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[crossfire] swarm spells

2005-10-04 Thread Lalo Martins
sorry if this was brought up before, I seem to remember discussing it, 
but a quick search didn't turn up anything.


So, swarm spells (eg bullet swarm, bullet storm) used to shoot a fair 
ammount of (whatever it is you're shooting), in three rows (the one 
you're in, and one to each side).  Now they seem to shot more, in only 
one row, which makes them much less useful.  (It's possible that they're 
just shooting the same ammount as before, but in a single row, so it 
seems to be three times as much).


Was this intentional or a regression?  If intentional, why?

best,
   Lalo Martins
--
  So many of our dreams at first seem impossible,
   then they seem improbable, and then, when we
   summon the will, they soon become inevitable.
--
http://www.exoweb.net/  mailto:[EMAIL PROTECTED]
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Re: [crossfire] swarm spells

2005-10-04 Thread Nicolas Weeger
It works like that for me, on Metalforge.
What server are you playing on?

Ryo

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Re: [crossfire] swarm spells

2005-10-04 Thread ERACC
On Tuesday 04 October 2005 12:42 pm
Nicolas Weeger wrote:

 Lalo Martins [EMAIL PROTECTED] wrote:

  So, swarm spells (eg bullet swarm, bullet storm) used to shoot a fair 
  ammount of (whatever it is you're shooting), in three rows (the one 
  you're in, and one to each side).  Now they seem to shot more, in only 
  one row, which makes them much less useful.
 
 It works like that for me, on Metalforge.
 What server are you playing on?

I only see the three rows with missile swarm. Try bullet swarm and
meteor swarm you'll see the single row that was mentioned by Lalo.
IIRC both bullet swarm and meteor swarm USED to work just like
missile swarm does now. At this point they look more like the bolt
spells than swarm spells. Plus meteor swarm can now be shot through a
narrow door without worry. I can recall killing my character with it
in the past by trying to shoot it through a narrow door. :-)

Gene Alexander
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