I've been running the gtk client compiling with gtk2 for about 3 months
now; it works beautifully (better than with gtk1), sdl and all.
The problems I know about seem to be:
- SDL doesn't work for some people. I couldn't find one of those people
to comment, though. It works for me.
- If I
Greetings,
while working on a script that would move an NPC, one bug was found in
common/map.c. A diff is supplied at the following URL:
http://data.plan9.de/adjacent.txt
Basically, it's get_nearest_player which calls can_detect_enemy which then
calls on_same_map and if that returns yes, it
Pippijn van Steenhoven wrote:
while working on a script that would move an NPC, one bug was found in
common/map.c. A diff is supplied at the following URL:
http://data.plan9.de/adjacent.txt
Basically, it's get_nearest_player which calls can_detect_enemy which then
calls on_same_map and if
Rick Tanner wrote:
About two weeks ago (or maybe longer..) on IRC one of the developers
who worked on and updated the map editor for Daimonin asked about a
collaboration on a Java based editor that had a central or common core
with specific side packages(?) for Crossfire and one for Daimonin.
And so says Andreas Kirschbaum on 10/02/06 07:12...
- The Daimonin editor requires Java 1.5. The CF-Editor still works with
Java 1.4. Since switching back to 1.4 does not really make sense to
me, 1.5 would become a requirement for Crossfire.
Java 1.4 doesn't work for me.
And sorry for
Lalo Martins wrote:
- IIRC, there was some bogosity with the autotools support - the person
who wrote the patch doesn't know enough autotools to add the proper
checks. I can volunteer to do this, but if someone else who's better at
it than me wants to do it, even better.
There are
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