[crossfire] (Python)

2005-10-10 Thread Mitch Obrian
I don't think it's a good idea to move all these things to python without requiring python (IE: when debian people ask if they need to require python for the debs we should say yes). Now for make.. python shouldn't be required. On a second note, what are the benifits to using python for object

[crossfire] Unban me

2005-10-10 Thread Mitch Obrian
Ryo banned me and tor from #crossfire because no matter how much one contributes to CF one has to fit in with the clique, be nice and sociable and accept constant art-by-committeism + the trollage by Leaf that follows when you don't (naturally, this seems to happen often enough).

Re: [crossfire] (Python)

2005-10-10 Thread Nicolas Weeger
The rationale i see for using Python for item transformation is that it's not a required feature to play the game. Same for bank actually - you can play and do many things without the bank system. Same for gps, and everything in Python scripts. It makes the game more fun, but the core of the game

Re: [crossfire] Unban me

2005-10-10 Thread Joshua Wilson
And that is your way of asking to be unbanned? Placing blame on someone else? How about looking at it as: Everyone has to follow certain rules be they developer or not, DM or not, irc op or not. Mitch Obrian wrote: Ryo banned me and tor from #crossfire because no matter how much one

Re: [crossfire] Unban me

2005-10-10 Thread Vernon T Rhyne
Quoting Joshua Wilson [EMAIL PROTECTED]: And that is your way of asking to be unbanned? Placing blame on someone else? How about looking at it as: Everyone has to follow certain rules be they developer or not, DM or not, irc op or not. laughs That hasn't, and will never be the case. Rule

Re: [crossfire] Unban me

2005-10-10 Thread Andrew Fuchs
On 10/10/05, Vernon T Rhyne [EMAIL PROTECTED] wrote: ... laughs That hasn't, and will never be the case. Rule enforcement at all levels is by whim and mood, as with most clique-managed open-source communities. It's undoubtedly a major reason that the wordlwide crossfire player count is in

[crossfire] Bandwith ussage too high?

2005-10-10 Thread Andrew Fuchs
There has been a discussion on IRC about Crossfire's band with usage. One suggestion, is to store the information about static objects in maps, client side. Every time an animation changes state, data is resent to the client. This supposedly uses a large amount of bandwidth, compared with

Re: [crossfire] Unban me

2005-10-10 Thread Brendan Lally
On 10/10/05, Vernon T Rhyne [EMAIL PROTECTED] wrote: laughs That hasn't, and will never be the case. Rule enforcement at all levels is by whim and mood, as with most clique-managed open-source communities. Try as with all stable communities anywhere in the world. The nature of rules is such

Re: [crossfire] (Python)

2005-10-10 Thread Mark Wedel
But all this doesn't really answer the question - when should something be in python, and when should it be coded in C? I haven't looked at the python code really closely, but what I gather is that a badly written python script is as dangerous for the server as badly written C code (eg,

Re: [crossfire] Bandwith ussage too high?

2005-10-10 Thread Mark Wedel
Andrew Fuchs wrote: There has been a discussion on IRC about Crossfire's band with usage. One suggestion, is to store the information about static objects in maps, client side. One problem is to try to define what is static and what isn't. Every time an animation changes state, data is