Re: [crossfire] Re: [Crossfire-cvs] CVS commit: arch/mapbuilding

2005-11-05 Thread ERACC
On Saturday 05 November 2005 07:53 am Mitch Obrian wrote: > --- [EMAIL PROTECTED] wrote: > > > > > Module Name:arch > > Committed By: eracc > > Date: Sat Nov 5 04:58:40 UTC 2005 > > > > Modified Files: > > arch/mapbuilding: building.arc building.trs > > Added Fi

[crossfire] Re: [Crossfire-cvs] CVS commit: maps-bigworld/python/IPO

2005-11-05 Thread Mitch Obrian
The package delevery is broken now? Why? When will it be fixed if so? --- [EMAIL PROTECTED] wrote: > > Module Name: maps-bigworld > Committed By: ryo_saeba > Date: Sat Nov 5 10:40:25 UTC 2005 > > Modified Files: > maps-bigworld/python/IPO: say.py > > Log Message: > Fix case >

Re: [crossfire] Re: [Crossfire-cvs] CVS commit: arch/mapbuilding

2005-11-05 Thread Nicolas Weeger
Mitch Obrian a écrit : > Do I have to update code for this to work, or just the > archtypes? Just found out a bug: make sure that the built wall archetype has the 'WALL' type, and not 0 or something else. This is true for all walls that people want to build on/build: wall should be WALL type, not

Re: [crossfire] Re: [Crossfire-cvs] CVS commit: arch/mapbuilding

2005-11-05 Thread Nicolas Weeger
Mitch Obrian a écrit : > Do I have to update code for this to work, or just the > archtypes? Collecting archs should be enough, since it's a floor and does not require any special handling. Ryo ___ crossfire mailing list crossfire@metalforge.org http:/

[crossfire] Re: [Crossfire-cvs] CVS commit: arch/mapbuilding

2005-11-05 Thread Mitch Obrian
Do I have to update code for this to work, or just the archtypes? --- [EMAIL PROTECTED] wrote: > > Module Name: arch > Committed By: eracc > Date: Sat Nov 5 04:58:40 UTC 2005 > > Modified Files: > arch/mapbuilding: building.arc building.trs > Added Files: > arch/mapbuildin

Re: [crossfire] Changing Python scripts for global events

2005-11-05 Thread Mitch Obrian
Eh, guess it won't affect me anyhow since I use CVS and install everything aswell. --- Nicolas Weeger <[EMAIL PROTECTED]> wrote: > Mitch Obrian a écrit : > > I don't like this idea at all. > > "Let's add layers of complexity for no > reason!!" > > > > Time would better be spent creating use

Re: [crossfire] Pickup issues

2005-11-05 Thread Brendan Lally
On 11/5/05, Nicolas Weeger <[EMAIL PROTECTED]> wrote: > Hello. > > The query_cost function was changed part of selling / buying > improvement. But now the pickup ratio, which uses this function to > estimate the item's price, grabs much more items than before. > Should we try to fix to keep previou

[crossfire] alchemy/alchemy

2005-11-05 Thread Brendan Lally
Currently there are two concepts within the game world called 'alchemy', the first is a skill for the transformation of items, the second (which I was just reminded of today, having forgotten of it due to its general uselessness) is the spell alchemy which transforms items into gold. These two thi

[crossfire] Weather bug, continued

2005-11-05 Thread Nicolas Weeger
Hello. I think I figured out why some tiles disappear under weather. weather.c:change_the_world handles removal of grown items, including (for instance) grass. It handles ground by simply checking from the get_ob_map()->above object. When the overlay for a map is loaded, by map.c:load_overlay_ma

[crossfire] Pickup issues

2005-11-05 Thread Nicolas Weeger
Hello. The query_cost function was changed part of selling / buying improvement. But now the pickup ratio, which uses this function to estimate the item's price, grabs much more items than before. Should we try to fix to keep previous behaviour? Or just ignore & leave like that? (with ratio 75 [ma

Re: [crossfire] Changing Python scripts for global events

2005-11-05 Thread Nicolas Weeger
Mitch Obrian a écrit : > I don't like this idea at all. > "Let's add layers of complexity for no reason!!" > > Time would better be spent creating usefull things > like new maps and scripts rather then pissing off > people trying to install things IMHO. Hum actually I see my proposal as a way