It'd probably be nice if that is somehow setable (eg, you
need to do tasks
1,5,6, but 2 and 3 are optional). Not positive how hard
that would be to set up.
My idea is that it would be implicitely optional, at the quest
designer's implementation.
I picute a quest like a tree, with many leafs
Le Mercredi 17 Août 2005 06:07, Mark Wedel a écrit :
tchize wrote:
Le Mardi 16 Août 2005 09:30, Mark Wedel a écrit :
I should probably preface that I'm responsible for the 'nopopup' mode in
the
gtk client (v1).
What is?
run with -nopopups command line option.
Le Mercredi 17 Août 2005 06:24, Mark Wedel a écrit :
Brendan Lally wrote:
One thought, if not already done, is that when the players use the shop
map to
enter the shop, pull the info from the map header and tell the player, eg:
This shop specializes in weapons, bows, and arrows.
They
And so says tchize on 17/08/05 16:36...
Why not having the 'describe' method check if player is on top of mat, and if
so describe the
price marchand is ready to pay for it?
neat... except that it's impossible to be on top of the mat ;-) maybe
you meant inside shop, or on top of shop tile?
And so says Mark Wedel on 17/08/05 12:07...
run with -nopopups command line option.
Without it, gtk client pops up window for player name, password, and
some other things.
With that option, player name and like is entered in the text dialogue
box.
First comments on it i receive
Yes :)
Le Mercredi 17 Août 2005 11:47, Lalo Martins a écrit :
And so says tchize on 17/08/05 16:36...
Why not having the 'describe' method check if player is on top of mat, and
if so describe the
price marchand is ready to pay for it?
neat... except that it's impossible to be on top of
I don't know if this is possible, so would appriciate if someone who
understands the complexities of autotools could comment.
Currently the server has a NEWS file, which contains changes and
notices related to the server, by default it is not very useful and
must be maintained by the server admin
Also there should be the ability to abandon a quest, so
players don't
end up with 50 or so quests building up which they no longer
can or
want to do.
Except you still want to keep the fact the player did some
tasks, as to not give bonuses again.
Ryo
Accédez au courrier électronique de La
another thing which would be nice, would be a variable timeout for
quests, not just that they must be completed in a certain time, but
that if they aren't something else happens (maybe another quest)
For example a farmer asks you to kill the birds eating his crops, if
you don't do so within X
Lalo Martins wrote:
And so says Mark Wedel on 17/08/05 12:07...
run with -nopopups command line option.
Without it, gtk client pops up window for player name, password, and
some other things.
With that option, player name and like is entered in the text dialogue
box.
First comments
On Wed, 17 Aug 2005, Brendan Lally wrote:
Currently the server has a NEWS file, which contains changes and
notices related to the server, by default it is not very useful and
must be maintained by the server admin to become so.
The news is a good feature, autoupdating it somehow would be
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