On Saturday 05 November 2005 07:53 am
Mitch Obrian wrote:
> --- [EMAIL PROTECTED] wrote:
>
> >
> > Module Name:arch
> > Committed By: eracc
> > Date: Sat Nov 5 04:58:40 UTC 2005
> >
> > Modified Files:
> > arch/mapbuilding: building.arc building.trs
> > Added Fi
The package delevery is broken now? Why? When will it
be fixed if so?
--- [EMAIL PROTECTED] wrote:
>
> Module Name: maps-bigworld
> Committed By: ryo_saeba
> Date: Sat Nov 5 10:40:25 UTC 2005
>
> Modified Files:
> maps-bigworld/python/IPO: say.py
>
> Log Message:
> Fix case
>
Mitch Obrian a écrit :
> Do I have to update code for this to work, or just the
> archtypes?
Just found out a bug: make sure that the built wall archetype has the
'WALL' type, and not 0 or something else.
This is true for all walls that people want to build on/build: wall
should be WALL type, not
Mitch Obrian a écrit :
> Do I have to update code for this to work, or just the
> archtypes?
Collecting archs should be enough, since it's a floor and does not
require any special handling.
Ryo
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Do I have to update code for this to work, or just the
archtypes?
--- [EMAIL PROTECTED] wrote:
>
> Module Name: arch
> Committed By: eracc
> Date: Sat Nov 5 04:58:40 UTC 2005
>
> Modified Files:
> arch/mapbuilding: building.arc building.trs
> Added Files:
> arch/mapbuildin
Eh, guess it won't affect me anyhow since I use CVS
and install everything aswell.
--- Nicolas Weeger <[EMAIL PROTECTED]> wrote:
> Mitch Obrian a écrit :
> > I don't like this idea at all.
> > "Let's add layers of complexity for no
> reason!!"
> >
> > Time would better be spent creating use
On 11/5/05, Nicolas Weeger <[EMAIL PROTECTED]> wrote:
> Hello.
>
> The query_cost function was changed part of selling / buying
> improvement. But now the pickup ratio, which uses this function to
> estimate the item's price, grabs much more items than before.
> Should we try to fix to keep previou
Currently there are two concepts within the game world called
'alchemy', the first is a skill for the transformation of items, the
second (which I was just reminded of today, having forgotten of it due
to its general uselessness) is the spell alchemy which transforms
items into gold.
These two thi
Hello.
I think I figured out why some tiles disappear under weather.
weather.c:change_the_world handles removal of grown items, including
(for instance) grass. It handles ground by simply checking from the
get_ob_map()->above object.
When the overlay for a map is loaded, by map.c:load_overlay_ma
Hello.
The query_cost function was changed part of selling / buying
improvement. But now the pickup ratio, which uses this function to
estimate the item's price, grabs much more items than before.
Should we try to fix to keep previous behaviour? Or just ignore & leave
like that?
(with ratio 75 [ma
Mitch Obrian a écrit :
> I don't like this idea at all.
> "Let's add layers of complexity for no reason!!"
>
> Time would better be spent creating usefull things
> like new maps and scripts rather then pissing off
> people trying to install things IMHO.
Hum actually I see my proposal as a way
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