On Mon, 09 Oct 2006 01:10:52 -0700, Mark Wedel wrote:
Make client fullscreen.
Reasoning here is that most games run in fullscreen mode, so it becomes more
like most games. It can also ensure that other applications are not grabbing
keystrokes/button presses (eg, window manager, etc), so
On Fri, 29 Sep 2006 19:58:50 -0600, Alex Schultz wrote:
Currently, the hall of fame in pupland just sits there static, so I'm
thinking that perhaps I should make a python script replacement for the
monument service, to inscribe the names of those who have beat the evil
masters if they want it
A few times, tracking the svn revision instead of the $Id strings has
been brought up. IMHO this should be done, both in the client and
server. I propose we implement it as follows in both:
Create a version.h file containing something like:
#include svnversion.h
#define BASE_VERSION 2.0.0-dev
On 10/13/06, Alex Schultz [EMAIL PROTECTED] wrote:
A few times, tracking the svn revision instead of the $Id strings has
been brought up. IMHO this should be done, both in the client and
server. I propose we implement it as follows in both:
This version would both be used in the
Brendan Lally wrote:
I'm not sure it is such a great idea to send the revision number to
the metaserver, certainly not if the metaserver is going to push that
information out to clients, in that case, someone who wished to be
annoying could look for servers with revisions predating certain bug
On 10/13/06, Christian Hujer [EMAIL PROTECTED] wrote:
Likewise, although the clients need only open a connection to the
metaserver to recieve the server list, having the official clients
send their revision numbers by default would give some indication as
to which versions of the clients
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