IMO, Old_Mode could go away. It isn't used by clients - rather it dates
back before we had clients, where the method of connecting was to connect
to the crossfire server (on that port), and then do something like 'add
myhost:0' - at which point the server would open an x-connection to your
The lore idea, and discussion on it, I thought were really good. It was
just something never finished - lots of things like that in crossfire.
Yes, which is why we need a goal to reach, so we can focus on it.
Agreed. We need client [sound] support, though.
Yes, I was planning on
Hello.
I'd dug some in the material code, and it is quite messy. But I'm not sure how
to fix/change it.
Here is how it works.
Material is used for saving throws against attacktypes (against fire,
ice, ...).
When NEW_MATERIAL_CODE is defined, material will also affect an item's
resistances,
introduce a map design guideline. Only maps which won't violate the
policy are allowed to add / stay.
Yes. I'd be slightly less restrictive, though - you'd be allowed to commit
part of a quest, adding other elements later on, provided you document
somewhere what you plan to add / you commit
There is already a map guide document that more or less describes good vs bad
maps. However, a lot of maps predate that.
Not trapping big monsters is difficult - unless you have a completely empty
room, it is hard for something like a big demon not to be 'trapped' in some
way.
and if
Nicolas Weeger wrote:
Hello.
I'd dug some in the material code, and it is quite messy. But I'm not sure
how
to fix/change it.
Here is how it works.
Material is used for saving throws against attacktypes (against fire,
ice, ...).
When NEW_MATERIAL_CODE is defined, material will
Nicolas Weeger wrote:
Hello.
(this only concerns trunk)
I bumped server-side s-c version to 1028 (was 1027), to denote massive
removal.
But it was suggested on the list to change s-c et c-s versions to 2000, to
have a nice version. This would enable to remove some non required
Hello.
The doc subdirectory (apart hopefully Developers) is a slight mess, with many
many non working or obsolete things.
Currently, there following documentations are defined:
* spoiler book
* player book
* spell list
* handbook
The generation is broken for many things, so we should either
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