Re: [crossfire] Ideas for balancing tweaks for next release

2017-07-30 Thread Kevin Zheng
On 07/30/2017 14:08, Preston Crow wrote:
> I like your thinking on this.  You have a place for monsters, but didn't
> put any on the list.  I've been playing on Metalforge recently, and I've
> found pixies to be worthless monsters.  They seem to usually have wands
> but never use them.  I seem to recall they used their wands at one point
> in the past, making them randomly dangerous.

Glad these ideas are being discussed.

I do want to point out that I'd like to hold off major changes until
this release gets out the door. We're still shaking out some last issues
and I really don't want to delay this any more than it already is.

I'm shooting for getting this out the door on or before the weekend of
August 12th. Releasing isn't that hard but it takes a couple of hours to
sit down and get everything done. We should really work on automating
this going forward.

-- 
Kevin Zheng
kevinz5...@gmail.com | kev...@berkeley.edu | PGP: 0xC22E1090
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Re: [crossfire] Best map editor?

2017-07-30 Thread Robert Brockway

I use Gridarta on Linux.  TBH I thought that was the only option now.

I've increasingly taken to hand editing maps I'm working on (using vi on 
Linux).  I do this as it is faster.  I have also considered writing 
scripts to produce patterned maps.


Cheers,

Rob

On Sun, 30 Jul 2017, Preston Crow wrote:

If I want to play around with creating maps, what is the best program to use? 
(In my case, I prefer running Linux.)


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[crossfire] Best map editor?

2017-07-30 Thread Preston Crow
If I want to play around with creating maps, what is the best program to 
use?  (In my case, I prefer running Linux.)


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Re: [crossfire] Ideas for balancing tweaks for next release

2017-07-30 Thread Preston Crow
I like your thinking on this.  You have a place for monsters, but didn't 
put any on the list.  I've been playing on Metalforge recently, and I've 
found pixies to be worthless monsters.  They seem to usually have wands 
but never use them.  I seem to recall they used their wands at one point 
in the past, making them randomly dangerous.



On 07/30/17 00:05, David Hurst wrote:

Hi guys and gals,

I've been spending a lot of time playing crossfire lately and the 
discussion around a new release prompted me to think about some 
potential balance improvements that could be made. I am thinking about 
some of the more fundamental aspects of the game such as player race 
attributes which do have wider ramifications that adjusting maps, 
therefore, I have created a table on the wiki to document these 
potential changes and provided a little description around the rationale.


http://wiki.cross-fire.org/dokuwiki/doku.php/user:saru:new_release_balance

I'm not suggesting they are perfect or that there isn't better ways to 
address some of these issues, but i'm really focusing on the low 
hanging fruit that I can actually assist with.


I welcome any additions to these balance changes and I might suggest a 
poll of some description as we approach release to confirm any 
specific changes. Thoughts?


Regards,
Saru


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Re: [crossfire] Ideas for balancing tweaks for next release

2017-07-30 Thread David Hurst
ajh.co

It's located in Melbourne, Australia. It isn't advertised on the metaserver
because when I followed the guide it didn't seem to work and i'm using the
1.71 GTK client on windows so I don't have a meta server anyway.

Regards,

Saru

On Sun, Jul 30, 2017 at 3:27 PM, Ruben Safir  wrote:

> On Sun, Jul 30, 2017 at 02:05:00PM +1000, David Hurst wrote:
> > Hi guys and gals,
> >
> > I've been spending a lot of time playing crossfire lately and the
> > discussion around a new release prompted me to think about some potential
> > balance improvements that could be made. I am thinking about some of the
> > more fundamental aspects of the game such as player race attributes which
> > do have wider ramifications that adjusting maps, therefore, I have
> created
> > a table on the wiki to document these potential changes and provided a
> > little description around the rationale.
>
>
> where are you playing?
>
> >
> > http://wiki.cross-fire.org/dokuwiki/doku.php/user:saru:
> new_release_balance
> >
> > I'm not suggesting they are perfect or that there isn't better ways to
> > address some of these issues, but i'm really focusing on the low hanging
> > fruit that I can actually assist with.
> >
> > I welcome any additions to these balance changes and I might suggest a
> poll
> > of some description as we approach release to confirm any specific
> changes.
> > Thoughts?
> >
> > Regards,
> > Saru
>
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